ARC Raiders

ARC Raiders

[DEVs] suggestions to improve game
- Map should be "in game", so when we press map, we will have our character visualize it in game, like on a Pad, on chest rig (flipping pouch, you can check what military has nowdays to inspire), or also on armband, like a "hologram"...
Having like Stalker or actually Metro (series) has a map in game would be TOP and added touch for this high quality game.

-As a first person expert and passionate dedicated player due to immersion, I still accept the TPP, and the artistic direction I praise, however offering FPP with all the HUD adaptations (making stuff toggable and so on) would be a great great winner element and selling even more the game. No problem if I compete with people that use third person, it's all right.
Still, FPP could have specific servers too in order to even open up to "ranked" (not that I am interested in ranked).

- Banister slide, please allow players to take stairwells banister, hand hold bars u know on the side of a stair and slide on them, very iconic and very cool to capture in photos, videos and so on. Of course allow to shoot as we slide and also to fall if someone shoots us as we slide and hit us hard... (I know that in such games with very high level graphics, what is done is done, so it's hard for you to introduce new animation like such I suggested now).

- Persistency, story, player created clans:
"LARP"ing or anyway role playing or player new mythology on a game is crucial to make a game last forever and be inscribed into the hall of fame, no doubt on this. But also to have room to enhance the session with additional reasons to play and player created lore (which is just known among them, will not affect really others .. besides maybe having a little space to describe what is the squadron about)...
A strong canon and direction is cool, but having window for players to add stuff to the game with their stories and communities in a "coordinated" natural way with the authorship of the game is important: so please allow players to have squadrons (named) and also symbolos\logo of such squadrons (squadrons can be made by more than 3 affiliated, we are talking of dozens of people who can affiliate to a clan\squadron:
1- these squadron should have access to a custom patch making, (people not in a squadron can also use patches but they should be different looking, no name in it...
Such velcro patch or sticker patch should be featured in menu when we LOOT who has been downed, or can be seen on the alive Raider chest, shoulder, backpack or helmet... it's to the player to decide where they wanna show it if they want to show it...
2- Such squadrons members will benefit a discount in the FLEA MARKET\TRADE happening between them, so if I buy something from a fellow member in a wing\team of the same squadron (a squadron should have up to xx members) they will not incur in taxation. You know the fee one pays when selling something in Flea market in EFTarkov? .. you won't pay it when selling nor buying. So no taxation among fellow members of a squadron.

This last long point aims to touch a missing element in Hunt Showdown or Escape From Tarkov and other games where they did not offer anything to further form in game squadrons, formations that are larger and PERSISTENT, capable to give motivation and GENERATE RIVALRIES.

A squadron could be hunting other raiders only,
a squadron could be made of Medic Sans frontiers, basically a sort of Trauma team that goes in game and tries to heal others...
a squadron could be made by people (like the one I am creating) that want to fight mainly with ANTI AI missions and only engaging with raiders who get in the way and attack us.
there are many purposes for a squadron that can define how they play.

Some can be specialist of Night operation so they can be called the DARK Raiders... operating only at night famous for ambushing or stalking etc but only at night..

There can be many things also specializations of course within a same squadron, I don't wanna go too in detail...

I am gonna send this anyway also to the Embark Studios offices in order to be sure to reach you, even if the production of the game has surely reached and passed its finalizing stage.

Maybe it will be a competitor to take these good ideas to do better, or maybe it will be you.

best regards