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But, EVEN if the game auto switched layout, twould be better to have key binding for people who prefer to use arrow keys, numpad keys, ijkl keys (that one exist but do be weird) or any combination whatsoever.
In the current build, you can also walk with the arrow keys (even though the UI says WASD). It's not a perfect solution, but it might help in the meantime on an AZERTY keyboard.
As someone who's been forced to use a controller to play keyboard driven games for the last 5 years (wrist injury + arthritis), not being able to rebind gamepad buttons has been a deal breaker for a number of games.
While we can workaround this by rebinding in software tools, that leads into issues with button identification in the UI, and how it affects people's wildly varying brains. When first playing a game and having inaccurate button prompts on screen, it's really difficult to learn how to play. Moreso if a game for example only supports Xbox prompts and you've only used a Playstation controller all your life (my brain locks up when it tells me to press X and I do.. and I have to remember it's the Xbox's X).
Also, thank you for being one of the uncommon developers supporting Playstation controllers out of the box.
It's not the drivers that is dumb but the game's code. When it comes to using keyboard input, you have 2 way to treat it in your code: using the character of the key (local to keyboard) or using key position (universal)