Nine Sols

Nine Sols

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Eishern Jun 1, 2024 @ 3:24pm
Celestial Sentinel: Jiaoduan, worst boss in over 30 years of gaming
Who thought its a good idea to introduce this boss in the possibly worst place you could ever introduce a boss?! Games like these require you to spend time with the boss to learn its patterns and timing. But this m*♥♥♥♥♥♥♥♥♥♥ has a 95% chance to either fling you out of the arena with its attack, which means it heals completely by the time you can engage himagain , or he will fling you in a laser barrier that nearly kills you. wtf?

Just to clarify, i defeated him, this is not a "muh, game is too hard" rant or anything. But a boss who can fling you either out of the fight or into a death trap with every attack if not perfectly dodged / parried is just very bad practice imo.
Last edited by Eishern; Jun 1, 2024 @ 3:31pm
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Showing 1-15 of 17 comments
Scorpix Jun 1, 2024 @ 3:38pm 
Mini bosses are meant to be hard in this game, because they are not obligatory to complete a game in the most of cases. You could go back to him later with more skills and dmg.
Yeah u should have at least some frames of invulnerability when u respawn after hitting laser or spikes. Its frustrating but go over it, this game is a pure gem except one or two ♥♥♥♥♥♥♥♥.
CJones Sep 5, 2024 @ 1:36pm 
i was able to get him to back into the lasers, which was pretty funny. Killed him REAL quick.
MadCrabPrime Sep 6, 2024 @ 9:54am 
oh yeah this guy killed me so many times. That said never got flung away at all to allow his health to regen or hit by lasers as the arena is decently large, so I have no idea how you did that.
eThug Sep 7, 2024 @ 12:21am 
i unintentionally cheesed this boss first time thru. if you get him to charge into the lasers, he gets absolutely decimated, very easy boss :)
leo_gear Sep 7, 2024 @ 8:55am 
FYI, OP is talking about this dude:

https://www.youtube.com/watch?v=3ifQ2g6_rM4

Yes, the boss can cheese you by thrusting you into the laser trap but you can do the same to it. It's fair. There's also plenty of room away from the trap if you want to fight him fairly.
LOL Sep 7, 2024 @ 12:18pm 
Originally posted by leo_gear:
FYI, OP is talking about this dude:

https://www.youtube.com/watch?v=3ifQ2g6_rM4

Yes, the boss can cheese you by thrusting you into the laser trap but you can do the same to it. It's fair. There's also plenty of room away from the trap if you want to fight him fairly.
Dude look at 0:25 and 0:39. Clearly the spear is not touching the MC and he still got hit. This is evidentally an issue through the entire game.
Morthgarrow Sep 7, 2024 @ 1:45pm 
Originally posted by LOL:
Dude look at 0:25 and 0:39. Clearly the spear is not touching the MC and he still got hit. This is evidentally an issue through the entire game.

Paused at both instances and I see the red energy of the spear's hitbox covering part of the player's character, blatantly so at the 0:39 mark - it's going right through him.
leo_gear Sep 7, 2024 @ 10:11pm 
Originally posted by LOL:
Originally posted by leo_gear:
FYI, OP is talking about this dude:

https://www.youtube.com/watch?v=3ifQ2g6_rM4

Yes, the boss can cheese you by thrusting you into the laser trap but you can do the same to it. It's fair. There's also plenty of room away from the trap if you want to fight him fairly.
Dude look at 0:25 and 0:39. Clearly the spear is not touching the MC and he still got hit. This is evidentally an issue through the entire game.

He did get hit. The spear attack path would intersect with the part of the player hitbox. Since there aren't "severity" aspects to the hits, it doesn't matter if it barely grazes or the player is completely inside the hurt-area...they exchanged anything like that with the potential to be hit multiple times due to lack of granted invulnerability frames.

If this is an example you'd cite as bad hitboxes, you're just a bad player that cannot adapt to games that use different criteria for registering hits.
Morthgarrow Sep 7, 2024 @ 10:46pm 
Originally posted by All Day I Dream About Diablo:
Honestly 0:24 does seem counter-intuitive. The blade is clearly falling short from touching the player. I played it frame by frame.

It's definitely very close, but I see the red energy of the spear covering some of the character's head as it expands in the frame-by-frame right before the hit is registered. I think what can trip the player up in the encounter is the spear itself may fall short, but the red energy it expels goes beyond the strike and can hit players who may think they are out of range.
Last edited by Morthgarrow; Sep 7, 2024 @ 10:47pm
leo_gear Sep 7, 2024 @ 10:47pm 
Originally posted by All Day I Dream About Diablo:
Originally posted by Morthgarrow:

Paused at both instances and I see the red energy of the spear's hitbox covering part of the player's character, blatantly so at the 0:39 mark - it's going right through him.

Honestly 0:24 does seem counter-intuitive. The blade is clearly falling short from touching the player. I played it frame by frame.

So did I. The path of the spearhead is a red-tinged white streak that starts out away from the player as it comes down...but Jiaoduan is also sliding forward with the attack and the white streak does pass through the right ear of Yi and the back of his head. I'm literally paused on the frame.


https://steamcommunity.com/sharedfiles/filedetails/?id=3326944345

[EDIT] I feel it's a wash anyway. Had the player kept walking in the direction they were facing, they probably wouldn't have gotten hit at all right there OR had the player been facing toward the enemy while they were parrying (they're in the blocking animation) they would have blocked it. The player messed up. I don't see why it's a noticeable deal.
Last edited by leo_gear; Sep 7, 2024 @ 10:55pm
Seppinko Dec 21, 2024 @ 9:10am 
brother just don't fight near the lasers
Songbird Dec 21, 2024 @ 12:20pm 
Originally posted by LOL:
Originally posted by leo_gear:
FYI, OP is talking about this dude:

https://www.youtube.com/watch?v=3ifQ2g6_rM4

Yes, the boss can cheese you by thrusting you into the laser trap but you can do the same to it. It's fair. There's also plenty of room away from the trap if you want to fight him fairly.
Dude look at 0:25 and 0:39. Clearly the spear is not touching the MC and he still got hit. This is evidentally an issue through the entire game.

This is a game where you hold forward into attacks, not one where you try to weave out of range. Attacks have very large hitboxes, sweep extremely far in single frames, and always hit on the same frame (with the exception of projectiles and attacks that charge across the room). This is to make it so the parry timing doesn't change based on small adjustments to your position. This allows you to parry without having to rely on much conscious information, and to be able to use the audio cues as enemies ready attacks to know when you need to parry.
Last edited by Songbird; Dec 21, 2024 @ 12:20pm
Thorlian Mar 14 @ 4:07pm 
Can we talk how the elevator ALWAYS goes the wrong direction on a retry? Makes me want to rip my ♥♥♥♥♥♥♥ hair out.
This boss teaches patience, you gonna need it.
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