Nine Sols

Nine Sols

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CJones Sep 7, 2024 @ 1:37pm
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Please, developers, enough with the "dropping all your money on death" nonsense.
It doesn't make the game any harder, it just makes it more obnoxious. You either race to grab your money, or you grind the money back, neither of which is fun.

But if you INSIST on doing this, at least drop the stuff OUTSIDE the boss room, not in it. It is ridiculous that I have to start every boss fight with a mad dash to grab my stuff before I get killed again. Can't learn the boss's patterns when I'm fixated on not losing 2000 Jin.

Not every difficult game has to emulate Dark Souls' worst feature.
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Showing 1-15 of 25 comments
HolidayFromReal Sep 8, 2024 @ 3:47am 
There's a Jade for that called Soul Reaper Jade which you can get very early on in the game. But I agree very frustrating design choice in the opening hours.
Mr. September Sep 8, 2024 @ 7:16am 
Only relevant if you didn't spend it before exploring. Never risk losing something you can't afford to lose.

Don't get me wrong. I'm not defending this design choice, but there are ways to get around it. There are a lot of cheap items at the start you will eventually have to buy anyway for max HP or for more power (Jades). Personally speaking, I never carried more than 500-1000 Jin on me at any time and never had issues.
leo_gear Sep 8, 2024 @ 8:21am 
Games always have their eccentricities. Perma-death, de-leveling, equipment durability, progress loss, etc. To adapt to a game, you have to think like a problem solver.

That isn't to say that every design decision in a game is flawless and we should just suck it up and accept it, but some things are easier to adapt to than others. Some pointers:
-Don't recycle your components unless you're trying to buy something right now.
-Try to save some of the cheap items to buy for later (instead of buying the cheapest poison, buy the most expensive ones first) so if you need to dump jin, there's still cheap items
-Spend your jin when you get to a point that will probably kill you alot
-When all else fails, try to die close to the boss door
-Slap on soul reaper jade if the foe that took your money isn't a boss and is hard to kill

Some bosses you won't be able to do that for, like Yanlao but for bosses like Jiequan or Ji, you can die close to the fight entrance to grab your jin and run back to a node.
SrTexugo Sep 8, 2024 @ 12:54pm 
I totally agree. The part about lock JIN within the boss fight is the worst.
MrIncognito Sep 8, 2024 @ 4:35pm 
Depending on the boss arena, if you intentionally die close enough to the door you might be able to pick your corpse up before you get locked into the battle
bun E Sep 8, 2024 @ 10:05pm 
the game is awesome but yeah they could put them outside bosses, no one enjoys collecting stuff in the arena. didnt really think about it before but HK obviously doesnt have the problem since the shade has set places
leo_gear Sep 9, 2024 @ 5:14am 
Originally posted by First Up:
the game is awesome but yeah they could put them outside bosses, no one enjoys collecting stuff in the arena. didnt really think about it before but HK obviously doesnt have the problem since the shade has set places

But that's partly because you can use your corpse as a pick-me-up in the middle of a fight as a game mechanic. It's literally one of the abilities you unlock early on, so it's a give and take. You can see it as a detriment to locking your exp/jin in a boss fight that you might end up losing or as a heal that could be the difference of barely pulling off a victory/giving you just that bit of extra time to learn the fight.
Anderson Sep 9, 2024 @ 5:48am 
Generally agree here.
Lies of P solved this by dropping the souls outside the boss room, so you just pick them up.

Thankfully, the arenas in this game are fairly small, so you never have to run far. Still, I'd probably just do away with "lose money on death" mechanic alltogether, especially in a game that is more challenging.
Mr. September Sep 9, 2024 @ 9:01am 
Originally posted by Anderson:
Generally agree here.
Lies of P solved this by dropping the souls outside the boss room, so you just pick them up.

Thankfully, the arenas in this game are fairly small, so you never have to run far. Still, I'd probably just do away with "lose money on death" mechanic alltogether, especially in a game that is more challenging.
To be honest, most devs don't understand that failure in itself is already punishment enough, especially in particularly challenging titles. Putting extras like "you drop all your money on death and have to reclaim it" just rubs salt into the wound, since now you have to recover what you lost on top of the humiliation of failure.
Titan Sep 10, 2024 @ 6:44am 
I do kind of agree with this; all it really does is force you to run back to wherever you died and murder the nearest git. It doesn't really add anything besides mild frustration.

Although with the skill tree it does turn your death site into an extra heal. If you spend all your money before going into a boss arena, if you die you basically have an extra pipe for the next attempt.
Imaginary person Sep 10, 2024 @ 10:33am 
I like it, it adds a good extra amount of tension to fights IMO. Not just trying to be a naysayer here or anything.
HolidayFromReal Sep 10, 2024 @ 10:48am 
Originally posted by Null:
I like it, it adds a good extra amount of tension to fights IMO. Not just trying to be a naysayer here or anything.

Good point actually.
Zelakon Sep 10, 2024 @ 10:59am 
I find the mechanic satisfying to overcome by proper planning of purchases. Although it can be frustrating at times (such as when you get stun-locked), It's mostly impatient people that find it unfair.

However I agree that souls should drop outside of boss arenas. Thankfully the devs were forgiving enough to have it spawn on the jetty's edge before that difficult 2nd ferry ride towards Goumang.

Originally posted by leo_gear:
But that's partly because you can use your corpse as a pick-me-up in the middle of a fight as a game mechanic. It's literally one of the abilities you unlock early on, so it's a give and take. You can see it as a detriment to locking your exp/jin in a boss fight that you might end up losing or as a heal that could be the difference of barely pulling off a victory/giving you just that bit of extra time to learn the fight.

Those extra little boosts are far too high a price to pay for having them drop inside boss arenas, disallowing players to retreat and power up from more exploration elsewhere before retrying.
Depressed Catfish Sep 10, 2024 @ 5:26pm 
Originally posted by First Up:
the game is awesome but yeah they could put them outside bosses, no one enjoys collecting stuff in the arena. didnt really think about it before but HK obviously doesnt have the problem since the shade has set places

The shade (on basic difficulty) can also be remotely returned by using a rather common collectable.

You also only had to defeat the shade itself, which is a really simple enemy, and not the enemy that defeated you. That's important, because you don't always die to a goomba, it's very likely a strong enemy kills you and HK let you ignore it while 9Sols only gives you one chance to kill it this time. Much more brutal.

I think the shade system wasn't really meant to punish your deaths, but just to stress you out a little AND get you moving toward the challenge. You can't just respawn on a bench and go the other way, you have to walk to the boss arena, and then you are already there so might as well try again. (Also possible it's there just for the trend).

No, the REAL system meant to punish deaths was fragile charms, and I think it's great. If I'm exploring or fighting a new enemy/boss, the first time I really don't want to die cuz I'll lose my badass charms (temporarily). So exploring new areas feels dangerous at first, you actually lose something on first death. Then second plus deaths, yes it's harder than the first time because you do less damage, but death is also much less punishing (assuming you just grabbed your shade first lol), so you can focus on learning instead of stressing about dying. And since fragile charms can be repaired, it's just a hike, it means you can't repair them everytime you die cuz you are GOING TO DIE in a new area, but it also means that once you are done you can get back everything you've lost, no matter how many deaths. Without it you'd have to choose between the shade system and the 9Sols system, where death either never feels punishing or it's constantly stressing you out. But the fragile charms are the middle, just an illusion of a punishment that I fall for every time cuz I love them so much.
LilFufu_741 Sep 11, 2024 @ 7:48am 
i just spent my money before i went into a boss fight lol. it's not that hard
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Date Posted: Sep 7, 2024 @ 1:37pm
Posts: 25