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Ilmoita käännösongelmasta
With the starting character I have trouble even getting to like 4 or 5 virus count, which obviously is a problem.
My lessons:
- You need to have defensive cards. As @Gamil pointed out, taking 25 % damage each round (or even fight!) is not feasible.
- You really need to think a bit of how some cards synergize. It's not just "play X to strenghten Y". Sometimes it's much more nuanced. For instance the attack-card that returns to the hand(or deck or whatever - Balefull Insight?) from the discard each round is VERY good when you have a lot of cards in the deck (like viruses).
- Jokan was (to me) MUCH easier than Sora. But of course, this could be due to random factors in my total 4 runs.
I've played I think five matches and managed to win the last two of them.
I could see how losing your first few games would be quite demoralizing to new players.
The majority of my "growing pains" were also caused by a very sparse tutorial, and some really quite obtuse tooltips on the cards.
It was a very unsatisfying way to start off the game.
This could quite easily make people drop the game before leaning how to play. Which I have chosen to assume is why so few people have won a match.
I personally stuck to Sora for all my games rather than trying to learn multiple characters.
And I must say, I am loving the virus mechanic.
Once you work out how your chosen character works, and which cards are good for your playstyle, the challenges the game throws at you are actually quite fair.
But its getting to that point which is the issue.
I feel like the whole point in this kind of game is to challenge the player, so any noticeable lowering of the difficulty might just sap some of the fun out of the game.
Which would be a shame, as its quite a fun game.
Rather than changing the difficulty, I think its more important to make information more easily accessible to the player.
A certain amount of discovery is fine. But if I can't tell what a card actually does before I play it, then the description on the card needs fixing.
It's is usual to confront a group of 2 or 3 enemies each dealing from 5 to 30 and over damage, while having in hand just a couple of cards with each barely 7-10 defence.
But going the other way, you get +3 attack while enemies get +300 HP, so what could be fairer?
There is an interesting suggestion.
You see, we have a Companion.
However, the Companion never seems to enter combat.
Do you think you could add the Companion into combat?
It would make the game much easier.
Or perhaps I am missing something integral in how to play her?
Having won multiple runs with different combinations, I'd say the starting pairing is one of the weakest overall and the virus mechanic is not easy to get working, even once you know what you're doing. I think Jokan would make a much better starter, since at least he gets more powerful with every blow. Him or Nereide, since she seems to be the tankiest and being able to counter-attack means less frustration from not being able to block so much of the time.
On average for time that would be around 20-30 minutes if I can remember of playing right? For someone who just got that game that bait could last a couple rounds before someone gets tired of it. Especially if there's nothing gained from failing run after run.
I think one way to remediate this is to allow players to build a deck before they stat off on a run. That way players will have a better idea of the possibilities of what cards work with others and the characters specific abilities. You can limit the deckbuilding to attack and defense cards and keep some of the stronger utility cards for map exploration.
Card upgrade should have a look at as well. Because I feel like 75% of the time the upgrades are absolutely worthless because again card upgrades are at random so you could be able to upgrade one of your faction or character specific cards which can be very beneficial or your stuck with upgrading your basic attack or defense cards which don't give enough oomf when it NEEDS to matter.
I'd love to come back and actually beat the game but 36 hours and not even completing an exploration once has left me pretty vexed.
You've not completed Floor 3 ever?
Even worse is the boss that leaches 5 power from you every turn if you are close by, if you have no ability to get into distance. Not a very pleasant first experience for sure. Sohoma would be probably be a better first hero compared to Sora.
I 2nd that. Sora is the wrong hero to start with.
New players just start with a harder difficulty for no reason.
The Virus mechanic can lead to frustrating hands with 5 Viruses in hand.