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You can play 2,2,5,5 to get a double pair. But in this game, that doesn't seem to be allowed.
In fact there are a lot of interesting probabilities than are at play in the game. In a normal 5 card hand of poker, you have roughly 50% chance to get just a high card, and roughly 42% to get a one pair. From there the odds drop drastically, with a 2 pair being close to 5%, a 3 of a kind being close to 2%, and everything else being well under 1%. This means under standard conditions, most hands will be a high card or 1 pair (which lines up with my play experience).
However, there are a lot of fun twists the game throws into the standard formula. Setting aside some of the wilder/harder to calculate ones (like card range), there are some fundamental changes, like hand size, that drastically alter the odds. Since your offense and defense stats dictate the opponent's hand size, and hand size drastically alters the probability, that heavily affects your chance of beating your opponent. Furthermore, winning a hand is also not done in the traditional fashion, because you must match the number of cards in an opposing hand. That means a 3 of a kind on the offense will beat a straight, which adds all kinds of fun strategic depth.
For me, it is just enough like poker that I have something to go off of, but has enough interesting twists that it is a unique strategic experience.
TL;DR, Yes the mechanics are different (and oftentimes not clearly explained, but it is a demo to be fair), sometimes for game balance, sometimes for strategic depth.
I think this balance could be solve with a simple change: Make each increasingly rare hand deal 1 more damage, not strictly based on number of cards. So 1 card high = 1 damage. One pair = 2 damage. Two pair = 3 damage. trips = 4 damage, etc, all the way up to Royal Flush = Insta kill. Then just have a reference manual in-game reminding players what hands deal what damage.
I also like the idea of spicing up the 1-card and one-pair plays by allowing full 5-card hands that deal 5 damage. BUT, you opponent will get a full 5-card hand (at the minimum, maybe more than 5 depending on their stats! ) regardless of their defense, and they also get the 5 damage if they win the hand. Makes it a big "all-in" gamble type of play, especially with something like an Ace or King high. If you do this, then the best 5-card poker hand wins. As you say, about 50% of the time your opponent could easily draw a one-pair or better and whomp you with 5 damage if you get too greedy.
Just an idea! Might radically throw off the game balance but it sounds fun and is more in line with the "poker" aspect of the game. Overall I think this demo is super cool and look forward to see where the game goes from here!
Currently a full house does more damage then a four of a kind. But a four of a kind is rarer.
That would make a hand of 2-pair (if implemented) quite risky to play, which I like.