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- UI isn't super clear with icons, indicators, as well as many missing pop-ups and keywords or explanations ( "Mine mine"doesn't display the block you'll get for example, expeditions are a mystery, etc)
- Lack of combat quit (for real, I have a real life, I paid you money, leave me alone, if someone tries to script a fight, that's on them FFS)
- Seeing healing option on the first few nodes of floor1
- Autopass when no enemies (please, I want to play the Defends for more Retribution, I want to play that Delayed sentence for next turn, etc)
- Many cards just lack personality or definite functions with many cards being variations of the same, with a few numbers changed.
- Same with Antqorum. Energy and card draw is absolute priority, but many I just pick to least bad one, be able to dump it next time.
- About 20% of cards/items are actively unplayable or need reworks.
Basically, to me it's a beta version. I'm likely to come back and push for the achivement and try the various combinations, but it's never getting recommended to someone as an exemplar of the genre.
It's harsh, but it seems quite honest. ^^
As for the cards and antiqorum: We're discussing cards and upgrades on the Discord. And I really listen to the community when it comes to Balance updates. So, if you wish to join, we can discuss cards or antiqorums you feel could be reworked / balanced.
This game really isn't that hard and I think that most people are just very s*** at the genre. You can see from achievements that most people that do try to complete the game are also mostly successful with Nereide. I'm pretty fond of the game so far I give props to the devs.
Also side note, but Wombat you're just a bit harsh with. I was very easily able to see what most things with the UI were doing apart from a couple things. Something a in game glossary wouldn't hurt to have. I've seen some games with one and they help.
Also yeah energy is an absolute priority but I mean... anyone who played StS or Monster Train knows that's the case with those games as well. You generally improve your attack/defense/choices by 33 percent just by choosing energy first.
Some games will let you skate by without fully grasping what's going on, some don't. I could see it being annoying or tedious for someone who plays with controller to move the cursor around the various icons on the screen to see all the active effects and what-not, but that's definitely not unique to this game.
My first win was also with Nereide. (Gun girl thief companion.) Maybe she's just OP.
Also - I think character with parrying are easier to understand than class that heavily relies on deck manipulation so here can be additional barrier. Maybe unlock both? Or all on start? I understand gating content because you don't want to overwhelm, but maybe show people from the strart that they have different ways to play?
even before Slay The Spire buffed alot of its cards most people could hit 60% winrate on A15
but base curse level feels really rough especially with how drastically bad some of the cards are.
Still haven't finished with anybody but her, haha.
What? This is unacceptable. NERF NEREIDE NOW!
Major oversight on the part of the devs to allow players to win the game.
most winning on nereide or jokan, and barely any won with the starting duo.
I like the virus gang the best, but haven't quite nailed the final bosses with any of them.
One bad round can ruin you, so it's not surprising people say it's hard.
Also, you unlock new stuff pretty quickly, and it's fun to try them out in new combos, but I think the way to win more consistently is probably to focus on a strategy and refine it.
Keys -
Let It Go - in case you draw a bunch of Virus. It anchors, so just keep it In Hand. If you don't have this one, use the Injector that Redraws your hand to do the same.
Defense Override - Defense Now, plus Defense Next Turn. Yup, excellent card!
Cursed Strength - Take it! If it weren't for being Limited, you'd want to take every single one. I don't take more than 2, but they win runs.
There's a pair of 0-cost low damage attacks, that also have Draw 1. Take these, as many as you can get.
There's a few others that are "must grab" for Jokan. I enjoy pairing him with Sohoma to nab the artifacts and card rarity boost.