Redout 2

Redout 2

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Perfect landing and nose dipping
Hi
I was wondering, if the kind of landing I get contributes to my gameplay somehow?

Does a perfect landing make any difference from a not so good one?
Do I earn boost or do I get dmg when I land bad?


the other thing is:

when I have to dip the nose or rise it, what does it do? do I gain speed or what is it for?
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Showing 1-4 of 4 comments
Cloakshire Jun 16, 2024 @ 3:05pm 
Good and Perfect landings provide a minor bonus up to a certain speed. At speeds higher than what they can provide, they instead help with speed conservation. Perfect has a higher cap/bonus than good. Any other landing grades detract speed.

Pitching (pulling the nose up/pushing it down) has various functions.

Pulling up on loops/steep inclines prevents scraping your ship's nose which can slow you down/dmg your ship.

You can also pitch up at the right time to take flight and detach from the track (is explained in a later game tutorial).

Lastly, there are low barriers along the track that you can jump over to cut corners sometimes. Pitching up will prevent you from bonking these barriers and fly over.

Pitching down on descents helps conserve speed & can prevent you from accidentally detaching.

Here's some examples using an old video of mine.
0:46 - Pitching up to jump a low barrier.
1:13 to 1:20 - pitching up and down to stay parallel so I don't scrape nor accidentally come loose from the track.
1:52 pitching up over a crest while going fast enough to intentionally detach from the track and take a cut.

https://youtu.be/1REnlPUCDSI?si=qQEMj5r-PB6Bd4rI

Disclaimer: The shortcuts performed in this run are no longer in the game and have been patched out.
Last edited by Cloakshire; Jun 16, 2024 @ 3:10pm
PancorJackhammer Jun 16, 2024 @ 3:25pm 
Originally posted by Cloakshire:
Good and Perfect landings provide a minor bonus up to a certain speed. At speeds higher than what they can provide, they instead help with speed conservation. Perfect has a higher cap/bonus than good. Any other landing grades detract speed.

Pitching (pulling the nose up/pushing it down) has various functions.

Pulling up on loops/steep inclines prevents scraping your ship's nose which can slow you down/dmg your ship.

if i remeber correctly bad landings also damage your ship and end your turbo. another plus is when there are arrows on the landing spot you get a free boost when doing a good or perfect landing
Cloakshire Jun 16, 2024 @ 3:31pm 
Originally posted by PancorJackhammer:
Originally posted by Cloakshire:
Good and Perfect landings provide a minor bonus up to a certain speed. At speeds higher than what they can provide, they instead help with speed conservation. Perfect has a higher cap/bonus than good. Any other landing grades detract speed.

Pitching (pulling the nose up/pushing it down) has various functions.

Pulling up on loops/steep inclines prevents scraping your ship's nose which can slow you down/dmg your ship.

if i remeber correctly bad landings also damage your ship and end your turbo. another plus is when there are arrows on the landing spot you get a free boost when doing a good or perfect landing

Correct
Jason DeGamer Jun 16, 2024 @ 3:40pm 
thank you much.
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