Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The Finals has some nice twists that makes it unique and fun with solid overall design. I think ARC Raiders is going to fail initially because it has an identity crisis and no good explanation outside of trying to grab more cash while riding the extraction shooter hype wave. I hope we're wrong and they will let this game cook for a while longer to come up with some unique ideas.
Hahaha
Seemed pretty toxic gameplay in my opinion. It feels very limited in terms of expanding gameplay mechanics; not too much room for gimmicks that can deepen the core mechanics since the game revolves around mugging and/or not getting mugged.
For me it is undeniable that the idea of a full coop PvE game, given its theme, was wider in options to make it challenging and engaging.
I was about to point that out as well^^
Way to discredit yourself right from the start.