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We believe that Escape Bucks will be a super fun mechanic that’ll take you into spaces you wouldn’t expect, and have you exploring unordinary places to make sure you’re cramming your wallet with every Escape Buck you can find 😉




Is that Science Campus I see in the distance? We’ll use the honor system and ask that you don’t look over there - you’re not supposed to know what it looks like yet!
The Cipher Center is one of the many ways we’re injecting school identity into the various campuses throughout the game. Not only do we get to have campus-like buildings with a touch of Escape, but you’ll actually get to walk inside, talk to other students, professors, and truly get the opportunity to feel like a student at the Academy. The Cipher Center is just one of the many doors (ha) that have been opened thanks to our new open-world systems.
Additionally, something we haven’t had a lot of chances to talk about yet is the location of the Academy. It’s known that the Academy is a secret to those who aren’t enthusiastic about Escape, so it must be secluded - Escape Academy 2: Back 2 School makes sure that your immersion remains unbroken with beautiful landscapes and nature littering the Academy and its surrounding areas. I truly can’t understate how well-immersed all of these trees, patches of grass, and little trails throughout the Humanities Campus makes me feel as a player.
What could that be?

This blog will be a little bit different, mainly because we’re not showing off a level you haven’t seen. If you’ve played the demo (and we hope you have!), then you’ll be familiar with this level as the very first thing you see when you start a new game. 

There’s so much more I’d love to gush about on the topic of the Founders - but you’ll have to wait to get the full story 🤫
Here, you’ll be expected to get on the tram in an ORDERLY fashion. Absolutely no running, jumping, or funny business (😉). In here, you’ll get familiar with the control scheme, puzzle interaction, and more!
It’s not too challenging, but we think that’s perfect for something like a first level. It gets you familiar with the interaction system, and allows for an opportunity for us (the developers) to catch the player off-guard with the sudden intensity immediately followed.

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