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You also need to understand that this genre is niche, for one. Apart from Tarkov and Hunt? There's not much else in the Extraction space. Several projects have come, nearly every single one has failed.
Separating PvEvP into two main categories would cannibalize each other. Depending on concurrent numbers/amount of players which play on a daily basis, which I would wager will be less than 20k - This may not be enough to support two modes.
Why only 20k? Niche genre. Again, we have two games worth any mention, that's it. There is nothing else worth discussing. Highly niche genre.
Another reason for why there may not be a strictly PvE mode is due to what the average Extraction shooter enthusiast comes to expect from this niche genre. Tarkov did not end up where it is today because people are too afraid of PvP engagements. The same applies to Hunt Showdown.
Not to say that a PvE queue could NOT work as Tarkov does offer a PvE Expansion - It is simply not as fulfilling to kill AI/Bots than it is to annihilate another player.
PUBG was the biggest thing next to Tarkov in terms of extraction shooters. There are a few that came in after like Apex Legends and of course Call of Duty Warzone.
But who wants another one of those? I certainly don't.
Greyzone Warfare did a smart thing by adding two dedicated modes where you can queue into a PvP map or PvE map where you could switch anytime and keep gear.
We don't need another run of the mill PUBG clone because essentially that is what Arc Raiders is right now.
They had a really good atmosphere in the earlier trailers where you were fighting against ARC and they suddenly decided to make it a PVP extraction shooter.
Just look at Marauders, it has a good gameplay, setting and everything and the game is dead. Why? Among a lot of issues, it would have benefited immensely from having a PvE mode and could have saved the game.
This game will have a trickling playerbase 6 months after launch if they keep it PvP.
That's not really what I meant and you know it.
Marauders didn't die because of not having a PvE mode. If you actually played the game, you'd know that killing AI isn't particularly something to write home about. On the contrary, AI would sometimes be busted and just kill instantly, even if you were behind a wall. What killed the game was the developers giving up on the game and cheaters.
Skill issue every time.
These people want boring repetitive PVE content, They don't like losing and they suck at PVP
Takov has all the things you mentioned and has managed to be one of the most successful shooters ever. DOA for you is what u meant to say.
I did from EA up to until the servers died in my region. Which was surprisingly quick and that whole collapse with Team 17 and SIG management happening months down the line.
Did I say the PvP mode killed the game? I did not, but they could have tried to look how the PvE aspect could have brought players back versus and update nobody asked for. Because as the playerbase was dwindling server-wide there needed to be something to help new players appreciate the gameplay.
But no, the response was get gud which totally helped 100% of new players bulk up the servers.
As it is, the game is just now a big private server for the developers to play around with and that is a shame because Marauders had so much going for it.
What people don't understand is that everything doesn't have to be strictly PvP extraction shooters as we have enough of those. Just looking at how it is in game, there is a lot of worldbuilding and detail Embark worked hard on and putting in the option for players to explore the map and enjoy it for what is is gives respect to the amount of time that was spent in making the environment come alive.
But no, let's do another COD Warzone, The Finals whatever else because people get off on their imaginary leaderboard of head,eyes or whatever.