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I dont think we need a bounty system, right now when you kill someone it launches a flair into the air indicating your exact location.
Also during my whole playtest I never got in a group where we rushed a spawn points nor camped an extract and all I played was with randoms. Also since groups spawn in at random intervals this isnt strategy at all.
Tbh I think this game is fine as it is. if you play loud and aggressive you can expect to see more people come towards you and the likelihood of getting 3rd partied is high. On the otherhand if you play slow and quiet you may not engage one person especially with the raider hatch keys. Pve is already super hard and annoying since every bot makes tons of noise and the larger ones kill you soo fast.
But lets be honest these suggestions seem to avoid the fact that Dying and losing everything is part of the intended experience. I feel like these suggestions take away from that. The is a wonderfully made PvPvE game.
You can think the game is fine as is. I'm writing my opinions on what I think will benefit the very large player base that clearly does not, or are you being willfully ignorant on that front?
No where anywhere did I say anything remotely close to changing the permadeath/lose items aspect of extraction shooters. So idk, maybe willfully ignorant was giving you too much credit. I don't even agree with the little safety pocket. Are you delusional?
It is a PvP game. PvE would be too boring here.
I play Rust and Helldivers 2 for two different reasons and I will be playing Arc Raiders for the extraction mechanics, which includes PvP.
Also funny is the "PvE will be too boring" argument. It's one I heard for Sea of Thieves as well, and yet people are quite happy with the Safer Seas mode. In fact that game is arguably superior when it's PvE, as opposed to PvP.
I see mostly PvE "fanatics" plastered all over the steam forum and I don't see how those three points of view contradict each other.
The one thing it is not is a single-player/ co-op PvE experience. There is always the threat of running into someone else.
Then again, having two different game modes is only a net positive for a game, and I find it quite selfish of people to throw fits trying to deny having two modes be present.
Well for starters, PvP isn't a social experience, it's confrontational/antagonistic so you can't legitimately call it a "Social interaction" when you shoot at people.
PvP and PvEvP are two different things. One implies a blend of the two elements, while the other is just that.
Frankly the only time I played a PvEvP experience that I enjoyed and would want more of, was when I was playing Destiny 2's Gambit mode. Unfortunately there aren't that many games that try doing that same thing. Exoprimal was one, but that game was a bit flawed from the ground up.
A PvE mode isn't a net positive. Splitting the playerbase changes the games experience by a lot. Escape from Tarkov doesn't feel the same since PvE mode was released.
The playerbase is not split. There is "The playerbase" and then there are the people who would want to get in on the game, but don't want to because of the PvP element. If anything, that is what's splitting the playerbase, not a hypothetical PvE mode.
People were saying the same about Sea of Thieves, how the game will be drastically changed and how "Splitting the playerbase" will be the death of the game.
Aaaaaand.... The game's just fine. The people who want a PvEvP/PvP experience have their game in its pristine state, while people who don't want that have Safer Seas. And the world is at peace.
PvE ruined Tarkov and it would ruin this too
This was clear by your suggestions and your feed back is irrelevant and more of an opinion. Sounds like you just can't handle losing tbh.
They made the shift in direction public years ago.. move on the game just isn't for you. And gambit mode was / is the least played mode in destiny, let not emulate that at all.
This game will never ever be a PvE game, go play something else
Why not? It's a very good game mode. Just because "MUH NUMBERS!" say that not many people play it doesn't mean it shouldn't be emulated.
Then again, "low numbers" doesn't mean much considering Destiny 2 is a real dumpsterfire these days, so it's rather expected that not many people would want to play the game as a whole, let alone a game mode.
I didn't lose though. I just didn't see any real game play changes or any reason to keep playing a game that isn't interesting or challenging to me. I'm sorry that's too hard for your pea brain to grasp. You can take a look in my public profile and library though and see how many hours I put into competitive games.
So either:
A. You're right, I'm so bad! Which begs the question, if I can't handle losing why did I spend literally years worth of time in competitive games? At best you lack critical thinking, and at worst you're dumb as ♥♥♥♥.
B. You're wrong, and dumb as ♥♥♥♥.
You are sort of right though. The game isn't for me. I don't get off on winning easy fights/killing people at a disadvantage. Dota was my competitive game of choice because it was balanced and fair. I averaged somewhere around rank 1500 NA. That's in the top .02% of NA players. Basically, I'm a ♥♥♥♥♥♥ nerd and I'm very good at games and playing against trash like you just puts me to sleep. It's not that I can't handle losing, it's that you make winning feel like a boring waste of time.
Anyway I can't take anymore of these absolute brainless comments from ♥♥♥♥♥♥♥ apes who get personally offended when they have to put more effort into thinking than "see moving thing, shoot moving thing"
I addressed this more in the first playtest, and to some degree here.