Bellwright

Bellwright

View Stats:
Klott Dec 18, 2024 @ 7:40am
Problems with Prosperity
I've liberated the first two Villages and wanted to reach Prosperity 2 to build additional Buildungs, but I have some problems with getting Prosperity up.
Each Day, my Prosperity is decreasing by 101 Points while I can get 100 Points through trading. I had no reclamation Parties for about 12 Days now so my Prosperity in the Village is just decreasing for 1 Point per Day and it seems I can't do anything about it.
Herndean has about 80% Safety and Padstow has around 90% Safety, because I cleared almost all the T1 and T2 Bandit Camps in the Region before I've liberated the Villages.

Is this intended or did I miss something?
Last edited by Klott; Dec 18, 2024 @ 7:43am
< >
Showing 1-15 of 17 comments
HenryOfSkalitz Dec 18, 2024 @ 7:47am 
Later on you will have the option to build village improvements that do not cost construction points. Just keep progressing on the tech tree.
Klott Dec 18, 2024 @ 7:55am 
Alright, thank you! :)
tamu1997 Dec 18, 2024 @ 7:56am 
All +prosperity buildings cost construction points. But you do get some that are much more efficient from a prosperity per construction point standpoint.
Up through level 4 you want to be building vaults, cattle pens, granary, herb garden and houses.
Klott Dec 18, 2024 @ 10:09am 
Originally posted by tamu1997:
All +prosperity buildings cost construction points. But you do get some that are much more efficient from a prosperity per construction point standpoint.
Up through level 4 you want to be building vaults, cattle pens, granary, herb garden and houses.

But when all Prosperity+ Buildings will cost construction points, how do I get my Prosperity for the Construction Points up when my Prosperity is decreasing by 1 daily and raids only occur in 2 - 3 Ingame Weeks? As mentioned, I get 100 with trading, but each day its falling for 101 Points again.

From the answer above I thought that I'll research Buildings later that will raise prosperity without the construction points? Or am I confused right now? :D
tamu1997 Dec 18, 2024 @ 10:27am 
Originally posted by Klott:
Originally posted by tamu1997:
All +prosperity buildings cost construction points. But you do get some that are much more efficient from a prosperity per construction point standpoint.
Up through level 4 you want to be building vaults, cattle pens, granary, herb garden and houses.

But when all Prosperity+ Buildings will cost construction points, how do I get my Prosperity for the Construction Points up when my Prosperity is decreasing by 1 daily and raids only occur in 2 - 3 Ingame Weeks? As mentioned, I get 100 with trading, but each day its falling for 101 Points again.

From the answer above I thought that I'll research Buildings later that will raise prosperity without the construction points? Or am I confused right now? :D
The other post was incorrect in telling you there are any +prosperity building that cost 0 points. Minimum construction point cost is 2.
You have to build correctly. Your first 10 points should be a house, a well, and the other 2pt one(or just 2 wells).
Prosperity gained from the buildings is your base prosperity.
Base x safety% is your "true" prosperity.
Events like trading or defeating reclamation parties give you a temporary boost but immediately start adjusting back to "true". Same for negative effects.
Klott Dec 18, 2024 @ 2:46pm 
Originally posted by tamu1997:
Originally posted by Klott:

But when all Prosperity+ Buildings will cost construction points, how do I get my Prosperity for the Construction Points up when my Prosperity is decreasing by 1 daily and raids only occur in 2 - 3 Ingame Weeks? As mentioned, I get 100 with trading, but each day its falling for 101 Points again.

From the answer above I thought that I'll research Buildings later that will raise prosperity without the construction points? Or am I confused right now? :D
The other post was incorrect in telling you there are any +prosperity building that cost 0 points. Minimum construction point cost is 2.
You have to build correctly. Your first 10 points should be a house, a well, and the other 2pt one(or just 2 wells).
Prosperity gained from the buildings is your base prosperity.
Base x safety% is your "true" prosperity.
Events like trading or defeating reclamation parties give you a temporary boost but immediately start adjusting back to "true". Same for negative effects.

Oh, okay! Now I understand it. So because the Belltower take up the first 10 Construction Points I need to trade daily and wait for raiding parties to defeat until my temporary points reach 2000 so I can build the first buildings then to raise my base prosperity?

So I just need to get lucky with the raiding parties to be able to build something in the next 20 or 30 days, because each raiding party gives 600 points and I need at least 2 Raiding parties without dropping more than 200 points because the Belltower gives 1000*Safety% so for example 900 for Padston if Padston has a Safety of 90% ?

Thank you for the tips I'll try to build the House and the Well first then when I'm able to build.
tamu1997 Dec 18, 2024 @ 2:55pm 
Originally posted by Klott:
Originally posted by tamu1997:
The other post was incorrect in telling you there are any +prosperity building that cost 0 points. Minimum construction point cost is 2.
You have to build correctly. Your first 10 points should be a house, a well, and the other 2pt one(or just 2 wells).
Prosperity gained from the buildings is your base prosperity.
Base x safety% is your "true" prosperity.
Events like trading or defeating reclamation parties give you a temporary boost but immediately start adjusting back to "true". Same for negative effects.

Oh, okay! Now I understand it. So because the Belltower take up the first 10 Construction Points I need to trade daily and wait for raiding parties to defeat until my temporary points reach 2000 so I can build the first buildings then to raise my base prosperity?

So I just need to get lucky with the raiding parties to be able to build something in the next 20 or 30 days, because each raiding party gives 600 points and I need at least 2 Raiding parties without dropping more than 200 points because the Belltower gives 1000*Safety% so for example 900 for Padston if Padston has a Safety of 90% ?

Thank you for the tips I'll try to build the House and the Well first then when I'm able to build.
belltower didnt take up the first 10. propserity level 1 gives you ten points. so you should have 10/10 available immediately after liberating
Klott Dec 18, 2024 @ 3:01pm 
Originally posted by tamu1997:
Originally posted by Klott:

Oh, okay! Now I understand it. So because the Belltower take up the first 10 Construction Points I need to trade daily and wait for raiding parties to defeat until my temporary points reach 2000 so I can build the first buildings then to raise my base prosperity?

So I just need to get lucky with the raiding parties to be able to build something in the next 20 or 30 days, because each raiding party gives 600 points and I need at least 2 Raiding parties without dropping more than 200 points because the Belltower gives 1000*Safety% so for example 900 for Padston if Padston has a Safety of 90% ?

Thank you for the tips I'll try to build the House and the Well first then when I'm able to build.
belltower didnt take up the first 10. propserity level 1 gives you ten points. so you should have 10/10 available immediately after liberating

Oh! I just understood it wrong then! I thought 10/10 meant that 10 out of 10 are built. Holy cow now makes that more sense to me! Thank you very much!
4 Christ alone Dec 19, 2024 @ 12:29am 
Originally posted by tamu1997:
Originally posted by Klott:

But when all Prosperity+ Buildings will cost construction points, how do I get my Prosperity for the Construction Points up when my Prosperity is decreasing by 1 daily and raids only occur in 2 - 3 Ingame Weeks? As mentioned, I get 100 with trading, but each day its falling for 101 Points again.

From the answer above I thought that I'll research Buildings later that will raise prosperity without the construction points? Or am I confused right now? :D
The other post was incorrect in telling you there are any +prosperity building that cost 0 points. Minimum construction point cost is 2.
You have to build correctly. Your first 10 points should be a house, a well, and the other 2pt one(or just 2 wells).
Prosperity gained from the buildings is your base prosperity.
Base x safety% is your "true" prosperity.
Events like trading or defeating reclamation parties give you a temporary boost but immediately start adjusting back to "true". Same for negative effects.

This is getting waaaayyyy too complicated. I'll need to take a long break and see if it's worth coming back to the game to finish it. Hope to catch u all after the holidays. If not was great connecting with you all and have a great life ! : )
p.s. Is the Prosperity thing necessary at all to get to T3? I Don't see why it's vital to finish the game.
I'm still struggling a bit to get to that. IMHO I just want to kill all the bad guys and be done. LOL

Last edited by 4 Christ alone; Dec 19, 2024 @ 3:42am
Originally posted by Klott:
Each Day, my Prosperity is decreasing by 101 Points
Originally posted by Klott:
how do I get my Prosperity for the Construction Points up when my Prosperity is decreasing by 100 daily

Yeah I read all the replies and still don't understand why Crasmere's prosperity is steadily DECREASING despite having 4 +Prosperity buildings and no bandit camps in its region or any of the surrounding regions.

Do I have to clear all the regions claimed by Crasmere to stop it decreasing?

https://steamcommunity.com/sharedfiles/filedetails/?id=3457539601
Last edited by Cougarific; Apr 3 @ 7:31pm
The buildings give you a fixed prosperity amount. That amount multiplied by your safety% makes up your true prosperity. When you trade, kill bandits, clear camps etc you get temporary boosts that take you OVER your true prosperity. When you go over, it immediately begins decreasing back down to your true prosperity.
As for the steadily decreasing prosperity, it sounds like you have a Wolf Problem.

Crasmere has a large Wolf Population just outside the main gates.
If Wolves enter town (and the villagers run around like idiots and just plain leave town),
you will begin to lose prosperity in 25 Point chunks until that Wolf attack is over.

You can easily lose 100-200 points per day when this happens.

The "best" way to deal with it is a routine clearing of all Wolves near the city.
BTW: Wolves will also attack Padstow too; their pack is W of the City (it's very large).
--------
FYI:
You can disassemble low-gain +Prosperity Buildings to re-gain construction points.

Build for Highest Prosperity until you hit maximum, THEN add buildings for aesthetics.
Last edited by Ensign Toby; Apr 4 @ 6:22am
Originally posted by Ensign Toby:
As for the steadily decreasing prosperity, it sounds like you have a Wolf Problem.

Crasmere has a large Wolf Population just outside the main gates.
If Wolves enter town (and the villagers run around like idiots and just plain leave town),
you will begin to lose prosperity in 25 Point chunks until that Wolf attack is over.

You can easily lose 100-200 points per day when this happens.

The "best" way to deal with it is a routine clearing of all Wolves near the city.
BTW: Wolves will also attack Padstow too; their pack is W of the City (it's very large).
--------
FYI:
You can disassemble low-gain +Prosperity Buildings to re-gain construction points.

Build for Highest Prosperity until you hit maximum, THEN add buildings for aesthetics.
Other way. If villagers are getting killed, it pushes prosperity below true, and then shows INCREASING as it adjusts back UP to true
Originally posted by tamu1997:
When you trade, kill bandits, clear camps etc you get temporary boosts that take you OVER your true prosperity. When you go over, it immediately begins decreasing back down to your true prosperity.
That explains the decreasing Prosperity but how the game handles prosperity feels counter-intuitive from the "I'm the Protector of a town full of people living their lives" perspective.

The elder, merchants, innkeeper, etc. all want their town to be as prosperous as possible - but they only respond to gifts given to them by me?

You'd think that a town that's being actively and successfully protected from bandits, brigands (and wolves) would be steadily increasing in prosperity over time.

IMHO liberated towns should slowly increase prosperity unless you allow minus-Prosperity events to take place. This would make the towns feel more alive, intelligent and active.
Last edited by Cougarific; Apr 4 @ 11:54am
Originally posted by Cougarific:
Originally posted by tamu1997:
When you trade, kill bandits, clear camps etc you get temporary boosts that take you OVER your true prosperity. When you go over, it immediately begins decreasing back down to your true prosperity.
That explains the decreasing Prosperity but how the game handles prosperity feels counter-intuitive from the "I'm the Protector of a town full of people living their lives" perspective.

The elder, merchants, innkeeper, etc. all want their town to be as prosperous as possible - but they only respond to gifts given to them by me?

You'd think that a town that's being actively and successfully protected from bandits, brigands (and wolves) would be steadily increasing in prosperity over time.

IMHO liberated towns should slowly increase prosperity unless you allow minus-Prosperity events to take place. This would make the towns feel more alive, intelligent and active.
They do gain slowly based on what you build for them. It's kind of the point of construction. You are directing them on how they are increasing their prosperity
Last edited by tamu1997; Apr 4 @ 1:25pm
< >
Showing 1-15 of 17 comments
Per page: 1530 50

Date Posted: Dec 18, 2024 @ 7:40am
Posts: 17