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You have to realize that they have a dedicated PvP background and a rather small developer team of around 60 developers.
In my opinion fun is the greatest compass making games.
I read dozens of threads like this. Some people still seem to be unable to accept it after three years. I already see the clowns coming from the PvE purists.
Personally I would not play this game without PvP.
For me Arc Raiders is the perfect blend of PvP and PvE.
It got the formula right better than any game I played in this genre before.
I have very little gripes like the decision for third-person view and even that kinda grew on me.
They aren't scared, it's just PvP has two settings, to gank or to grief, there is no in between. The reason extraction games are popular, is because people can get rewarded for very little effort on their part. Sit in a bush? Camp an extract? Paid. The people you got the stuff from had to actively interact with the game through PVE AND PvP exchanges. Quite frankly, it's the reason I don't play PVP in survival games. Not wasting 20+ minutes of my time, for you to get all that work in a 5 second exchange and a lucky shot.
Different people like different things. I am not "too afraid" to play PvP games. I play The Finals which is another game Embark put out. My issue with this game is the fact that it is an extraction shooter and 3rd person, so people can literally peak around corners and see you coming.
The moment they decided to switch to this, they should have went first person. It isn't like the team doesn't have experience making first person work and feel right.
They also could easily provide both options, keeping progress separate between each realm. With some minor adjustments to progression the PvE realm could work flawlessly and open them up to the many people who will not play an extraction shooter.
Also good luck with cheaters. We already have hacks being created during this closed test. Extraction shooters are ALWAYS infested with cheaters and no you will not know when someone is cheating. Most hacking is done in a way that is not obvious. Aimbots are advanced enough that they can just coax your aim onto the target a bit and it makes a huge difference.
Plenty of extraction shooter hacking is just wallhacks which is obviously a massive advantage in an extraction shooter.
You should be very worried about this, you will never be able to know for certain if you lost a fight legitimately or if they were cheating. The game doesn't even have a kernal level anti cheat and that means its anti cheat is literally irrelevant. It will do NOTHING. Even kernal level isn't unbeatable.
Who said they have to take PvP away? No one is arguing that. We are arguing for both. They could easily make a PvE realm that has separate progression. With a few tweaks to enemy AI spawn rates and progression speed, they would have something both kinds of players could play.
People have this illusion that optional modes= player base split, but if people weren't going to play PvP before, what makes them think they will if it is the ONLY option? Personally, I won't buy the game as it currently stands because I've been part of that extraction shennanigans before in multiple different games. It "Can" be fun, but most of the time, it's just annoying. Arc caught my interest cause of the PvE co-op settings in a sci-fi world and after seeing the recent gameplay, it's still there. Just take the player vs player out, put a few more bots in, separate the progression and boom, you have more sales.
I think OP is correct. nothing is more boring then having a game where you most gather everyhing . bring stuff in and then just have someone corner camp you. like okey I played it just for 15 hours but damn every singel fight was either a flatout kill or it ended up with both sitting on a corner waiting, waiting... waiting and nice I made coffee back to waiting.
the only thing to realy do if you dont kill someone right away is to just go back forgetting about them sense pushing is dumb af in its current form
More importantly, the Devs stated that they weren't able to make a PvE experience that felt fun. Why would they insist on releasing a game that they admittedly didn't know how to make?