Bellwright

Bellwright

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Ideas to leverage the anniversary features
Some ideas for what was just added.

Horse breeding could be a thing, maybe as a requirement for hauling, to have adult horses safe in stables that count towards capacity. Eventually use them for actual caravans or combat if those mechanics are added.

The library could be used to write books with the most experienced villagers. That would be a great time sink for them. I feel like the best use for gold right now is buying books, but making gold isn't immersive at all. I find myself teleporting to all different merchants selling garlic, simple cords, smoked meats and vegetables. Then most of the day is gone, leaving little time to do any quests, exploring or fighting.

By writing our own books we would only require to buy a certain amount of books for one very specialized villager or ourselves, and automate the rest. I think gold would be best used on raising levies and buying resources critically needed, so we can spend less time making gold and more enjoying the game.

One last, the apprentice engineers could have the niche ability of building siege and crossbows. That would further encourage exploring the farthest villages for the endgame, and prevent the endgame sally out that breaks immersion.
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Showing 1-4 of 4 comments
Tanyon Apr 23 @ 4:23pm 
I've literally never actively sold a single thing in this game and have like 100k gold and an entire barn of books.. you just get those things killing bandit camps and defeating reclamation and raider parties.

Not saying the book writing is a bad idea.. but the fact you spend time going around and selling things to merchants.. yea.. I've never had to do that. I actually have never sold a single item to a merchant other than the trade with village menu.
Emme Apr 23 @ 5:08pm 
Nothing wrong with making money either way. Trading, killing bandits and take their stuff should both be viable to make a good income. What the game needs are good ways to dump that earned money.

Devs could make having to pay villagers regularly for their work. Generally I'd like more depth to the economics, like taxes for example.

Also I do like the OP's idea of having "mentors" who can teach other villagers in their professions. Letting them write books would be a good way to share knowledge. They also could give workers a boost in learning their professions, while actively working together with those said mentors. Devs could even add birth and death to the game and let villagers start families.

Something like more meaning to villagers needs would also be great. Anything that would add more depth to the game would be good at this point. I feel like the game is getting repetitive way too fast.
Last edited by Emme; Apr 23 @ 5:09pm
Crispi Apr 23 @ 7:30pm 
Originally posted by Tanyon:
I've literally never actively sold a single thing in this game and have like 100k gold and an entire barn of books.. you just get those things killing bandit camps and defeating reclamation and raider parties.

Not saying the book writing is a bad idea.. but the fact you spend time going around and selling things to merchants.. yea.. I've never had to do that. I actually have never sold a single item to a merchant other than the trade with village menu.

That makes sense. I am still tier 2 and only liberated Hearndean. I should probably liberate other cities and get more books and gold by fighting instead of trading. They are too expensive for me at this stage of the game.

Actually I have been doing it since the start because it was a quick way to earn some gold and maybe I overextended. Thanks for the tip. I will stop doing this.

Originally posted by Emme:
Nothing wrong with making money either way. Trading, killing bandits and take their stuff should both be viable to make a good income. What the game needs are good ways to dump that earned money.

Devs could make having to pay villagers regularly for their work. Generally I'd like more depth to the economics, like taxes for example.

Also I do like the OP's idea of having "mentors" who can teach other villagers in their professions. Letting them write books would be a good way to share knowledge. They also could give workers a boost in learning their professions, while actively working together with those said mentors. Devs could even add birth and death to the game and let villagers start families.

Something like more meaning to villagers needs would also be great. Anything that would add more depth to the game would be good at this point. I feel like the game is getting repetitive way too fast.

I feel the game has a Robinhood vibe. The villagers are depressed from being highly taxed, so they decide to join. Like the Merry Men, a band of followers who share a common goal and way of life, not a group of employees who receive wages. They put a lot of emphasis on loyalty, justice and shared resources. At least that the way I feel about this game.

But there is no way Lord Ashbourne would allow an illegal settlement to pay no taxes, because they are motivated by wealth accumulation. There should be reclamation parties coming as soon as we build the Town Hall, which officially makes it a village rather than just some random camp.

I think another use for gold would be to actually pay tax to Lord Ashbourne until we can rebel against him, and failing to do so would trigger a reclamation party. That would be deadly early on. Like new buildable coffers where we need to store certain amount of gold physically. That would also reinforce the motivation raiders have to come raid us, to steal the gold. Right now they just seem very hungry.

I think gold could be used after that to increase prosperity, in a way that reflects we are helping the poor. It would reinforce a sense of justice to acquire gold from the brigands and give it back to the other settlements.
Yeah hopefully they'll be adding more ways to spend gold.

Maybe even as an option to insta-complete some quests...oh, you want 2 swords and 2 shields? I'm super-rich, how about I just give you 600 gold and you go buy them yourself.
Last edited by Cougarific; Apr 23 @ 7:43pm
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