GUNDAM EVOLUTION

GUNDAM EVOLUTION

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Sazabi thoughts on nerf?
Not noticing the improvement on the damage falloff, but definitely noticing the initial damage nerf since it is taking almost 2x as long to down someone point blank.
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Se afișează 31-45 din 57 comentarii
Blorem 28 oct. 2022 la 19:02 
Postat inițial de Be Their Shield:
Postat inițial de Animelored:
Sazabi is going to be bad as long as melees can ignore shields entirely. Barbatos just goes on top of him and gets a free kill every time.

They just gave him a bit more distance play, on top of nerfing Z2M. Listen to audio ques and save your dash, especially with Barbatos, and you should be fine in most cases. Saz is far too important for team play to be writing him off that easily.
Nah he's still going to get raped by anyone who knows how to play any of the melee characters. Or gundam. or even ♥♥♥♥♥♥♥ GM lol
Postat inițial de Animelored:
Postat inițial de Be Their Shield:

They just gave him a bit more distance play, on top of nerfing Z2M. Listen to audio ques and save your dash, especially with Barbatos, and you should be fine in most cases. Saz is far too important for team play to be writing him off that easily.
Nah he's still going to get raped by anyone who knows how to play any of the melee characters. Or gundam. or even ♥♥♥♥♥♥♥ GM lol

Barbatos and Gundam have the most obvious audio ques to key you in on the fact that they're aiming for you. Exia can be a pain to hit, and Z2M can be tricky for sure, but if you're dying to GM, you're doing something horribly wrong. Axe that man, shoot him in the head, and he falls over.
NeonRed 28 oct. 2022 la 19:52 
Postat inițial de Be Their Shield:

Barbatos and Gundam have the most obvious audio ques to key you in on the fact that they're aiming for you. Exia can be a pain to hit, and Z2M can be tricky for sure, but if you're dying to GM, you're doing something horribly wrong. Axe that man, shoot him in the head, and he falls over.

Gundam can literally bully a Saz out of existence weather they know the hammer is coming or not because Saz has such a fat hitbox and and so does hammer.

GM can shield bash and ignore the stun on axe because it gives super armor. Never scared to take on Saz as GM.
Postat inițial de NeonRed:
Postat inițial de Be Their Shield:

Barbatos and Gundam have the most obvious audio ques to key you in on the fact that they're aiming for you. Exia can be a pain to hit, and Z2M can be tricky for sure, but if you're dying to GM, you're doing something horribly wrong. Axe that man, shoot him in the head, and he falls over.

Gundam can literally bully a Saz out of existence weather they know the hammer is coming or not because Saz has such a fat hitbox and and so does hammer.

GM can shield bash and ignore the stun on axe because it gives super armor. Never scared to take on Saz as GM.

I agree that Saz has a massive hit box, I still think it's a strength for what he's ment to do. But even if the Gundam hits the hammer, you still get the remaining value of your shield when the effect is over. There's an issue if you can't manage without the shield for a short duration.

Even if GM does manage to shield bash while an axe is flying, Saz still has a shotgun in direct range of the shield. I don't see it lasting long.
Postat inițial de esilva9:
there are a few good ways to nullify or bypass its shields, half the characters do this, marasai grapple attack, gundam hammer, turn A suplex, zaku melee and barbatos attacks, heck dom can maul its shields at a distance safely. its not as much an issue, gm on the other needs some retooling though, its gun is not as effective as slow as sazabi but with less hp, shield and ammo. if they gave gm some improvement, it would stand out and sazabi wouldnt look more tanky, atleast give it on one more dash for better manueverability.

There is no reason whatsoever to take Sazabi over GM now. GM does all the same things Saz does that matter, and arguably better now; holds a point, soaks damage, hurts up close, etc, and it has powerful support abilities, GM is just a better teamplayer based on what its kit does.

GM's weapon is even comparable to Sazabi's in function; they both are much stronger up close and mediocre at range, except GM doesn't lose 90% of its damage (despite meaningless range buffs) cuz it doesn't spread it's damage over 12 pellets spread over 40 miles.
Postat inițial de Be Their Shield:
I agree that Saz has a massive hit box, I still think it's a strength for what he's ment to do. But even if the Gundam hits the hammer, you still get the remaining value of your shield when the effect is over. There's an issue if you can't manage without the shield for a short duration.

Even if GM does manage to shield bash while an axe is flying, Saz still has a shotgun in direct range of the shield. I don't see it lasting long.

it's not "if," it's "when," lmao slamming Sazabraz in the face with a hammer is the easiest thing ever. From just about any range their gravitational pull sucks in the hammer; they eat em for breakfast. And if I get a Saz with my hammer, that thing is almost certainly dead, or at least crippled into an ineffective retreat. Nobody is going to ignore the giant massive immobile red bullet magnet when it exposes itself, especially when they just saw a giant morning star slam into it's crotch. Saz is cursed by his own existence; he only excels when holding a point/corner, but this makes him an easy target for stuns. He's massive to body block for his team, but this makes him an easy target for stuns. etc.

GM grinds Saz to dust, your only hope is to hit the axe stun or ambush him out of shield. If you don't you'll practically never kill a competent GM solo before he wears you down with C4/lasers, all while healing himself from behind his shield.

Saz isn't any scarier up close than any number of other suits that can wombo combo you into oblivion in 12 frames, and it's useless at range, and it's too big and slow to make its seemingly massive effective HP pool as valuable as it should be.
Editat ultima dată de G19 Michigander; 4 nov. 2022 la 1:30
Shotgun nerf sucks but they should be clearer on how they intend to balance the game. What really gets me is that both Saza and GM didn't get a mag upgrade, meanwhile Asshimar of all MS got one. (I have never found myself with Asshimar being pinned for so long that the full 27 round original count ever ran out without some space and time to reload.) And shield units benefit the most from a mag upgrade, considering it prevents them from temporary shield down in a tight situation.

Currently the devs seem to have no idea how to fix Stun > Shield > Neither, and that's considering that they haven't even addressed the dumb Barb combo. (Seriously Barb needs a rework not to nerf him but completely change his role as a melee. Like, melee/tank or melee/recon instead of melee/ambush, considering he's way too annoying in terms of core gameplay mechanics.) Of course, low-TTK is a major differentiator from OW, so we definitely don't want tanks to be too tanky, but at the same time nobody seems to have a clear idea about how shields should work. How come the only solution is a Stun and not, say, giving skills more damage specifically against Shields, so it's not just a binary up-or-down thing? How come we have a million repair options that are hardly useful since everyone has natural regen out of combat but none of them repair Shield? How come Shield doesn't prevent most Statuses except the Sea Snake Ensnare effect (man, how random is that btw)? Not to mention how come we at least have more Super Armor support abilities instead of it just turning on for certain moves just to establish priority? (Though definitely giving Shield units Super Armor abilities would be pretty wild, I do not recommend.)

It's just so messy from a design perspective. I'll just take what I can get from Saza as a Saza main, I guess, and in the end I don't really feel the shotgun nerf too hard. Though I do wish that they had tightened the spread in some way so that the "effective range increase" was less of a joke.
Postat inițial de Rear King:
There is no reason whatsoever to take Sazabi over GM now. GM does all the same things Saz does that matter, and arguably better now; holds a point, soaks damage, hurts up close, etc, and it has powerful support abilities, GM is just a better teamplayer based on what its kit does.

GM's weapon is even comparable to Sazabi's in function; they both are much stronger up close and mediocre at range, except GM doesn't lose 90% of its damage (despite meaningless range buffs) cuz it doesn't spread it's damage over 12 pellets spread over 40 miles.
sazabi is a jumpscare mech that 2-3 shots 1k units in it's range. GM takes SIX body shots to down a 1k unit or 4 headshots, it's straight up kills slower than Sazabi in it's range. With 7 ammo sazabi can reasonably down 2 MS that stumble into it provided Sazabi has a few seconds of 1v1 with one of them. GM simply can't take multiple fights in a short time unless he lands a shield bash. Sazabi thrives when it can force 1v1s against non-melee suits. Could there be a situation in games where people keep going around a corner one by one into an enemy they know is there instead of grouping up? hmm...maybe.....
hardly notice it. Still takes 2 neckshots on most people pointblank. and 3-4ish waistline shots on people at max range.
The damage nerf at point blank and the 2 rounds extra ammo most other suits got is a horrible combination. He just feels bad, unfun and like I'm wasting my time trying to chase a kill I could have gotten with 2 or 3 headshots at 5x the distance much more safely.

Just doesn't seem like there's any point to play him over just playing GM.
pseudo 4 nov. 2022 la 16:06 
There are some sazabi players that can really make it work but I have no idea how they pull it off. I played it all day yesterday as much as possible and I'm just trash.
Postat inițial de pseudo:
There are some sazabi players that can really make it work but I have no idea how they pull it off. I played it all day yesterday as much as possible and I'm just trash.
Yeah and I can play Mahiroo and get gold kills damage and kill streak and MVP several rounds in a row, it doesn't mean Mahiroo is suddenly good. Mahiroo is garbage just like Sazabi. It's more that Sazabi falls low but not SUPER low. He's definitely bottom..... 4? Maybe bottom 3.

Zaku M is bottom tier now that he got gutted, Sazabi is really bad, Mahiroo is "better" after the buff but it wasn't the things they needed to buff. But that said, you can still have good or even great rounds on these suits.

Being bad doesn't mean it's unusable, it's just.... bad. The struggle to do well makes it unfun a lot of the time, this is the problem Sazabi has. If I'm Mahiroo, I know my suit sucks and I don't care I'm just having fun playing a unique grenade class, but when I play Sazabi I get genuinely mad at how bad he is. You dash in, they dash away, even if you get a great center mass shot you're maybe doing 200 damage a shot. Meanwhile.... A Pale Rider can blow through your shield in the time it takes you to fire at him twice. Unless you're touching him for those two shots, you aren't getting that kill, and 1400 HP goes by FAST when you're so huge and your shield is down. I just think the nerf was entirely unnecessary, especially compounded with buffing so many other suits that honestly didn't need the buffs. I love Gundam, but he didn't need another shot that made no sense to me.
pseudo 4 nov. 2022 la 19:18 
Postat inițial de RollClassic:
and 1400 HP goes by FAST when you're so huge and your shield is down
yeah that ♥♥♥♥ drove me nuts, he's bigger than any other unit so unless you specialize on sazabi it's hard to know if your feet are poking out. The shield might as well not exist for how easy it is to crumple it too. rx78's shield feels so much more reliable despite not being on demand. You get to be much smaller and your weapon isn't nearly as useless. Considering everything, sazabi really could use a buff.

Still tho, soaring through the skies on sazabi chasing a tomahawk will never really get old lmao
Editat ultima dată de pseudo; 4 nov. 2022 la 19:19
Caulder 4 nov. 2022 la 21:03 
After getting to play the suit more, functionally nothings changed about the suit itself, a couple of other suits got more shots but that doesn't really change how the sazabi fights them, with your giant health bar and shield you can typically bully most other suits in a 1v1 the nerf didn't change that and outside of a 1v1 as long as you can snap aim the shotgun you'll still go plenty of damage.
Enju 4 nov. 2022 la 21:09 
Sazabi nerf while GM sniper can casually one shot the entire roster.

Literal brain damage. May as well just allow 6 gm sniper tbh. It honestly should have 3 bullets per mag.
Editat ultima dată de Enju; 4 nov. 2022 la 22:06
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