Beneath Oresa
Difficulty on floor 3
First let me say that I have put some good hour's and even though I loved the game, I really did love everything, the third floor has some absolute HORRIBLE numbers

It's like the numbers just kept increasing and the game does not account for the player cards and relics still being the same "gain 3 armor per bullet/virus" so It feels ♥♥♥♥♥♥♥ awful, I have tried the final champion about 5 times in a row and always fall short with the boss still at around 500hp cause he deals 40-50-60 each round, and I can't always deal with that, It's not even the gimmicks such as the pylon one that drains rage or the hand that gives you 90 armor, It's just not possible with these numbers, feel like I should play the counter characters just to not have to deal with that 75 dmg attack each round

The first and second floor are hard but doable, just gets being used to enemies and your cards/which ones are the best, but good ♥♥♥♥ me If the third one isn't ♥♥♥♥♥♥♥ to deal with the entire run, you have a relic that drains 10 hp per combat one time and the enemy is trowing rocks of 56 dmg at you, Is it just me or is there more people that find the third floor to be too hard?
แก้ไขล่าสุดโดย Coruja; 1 ต.ค. 2023 @ 6: 50am
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กำลังแสดง 31-45 จาก 56 ความเห็น
โพสต์ดั้งเดิมโดย Game Familiar:
โพสต์ดั้งเดิมโดย RodHull:

I'd say House Agica needs a slight reworrk, they are total beasts against melee and borderline useless against ranged. Its a strange design choice imo, especially as encounters are fairly random.

I'd say simply making their block ability slightly less OP against melee (take 80% damage or something) and still more slightly effective against ranged (20% damage) would help a lot
Agica has a lot of good damage mitigation options and built in scaling, is not a bad heuristic to straight select most guard options you are offered, that is often enough to become nearly unkillable in floor 3
Yeah, I've had good luck with some of their extremely high defense skills. They have a lot of high-defense cards and I'm learning to use their counter more effectively by mixing retaliation damage cards and knockback cards, instead of going all knockback. They benefit from being able to reposition themselves and enemies, but also cranking up the retaliation damage. I was ruling until I hit TheyWhoForbid and suddenly couldn't tank enough damage and couldn't get my retaliate off.

It would help against bosses if Agica could still tank a ranged attacker if they were standing in melee range and didn't have the "moves far before attacking" trait.
โพสต์ดั้งเดิมโดย Bartosaure:
@Darial Some bosses are more melee than others, but all Champions (bosses) of each Floor, always have Melee attacks. (To guarantee that House Agiça has a chance to stand against them)

The Champion bosses I have encountered do have melee attacks. The issue is how often they use them in battle.

I think the one I encountered last time on Floor 3 was a 800 hp caster boss with 2x 15 hp pillar sidekicks. The two pillars did nothing but ranged attacks, and out of the 10+ turns I survived, the boss used melee maybe once. The rest of the time it was using 40+ dmg range attacks. That boss used ranged attack most of the time and used melee only once or twice during the whole boss battle.

I think the Counter-Attack skill might have triggered once during that entire encounter, as opposed to the 2 - 3 times typically against melee bosses. My loaded Counter-Attack with over 100+ retribution was sitting ready when I died to another ranged attack.

With the right relics and cards, I may still be able to beat this boss, but that's very loot RNG dependent. Range heavy bosses like this one definitely gimp House Agica's unique skill and stack the odds against a House Agica player.
แก้ไขล่าสุดโดย Darial; 3 ต.ค. 2023 @ 10: 46am
โพสต์ดั้งเดิมโดย Darial:
โพสต์ดั้งเดิมโดย Bartosaure:
@Darial Some bosses are more melee than others, but all Champions (bosses) of each Floor, always have Melee attacks. (To guarantee that House Agiça has a chance to stand against them)
I may still be able to beat this boss, but that's very loot RNG dependent. Range heavy bosses like this one definitely gimp House Agica's unique skill and stack the odds against a House Agica player.

Wardress follows a stable pattern, it has 5 moves, is Range, Range, Melee x2, Melee with anger if you kill bots, eat fury from allies, and then repeat. It might be a bit different the first cycle.
It even got a buffed because of how easy it was to manage before (Vexxed: if it does not hit you it gain 3 fury)
โพสต์ดั้งเดิมโดย RodHull:
โพสต์ดั้งเดิมโดย Bartosaure:
@Darial Some bosses are more melee than others, but all Champions (bosses) of each Floor, always have Melee attacks. (To guarantee that House Agiça has a chance to stand against them)

I'd say House Agica needs a slight reworrk, they are total beasts against melee and borderline useless against ranged. Its a strange design choice imo, especially as encounters are fairly random.

I'd say simply making their block ability slightly less OP against melee (take 80% damage or something) and still more slightly effective against ranged (20% damage) would help a lot

When I beat the game with Nereide, I took some damage during the boss' ranged attacks, but won the game nonetheless because you always should build a deck that has effective block cards. So, even if I was down to 50HP or something, it is winnable if you worry about that when choosing your cards.
โพสต์ดั้งเดิมโดย \\F.A.B.// Lucius:
When I beat the game with Nereide, I took some damage during the boss' ranged attacks, but won the game nonetheless because you always should build a deck that has effective block cards. So, even if I was down to 50HP or something, it is winnable if you worry about that when choosing your cards.

Don't think I've had a run yet where I was offered enough block cards.

And besides which if you require fully defensive decks to even stand a chance its clearly overtuned as that is not fun game design. Look at something like STS its possible to build tanky decks but also dps decks. Here floor 3 seems geared toward pure tankiness, which goes against the previous 2 floors.

Nobodies saying its not beatable its just not beatable by a wide enough array of deck builds.
แก้ไขล่าสุดโดย RodHull; 4 ต.ค. 2023 @ 8: 11am
There are several indirect block generation in this game. I am not saying it is easy to get it going, but the more I play and die, the more I learn. I think the problem is the learning curve is too steep, and of course sometimes you just face a boss that punishes the deck type you have.

Well, the argument that act 2 and 3 enemies are still causing too much damage and have too much HP still stands.
I see a lot of people absolutely showing that they understand the problem without understanding it is a problem. Just about every person here that is saying "Git Gud" or are saying Floor 3 is easy are all saying they focused on a Block strat. The problem being Smite builds, Virus builds, or the other various cool builds that are offered by the game are far less effective. That means they are ALL newb traps. That's ♥♥♥♥♥♥ up.
โพสต์ดั้งเดิมโดย Blacksnake:
I see a lot of people absolutely showing that they understand the problem without understanding it is a problem. Just about every person here that is saying "Git Gud" or are saying Floor 3 is easy are all saying they focused on a Block strat. The problem being Smite builds, Virus builds, or the other various cool builds that are offered by the game are far less effective. That means they are ALL newb traps. That's ♥♥♥♥♥♥ up.
It is, and the devs are to blame.
But that's nothing for us to worry about. Just looking at how much this game sold and the number of players even beating the second boss is enough to know that failure is what awaits this game in the state it is now. Our lives, nonetheless, will move on and better deckbuilders will come.
โพสต์ดั้งเดิมโดย Blacksnake:
I see a lot of people absolutely showing that they understand the problem without understanding it is a problem. Just about every person here that is saying "Git Gud" or are saying Floor 3 is easy are all saying they focused on a Block strat. The problem being Smite builds, Virus builds, or the other various cool builds that are offered by the game are far less effective. That means they are ALL newb traps. That's ♥♥♥♥♥♥ up.

Git Gud, tbh
โพสต์ดั้งเดิมโดย Blacksnake:
I see a lot of people absolutely showing that they understand the problem without understanding it is a problem. Just about every person here that is saying "Git Gud" or are saying Floor 3 is easy are all saying they focused on a Block strat. The problem being Smite builds, Virus builds, or the other various cool builds that are offered by the game are far less effective. That means they are ALL newb traps. That's ♥♥♥♥♥♥ up.

Yeah its a deckbuilder that doesn't want you to experiment or tinker, or rather as Gamefamiliar admitted is a puzzle game where deckbuilder elements are introduced to help you solve each fight.

Its a subtle difference but thats the crux of it. Games like STS are deckbuilders first puzzle second. This is puzzle first and deckbuilder second.

Its just lot of people expecting the former bought it cause it kinda looked cool (me included)
แก้ไขล่าสุดโดย RodHull; 10 ต.ค. 2023 @ 4: 09am
โพสต์ดั้งเดิมโดย RodHull:
Its just lot of people expecting the former bought it cause it kinda looked cool (me included)

I am one of them, really disappointed that the devs insist in this damage mess that does not encourage different decks.

I keep giving this game another try with Flynn and Issandre to get the Lovers achievement, but it is ♥♥♥♥♥♥♥♥ after ♥♥♥♥♥♥♥♥, as he cannot generate enough block or damage even with relics and cards, because it is not always that you have those cards.
โพสต์ดั้งเดิมโดย \\F.A.B.// Lucius:
โพสต์ดั้งเดิมโดย RodHull:
Its just lot of people expecting the former bought it cause it kinda looked cool (me included)

I am one of them, really disappointed that the devs insist in this damage mess that does not encourage different decks.

I keep giving this game another try with Flynn and Issandre to get the Lovers achievement, but it is ♥♥♥♥♥♥♥♥ after ♥♥♥♥♥♥♥♥, as he cannot generate enough block or damage even with relics and cards, because it is not always that you have those cards.

Try playing the cards in different sequences, and make tighter picks per draft / node. Sacrifice power for healing when the math demands it. Be flexible and adaptive. The only ♥♥♥♥♥♥♥♥ continues to be the ♥♥♥♥♥♥♥♥ in your own heart.
โพสต์ดั้งเดิมโดย Gifts Ungiven:
โพสต์ดั้งเดิมโดย \\F.A.B.// Lucius:

I am one of them, really disappointed that the devs insist in this damage mess that does not encourage different decks.

I keep giving this game another try with Flynn and Issandre to get the Lovers achievement, but it is ♥♥♥♥♥♥♥♥ after ♥♥♥♥♥♥♥♥, as he cannot generate enough block or damage even with relics and cards, because it is not always that you have those cards.

Try playing the cards in different sequences, and make tighter picks per draft / node. Sacrifice power for healing when the math demands it. Be flexible and adaptive. The only ♥♥♥♥♥♥♥♥ continues to be the ♥♥♥♥♥♥♥♥ in your own heart.

Or to put that another way, solve the puzzle rather than build a deck you want to play with.

Almost like the point being made that its more puzzle game than deckbuilder is in fact entirely correct. Your literally admitting as much without even realising it.
This thread deteriorated in content significantly so I suggest we all just stop posting. Points have been made on both sides and neither side will change it's opinion at this point.

I will leave those defending the current state of the game with this:

If there are cards you are never suppose to pick because they don't lead to winning the game, why are those cards even exist?

Why is the buff card that gives you 4 armor every turn exists if nobody ever will use it or play it?

In a deck builder, all cards suppose to be useful somewhere based on player preference and play style. If a card exists that nobody uses, it shouldn't. If half the cards exist that players don't want to use...
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