ARC Raiders

ARC Raiders

Eressëa Nov 12, 2024 @ 1:31pm
Free to pay...? Again.
No, thank you.
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Showing 1-7 of 7 comments
Grimmsch Nov 12, 2024 @ 4:02pm 
Originally posted by Eressëa:
No, thank you.

You may recall that ARC Raiders was announced as a free-to-play game. Today, we announced that ARC Raiders will be released as a $40 premium title. There are many reasons for this change, and they all boil down to our conviction that a premium business model is a better fit for the type of game we’re building. A premium model allows us to create a more focused, balanced, and engaging action-survival experience.
Delta P Nov 12, 2024 @ 4:38pm 
I'm sure there'll be bi-monthly seasons and a cash shop as well, so they can maximize profits. Think modern Call of Duty and that's most likely what it'll end up looking like.
KarN. Nov 12, 2024 @ 6:18pm 
Originally posted by Grimmsch:
Originally posted by Eressëa:
No, thank you.

You may recall that ARC Raiders was announced as a free-to-play game. Today, we announced that ARC Raiders will be released as a $40 premium title. There are many reasons for this change, and they all boil down to our conviction that a premium business model is a better fit for the type of game we’re building. A premium model allows us to create a more focused, balanced, and engaging action-survival experience.

The paying upfront is not the real issue. It's the fact that this game which was said to be a coop PvE looter shooter, is now a PvEvP extraction shooter. The games potential player base has instantly been cut down to at least a 1/4 of what it could have been. One very bad business decision always leads to more bad decisions. The proof is in every other game that changed direction and genre before even releasing into EA that has failed miserably. Fool me once, fool me twice, never again. Gamer's have had enough of these BS decisions that ruin potentially great games. Of course there will be monetisation in the game, it will come later after release, once it's confirmed that the player base is not even close to what the studio was hoping for thanks to the genre switch.
YourDad Nov 12, 2024 @ 6:22pm 
Thanks for the update! I had this on my wish list but i will go ahead and remove it since its NOT a free Co-op PvE looter shooter.
Grimmsch Nov 12, 2024 @ 7:12pm 
Originally posted by KarN.:
The paying upfront is not the real issue. It's the fact that this game which was said to be a coop PvE looter shooter, is now a PvEvP extraction shooter. The games potential player base has instantly been cut down to at least a 1/4 of what it could have been. One very bad business decision always leads to more bad decisions. The proof is in every other game that changed direction and genre before even releasing into EA that has failed miserably. Fool me once, fool me twice, never again. Gamer's have had enough of these BS decisions that ruin potentially great games. Of course there will be monetisation in the game, it will come later after release, once it's confirmed that the player base is not even close to what the studio was hoping for thanks to the genre switch.

Your post seems to be totally unrelated to OP but that aside the wishlist numbers are rising not declining since the announcement of going PvPvE so your claim that potential playernumbers are cut down to at least 1/4 of what could have been is not reflected in the statistics.

Looks more like a vocal minority to me.

They tested a couple of prototypes internally and this iteration is what they had the most fun with. Fun is the best compass for creating games imho.
NomaddUK Mar 15 @ 7:08am 
I am also against this changing from a F2P PvE to a paid PvPvE. I now know that as soon as there is PvP that it will be crawling with cheaters. No thanks.
NomaddUK Mar 15 @ 7:11am 
Originally posted by Grimmsch:
Originally posted by KarN.:
The paying upfront is not the real issue. It's the fact that this game which was said to be a coop PvE looter shooter, is now a PvEvP extraction shooter. The games potential player base has instantly been cut down to at least a 1/4 of what it could have been. One very bad business decision always leads to more bad decisions. The proof is in every other game that changed direction and genre before even releasing into EA that has failed miserably. Fool me once, fool me twice, never again. Gamer's have had enough of these BS decisions that ruin potentially great games. Of course there will be monetisation in the game, it will come later after release, once it's confirmed that the player base is not even close to what the studio was hoping for thanks to the genre switch.

Your post seems to be totally unrelated to OP but that aside the wishlist numbers are rising not declining since the announcement of going PvPvE so your claim that potential playernumbers are cut down to at least 1/4 of what could have been is not reflected in the statistics.

Looks more like a vocal minority to me.

They tested a couple of prototypes internally and this iteration is what they had the most fun with. Fun is the best compass for creating games imho.


Not the minority. I am in total agreement with the OP. It will now be a PvP cheat fest.
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Date Posted: Nov 12, 2024 @ 1:31pm
Posts: 7