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don't you have a circus to go to?
don't you have pies you need to take to the face professionally right now?
maybe you have classes in clown college you should be attending?
On a more serious note, yes. I somewhat knowledgeable on copyright stuff.
One of the most misunderstood about copyright infringement, especially in creative works is that the copy must be have striking/substantial similarity.
You need to copy the exact mechanics, character, and modes from Overwatch to actually be sued by Acti-Bliz. If it's different? If you can tell something's different than it's not infringing. Simple as.
Also obligatory not a lawyer not law advice notice.
I also don’t think blizzard can beat bandai namco anyways
Honest question: have you actually played the game?
Because before I played the game during the beta playtest, I thought it was just going to be a reskinned Overwatch. Turns out, it plays extremely different due to a number of small, but impactful changes.
1) Healing isn't as important because everyone regenerates health slowly if they haven't taken damage in a bit. It's not Call of Duty levels where you duck behind a box for three seconds and you're back to full, but between fights you can usually get back a decent chunk of health.
2) Everyone has more defensive options thanks to the boost function. Because even the slow suits get a quick dash step or can boost to move around faster, you're less reliant on having a single tanky player drawing fire. You can actually keep yourself alive fairly well if you evade the right attacks.
3) Ultimates aren't nearly as powerful and often have easy counters. For instance, the Gundam's ultimate initially looks a lot like D.Va's in that you launch a nuke into a location and it explodes shortly after. However, the Gundam's nuke can be destroyed. An aware team can get rid of it before it causes any damage - though it still functions as a distraction for the Gundam player and their team to take advantage of.
All in all, it makes the game feel much more freeform. You aren't hard locked into Overwatch's Tank-Healer-DPS composition and, at least in the beta, never felt too disadvantaged by team picks as long as everyone was playing their best. It feels more like if Halo had character classes or something instead of a direct Overwatch clone.
same thing is happening with games. i wouldn't be surprised if this dude thought fortnite ripped off pubg even though pubg was just a big budget continuation of a DAYZ mod which in turn is just an ARMA mod which in turn is just a mod of operation flashpoint.
people who have never created anything in their life seem to think this stuff just manifests out of thin air and pure artistic energy or something when it doesn't.
every single game we play right now is basically a ripoff of quake because practically every engine we now use is a heavily modified updated quake engine ID1>ID2>Source-gold>Unreal>Source>Source2> you get the point.
but someone like OP who is super angry and misinformed will just ignore all of that and jump straight into "wow i can't believe you push buttons to do things in this game what a blatant ripoff of another game where you push buttons to do things"
it's really frustrating how loud, incorrect and obnoxious these type of people are given how incredibly incorrect they are.
"Overwatch with Gundam skin" can't be sued for copyright because the "Gundam skin" makes it ineligible to be sued as "Overwatch copy"
Alright, that's it people. Go do something else to wait for the game.
Again. IANAL.