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Up through level 4 you want to be building vaults, cattle pens, granary, herb garden and houses.
But when all Prosperity+ Buildings will cost construction points, how do I get my Prosperity for the Construction Points up when my Prosperity is decreasing by 1 daily and raids only occur in 2 - 3 Ingame Weeks? As mentioned, I get 100 with trading, but each day its falling for 101 Points again.
From the answer above I thought that I'll research Buildings later that will raise prosperity without the construction points? Or am I confused right now? :D
You have to build correctly. Your first 10 points should be a house, a well, and the other 2pt one(or just 2 wells).
Prosperity gained from the buildings is your base prosperity.
Base x safety% is your "true" prosperity.
Events like trading or defeating reclamation parties give you a temporary boost but immediately start adjusting back to "true". Same for negative effects.
Oh, okay! Now I understand it. So because the Belltower take up the first 10 Construction Points I need to trade daily and wait for raiding parties to defeat until my temporary points reach 2000 so I can build the first buildings then to raise my base prosperity?
So I just need to get lucky with the raiding parties to be able to build something in the next 20 or 30 days, because each raiding party gives 600 points and I need at least 2 Raiding parties without dropping more than 200 points because the Belltower gives 1000*Safety% so for example 900 for Padston if Padston has a Safety of 90% ?
Thank you for the tips I'll try to build the House and the Well first then when I'm able to build.
Oh! I just understood it wrong then! I thought 10/10 meant that 10 out of 10 are built. Holy cow now makes that more sense to me! Thank you very much!
This is getting waaaayyyy too complicated. I'll need to take a long break and see if it's worth coming back to the game to finish it. Hope to catch u all after the holidays. If not was great connecting with you all and have a great life ! : )
p.s. Is the Prosperity thing necessary at all to get to T3? I Don't see why it's vital to finish the game.
I'm still struggling a bit to get to that. IMHO I just want to kill all the bad guys and be done. LOL
Yeah I read all the replies and still don't understand why Crasmere's prosperity is steadily DECREASING despite having 4 +Prosperity buildings and no bandit camps in its region or any of the surrounding regions.
Do I have to clear all the regions claimed by Crasmere to stop it decreasing?
https://steamcommunity.com/sharedfiles/filedetails/?id=3457539601
Crasmere has a large Wolf Population just outside the main gates.
If Wolves enter town (and the villagers run around like idiots and just plain leave town),
you will begin to lose prosperity in 25 Point chunks until that Wolf attack is over.
You can easily lose 100-200 points per day when this happens.
The "best" way to deal with it is a routine clearing of all Wolves near the city.
BTW: Wolves will also attack Padstow too; their pack is W of the City (it's very large).
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FYI:
You can disassemble low-gain +Prosperity Buildings to re-gain construction points.
Build for Highest Prosperity until you hit maximum, THEN add buildings for aesthetics.
The elder, merchants, innkeeper, etc. all want their town to be as prosperous as possible - but they only respond to gifts given to them by me?
You'd think that a town that's being actively and successfully protected from bandits, brigands (and wolves) would be steadily increasing in prosperity over time.
IMHO liberated towns should slowly increase prosperity unless you allow minus-Prosperity events to take place. This would make the towns feel more alive, intelligent and active.