GUNDAM EVOLUTION

GUNDAM EVOLUTION

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Rebrapco 21.9.2022 klo 21.56
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Did yall learn nothing from overwatch?
There's a reason why overwatch 2 is removing almost every stun mechanic from the game. Taking control away from the player is such a bad idea even Paladins doesnt have that many stuns. Not too mention the low time to kill, the whole entire cast is one shot by every stun in the game. That didn't sound like a bad idea?? In a fast pace low TTK hero shooter certain heroes always have access to one or two free one shot kills every team fight.
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Näytetään 31-45 / 258 kommentista
skill issue
L + Skill Issue + Cope + Seethe + No Mechas + Stuns are shorter than in both Paladins and Overwatch
The only stuns are either extremely up close attacks like Barbados, ults, and attacks that are very easy to miss any moving target. All you have to do is just move and don't let Barbados get too close to you easy.
Suguri 22.9.2022 klo 3.12 
They're removing stun from Overwatch because their team has no idea on how to balance the fricking game LOL. (AKA they're trying to placate both the casuals and the sweats on that game)
Like if the past 6 years of all the game changing "decisions" they made haven't told you otherwise.
KaptainCnucklz lähetti viestin:
L + Skill Issue + Cope + Seethe + No Mechas + Stuns are shorter than in both Paladins and Overwatch
^This is the truth and nothing but the truth
A stun in a low-TTK game isn't gonna be as annoying as a stun in a high-TTK game, since usually you die sooner than the stun's full duration.
AuraFlash lähetti viestin:
you don't have dodge options in Overwatch or over watch 2. almost every Mech has a Dodge or two AND has an escape ability. This is clearly a skill issue.
regardless of my opinion on what the OP has complained about, this is a clearly and blatantly false statement. A significant portion of the characters in overwatch have a movement ability in the form of dodges or escapes. You must have not really played overwatch if you are saying stuff like this. If you are going to have a debate with someone make sure you actually know what you are talking about. Here are some examples to show how false your statement is.

Widowmaker's grapple hook, Tracer's blinks, genji wall climbing and dash ability, ashe shotgun ability that thrusts her in a direction opposite of where she is looking, winston jumps, Moria phase skill, Reaper's shadowwalk.
Viimeisin muokkaaja on daggoth1408; 22.9.2022 klo 3.19
played for hours (without using Barbatos), never once do I feel that stun is a problem. The only time I feel that stun is a problem is when I use GM sniper but that unit is meant to be weak in close combat.
The stuns on an even sided match might be balanced, and do function without completely destroying the game I've found. They're only really frustrating in a one sided match where teammates start ragequitting.


The stuns on almost every unit in some form or another in combination with snowball mechanics of g-moves and revives really leads to some terribly one sided matches admittedly. Generally the fewer players a shooter has, the less likely and potent a stomping will be. But both of these mechanics essentially cancel that out and further excel any differences in team strength.


Which is odd because the rest of the game excluding these weird choices follows logical game designs, such deaths always being more punishing towards the winning team, via longer respawn times and further travel to get to the objective if you're doing well. Classic triple or double lanes to stop camping chokeholds at one spot. Etc etc.
Sounds like a guntank got barbed
daggoth1408 lähetti viestin:
AuraFlash lähetti viestin:
you don't have dodge options in Overwatch or over watch 2. almost every Mech has a Dodge or two AND has an escape ability. This is clearly a skill issue.
regardless of my opinion on what the OP has complained about, this is a clearly and blatantly false statement. A significant portion of the characters in overwatch have a movement ability in the form of dodges or escapes. You must have not really played overwatch if you are saying stuff like this. If you are going to have a debate with someone make sure you actually know what you are talking about. Here are some examples to show how false your statement is.

Widowmaker's grapple hook, Tracer's blinks, genji wall climbing and dash ability, ashe shotgun ability that thrusts her in a direction opposite of where she is looking, winston jumps, Moria phase skill, Reaper's shadowwalk.

Probably he is referring having a separate resource for movement rather than using only abilities.
overwatch? that game that shat on his player and have a sequel that look as interesting as a trash can?
Viimeisin muokkaaja on Can...you...help; 22.9.2022 klo 3.37
They learned from overwatch that they shouldn't learn from overwatch. Overwatch is dead for a reason. Skill Issue
Brigitte killed Overwatch for me. It was the downfall of the game and Overwatch fell off a cliff right afterwards.

Her stun was world's apart from other stuns in the game. No cast time and no real animation to it until it was done, insta-teleporting 3 feet forward, it released with a 6 second cooldown and stunned for like a solid second back when she first released.

The issue with this stun in particular was things like the 6 seconds of downtime, but 1 second of stun. That's 5 seconds to kill her if she doesn't miss (which she doesn't miss) before you get stunned again. The stun is also uncounterable because the insta cast time and no animations. So say you have anti-CC that stops stuns. You literally have to predict the future for your anti-CC to counter Brigitte's CC specifically because she had the only CC in the game that was instant. Brigitte's CC was literally a CC attack that counters anti-CC meant to counter CC attacks. Not smart game design, part the reason the game fell off with it's goats comp.



TD:LR The moral of the story here? Some stuns in this game are basically undodgeable like shield bash. No counter play. Not exactly fun as a byproduct. At least players know to avoid Barbatos and he doesn't have a shield like Brigitte. But G moves like punch are just bad game design.
Viimeisin muokkaaja on Soren; 22.9.2022 klo 4.44
I just wished the ttk was longer, these gundams feel more like tinfoil.

if you are going with a setting that has chunky fights, make the game chunky, not overwatch spaz ttk.
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