Escape Academy

Escape Academy

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zak6009 Dec 9, 2024 @ 7:28pm
Hint/credit bug in Capture Dimension lava area (Island DLC)
So I was just bored and replayed through the game in a way where I try to read and follow all the hint prompts, while only doing in the exact order to advance the next one, etc - also out of curiosity counting how many are in each level (but that's another matter).

So in this part of the level - final level in Escape Island DLC where you rescue Jeb four times, there appears to be a bit of a bug in the lava portion with the claw puzzle and the spinning arrows. I think this might not be just hints, but might also extent to end-level credits:

Basically, the first hint prompt is to open the box on top and get the number chips.

Works fine, after you get them, then next prompt is to open the box on the middle level and get the two chips in there.

However, after you get those - the hint prompts don't seem to advance - if you pull up the hint at that point, you just get the "there's something here...." with the camera on the empty middle-level box you just opened. Nothing about the bottom box or the claw puzzle.

In fact, it stays stuck on that non-hint and does not advance further until you solve the claw puzzle and grab all three of the boxes from it. Only THEN do you get a hint to loot the boxes with the round discs you pulled from the claw puzzle - but there's never any hint about the bottom box or the claw puzzle itself.
Another small note to mention - after grabbing only one disc, the hint prompt already advances to placing it in the console for the arrow puzzle - rather than making sure you get the other two, which is kind of outside the game's MO up to that point, so not sure if that's intentional. I tested at other points where you grab multiple items in separate moves, usually the hints don't advance until you grab all of them - or a specific one. and later having you come back for the other.

In addition to this - I also noticed that when you finish the level and it does the breakdown of the steps and how long it took you to solve each, it always says "skipped" for opening the boxes in the lava area - even when you didn't skip that at all. I'm sure that's related to whatever's causing the hint thing to happen as well.

A couple other random irregularities I noticed regarding hints that come to mind (might be more I'm forgetting):

-In "Under Pressure", when you get to the second level after climbing the first ladder - the first hint is to grab the blue valve, but the next hint jumps straight into talking about solving the puzzle, before even attaching the blue valve. I feel like going by this game's MO, surely there should be a prompt to place the blue valve?

-So this is something very hard to notice that took a lot of testing to figure out, but more a curiosity: In the final level, "What Lies Below" - once you get to the room with the chemistry puzzle, the very first prompt is to grab the bottles from the wall shelf. Now, this is another one of those places where you can grab multiple items - but it appears that ONLY grabbing bottle C appears to be what triggers advancing to the next prompt (inserting the testing sheet). I mean, sure, it advances regardless if you take other ones as well, but it seems like only C is tied to making it advance. Just thought that seemed pretty random - I mean technically if you know the answer you don't even need to grab any of them, but if you DON'T know the answer then you can't solve it with C alone. Plus, C isn't even the water, so not sure why that. Ah well.
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zak6009 Dec 10, 2024 @ 5:16pm 
A couple notes about Old Rivals from Escape from the past:

-At the beginning, there's no hint pointing to the spade card, but there is for the other three. After them it advances to inserting them.

-In the dice/snake eyes room, after you obtain both dice - once you simply put both on the table, the hint prematurely advances to the arrow locked in the safe, before you actually roll the snake eyes.
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