Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm fine with them porting P3P. But I think this also proves that FES needs a modern port as well. I don't care if they're going to remake it. But these upscales... I really hope the team decides to do better and improve this release.
t. a modder who unlocked internal res for nocturne day 0 and wasted a few days hacking around a proper frame rate unlock
The game does actually speed up at 60 FPS because the game speed in Nocturne is tied to framerate. That WIP linked is actually the only semi-functional patch that doesn't cause speed issues. It "can" run at 60 FPS if you want to play turbo mode. Nothing actually breaks, but the game handles internal ticks using the frame count, so the game ticks twice as often, because it doesn't use timers outside of framerate, except for apparently the walk cycle.
Because float timers are strange and aren't 100% accurate with real time and can cause issues when rounding (see: Serious Sam 1), it's not as simple as just converting everything into a float timer because of floating point imprecision.
Frankly a questionable decision for Atlus why not give this a golden treatment like a chance to be a great Persona Otome game with the FeMC route.
I'm not really in favor of DRM, but how much Denuvo hurts a game's performance and impacts modding is entirely down to the implementation done by developers. There are some games where it absolutely can cause problems. There are other games where you'd hardly notice it and it barely affects modding. It's entirely dependent on how it's done, and there's not really a pattern to how much it will affect anything, other than that it can, potentially, depending on unknown factors.
Could it impact performance in this particular game? Maybe, but given this game's minimum specs, I can most likely still run on it a liquidated business laptop from 2013 with an ancient intel chipset on an external 5400 RPM drive. I don't have time to test that right now, but that's not even a stretch, this game has a first gen i5 for the minimum requirement, I'd actually be shocked if someone had something older and could actually run a modern version of Windows without issues.
Could it impact modding? Maybe, but Persona 4 doesn't have a problem with modding and I doubt Atlus is using a particularly different implementation that would be harder to get around with mods.
Modding to fix a game is the reason why PC gamers are milked and not respected
Modding is to add something, not fix
Theres a bit more to it than that, I never played FES, but my understanding is they moved much of it to the P4 frameworks and added some P4 combat features as well.
The upshot is, given that they've ported P4 and P3P shares many of the frameworks from that, it's far more viable as a porting target than to try to port P3:FES and then get backlash for not including the additional content from P3P or port both.
Given the budget price + shared frameworks with P4, we may not have got P3 at all if FES was the only option, but that's just my gut feeling.
"Refunding" btw
Weak knees
Yes, Portable had disadvantages over the original Persona 3 as well but it is overall the better version.
Love that the game is on PC officially but dissapointed by the lack of care from Atlus.