Escape Academy

Escape Academy

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casperorillian Nov 11, 2023 @ 1:27am
Option to remove timers?
This probably gets mentioned every other week but can there please be an option to remove timers? "Relaxing puzzle game" and "strict time limit" are total antonyms to me. I don't really mind if it would disable achievements or something, I just want to be able to play at a sensible pace without having to blindly rush everywhere.
Originally posted by Freezman:
Originally posted by casperorillian:
Well thats something I guess. Sorry its just me I suppose. I dont really associate "puzzle time" with "stressy limited time"

It's not just you, it's a somewhat common ask that we have tracked, but also not common enough for us to change our stance on.
It is an intentional design choice on our part to elicit the time pressure feeling as that's part of escape rooms (among other reasons).
And there's already a "partial" compromise that you can extend the timer as much as you need.
It's one of the bigger remaining asks, along with changeable key binds.
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Showing 1-15 of 21 comments
Freezman  [developer] Nov 20, 2023 @ 7:22pm 
Currently there are no plans do add this feature.
You can chose to ignore the timer and complete any room in however long it takes you by pressing "continue" on the defeat screen when the timer runs out.
The room grade is the only thing affected by this.
casperorillian Nov 21, 2023 @ 1:01am 
Originally posted by Freezman:
complete any room in however long it takes you by pressing "continue" on the defeat screen when the timer runs out.
The room grade is the only thing affected by this.

Well thats something I guess. Sorry its just me I suppose. I dont really associate "puzzle time" with "stressy limited time"
Last edited by casperorillian; Nov 21, 2023 @ 1:02am
Hina-chan Nov 22, 2023 @ 3:07am 
Originally posted by Freezman:
Currently there are no plans do add this feature.
You can chose to ignore the timer and complete any room in however long it takes you by pressing "continue" on the defeat screen when the timer runs out.
The room grade is the only thing affected by this.

thats good to know, was thinking of buying it for my parents but they need kinda long for stuff like this and it wouldnt be fun if they couldnt complete it if the timer were to run out.
So thanks for mentioning ^^
A developer of this app has indicated that this post answers the original topic.
Freezman  [developer] Nov 22, 2023 @ 1:12pm 
Originally posted by casperorillian:
Well thats something I guess. Sorry its just me I suppose. I dont really associate "puzzle time" with "stressy limited time"

It's not just you, it's a somewhat common ask that we have tracked, but also not common enough for us to change our stance on.
It is an intentional design choice on our part to elicit the time pressure feeling as that's part of escape rooms (among other reasons).
And there's already a "partial" compromise that you can extend the timer as much as you need.
It's one of the bigger remaining asks, along with changeable key binds.
Last edited by Freezman; Nov 22, 2023 @ 1:31pm
casperorillian Nov 23, 2023 @ 1:43pm 
Originally posted by Freezman:
It's one of the bigger remaining asks, along with changeable key binds.

Honestly that might be a hint right there. I dont know about others but I would really love this game without timers, I suspect it could lead to more sales, or at the very least more positive reviews.
Zukuu Nov 27, 2023 @ 2:53pm 
Man that sucks. Just started to play wanting a cozy experience, but seeing that you can't disable timers kinda wants me to refund it. =/

It's one thing to count your time upwards and another to count it down. One makes you want to be as fast as possible, the other only introduces unnecessary stress.
Last edited by Zukuu; Nov 27, 2023 @ 3:19pm
casperorillian Nov 28, 2023 @ 12:14am 
Originally posted by Zukuu:
Man that sucks. Just started to play wanting a cozy experience, but seeing that you can't disable timers kinda wants me to refund it. =/

It's one thing to count your time upwards and another to count it down. One makes you want to be as fast as possible, the other only introduces unnecessary stress.
This is the exact kind of thing I mean. It really does remove any enjoyment from the game.
C1r3 Dec 30, 2023 @ 3:55am 
I love escape/puzzle games, and had this on my wish list for ages. Just bought it and disappointed that there is a timer. Completed the first 2 puzzles and now in Dorm, but considering refund because I have a feeling the puzzles will get more difficult and the timer, even with the "defeat" option, will seriously affect my enjoyment of what looks like a nice game.
casperorillian Dec 30, 2023 @ 5:24am 
Originally posted by C1r3:
I love escape/puzzle games, and had this on my wish list for ages. Just bought it and disappointed that there is a timer. Completed the first 2 puzzles and now in Dorm, but considering refund because I have a feeling the puzzles will get more difficult and the timer, even with the "defeat" option, will seriously affect my enjoyment of what looks like a nice game.
You get it. Nice to know I am not alone.
mithras Apr 18, 2024 @ 5:06pm 
Also requesting an option to "not display the timer." Why not let the gamer choose instead of the developer taking a stance? Maybe they can play the game first without timer and later with. Adds replayability.
gg.nadrewod Apr 19, 2024 @ 5:52pm 
With this DLC, there's only 3 achievements locked behind the timer: "complete a course in under 10 minutes" for each of the 3 different zones. Aside from that, it has no impact on gameplay.
casperorillian Apr 20, 2024 @ 1:12am 
Originally posted by gg.nadrewod:
Aside from that, it has no impact on gameplay.

Then theres no reason to have a timer.
Hunu Apr 22, 2024 @ 5:11am 
Originally posted by casperorillian:
Originally posted by gg.nadrewod:
Aside from that, it has no impact on gameplay.

Then theres no reason to have a timer.



Originally posted by Freezman:

It is an intentional design choice on our part to elicit the time pressure feeling as that's part of escape rooms (among other reasons).

It's an "escape room" game in an environment that's suppose to simulate a fantastical escape room experience. Escape rooms have timers and even leaderboards IRL. I think you already have your compromise, you can take as long as you need.
xan666 Apr 29, 2024 @ 8:15am 
Funniest thing I've read in a long time.

- The timer doesn't affect anything.

- But is an integral part of the game.

- But it is absolutely irrelevant and should not worry anyone.

- And that is why we will not remove it.

- Even if it is one of the most requested features.

- And does nothing but keep track for achievements.

This always gives a feeling where the CEO has made a stupid decision and the client support needs to struggle to protect the idea, even if all they can say is "Yeah, it is pointless and has no affect, but integral even if people do not like it." If that is not the case, I dunno, maybe something worse is happening.
iatus May 12, 2024 @ 3:22pm 
Originally posted by xan666:
Funniest thing I've read in a long time.

- The timer doesn't affect anything.

- But is an integral part of the game.

- But it is absolutely irrelevant and should not worry anyone.

- And that is why we will not remove it.

- Even if it is one of the most requested features.

- And does nothing but keep track for achievements.

This always gives a feeling where the CEO has made a stupid decision and the client support needs to struggle to protect the idea, even if all they can say is "Yeah, it is pointless and has no affect, but integral even if people do not like it." If that is not the case, I dunno, maybe something worse is happening.

Agree. I really don't care about time records or achievements.

Forced timer with the "defeat" screen is an intrusive annoyance that breaks immersion.
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