Redout 2

Redout 2

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LOWLIIFE Apr 16, 2024 @ 3:45pm
Anyone else having trouble with the "finish at 1250" challenges?
They seem unreasonably hard and I've only gotten 4 stars on one of those once. I know its purely a skill thing but its bothering me. I have to give up every time I get one of these and I'm starting to just hate them.
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Showing 1-7 of 7 comments
Cloakshire Apr 17, 2024 @ 8:58am 
They're all about optimizing your final hyperboost near the end. The only ones that are notoriously tricky are ones found on Nereus & Nuliajuk forwards on Marina trench.

The rest are fairly tame. Here's an early game example (make sure you're stacking hyper and normal boost together).
https://youtu.be/i1ShgJG1BhY?si=mJbaO6xFxoOPZKgk
Last edited by Cloakshire; Apr 17, 2024 @ 9:01am
PancorJackhammer Apr 17, 2024 @ 1:17pm 
i found them pretty easy normally but it depends on the race type.
as mentioned before some tracks have difficult endings, like Fuji with its S-bend shortly before the end.
on the other hand you have speed event where the finish cant be set to a specific point because the end changes with your performance during the race. for those i can give you the tip that you just stop before a high speed section and wait for the timer to go down and then accelerate so that you finish on the high-speed section with the desired speed.

one last tip would be to use better equipment. finishing with 1250 is a challenge in the early campaign where you dont have access to good equipment. coming back to those challenges when you have better equipment makes it easier.
Apteryx Sep 5, 2024 @ 9:19am 
All I can say is to install a good rudder and hull on a sulha or conqueror, then floor it with a boost stack and pray you hit the target
I am in B League - Lunar Access Pass - Arena Race [ Mars Memorial : Faith Town ] and there is sharp corner before finish line which is not too far. I am playing first time this game and my ship is not so much advanced. Is that I need better ship or it is doable with the first one I got? All other races I have done on 1. star.
Originally posted by oberheim:
I am in B League - Lunar Access Pass - Arena Race [ Mars Memorial : Faith Town ] and there is sharp corner before finish line which is not too far. I am playing first time this game and my ship is not so much advanced. Is that I need better ship or it is doable with the first one I got? All other races I have done on 1. star.

It is doable with the ship & parts you currently have. This shows the final lap of the event. The parts I used should be accessible to you. Make sure you're combining your hyperboost and normal boost.
https://www.youtube.com/watch?v=Vz98CxXejMM
Last edited by Cloakshire; Jan 6 @ 7:50am
oberheim Jan 7 @ 11:18am 
Thank, from the video, the last curve was taken with slide ( I cant remember the right word for that in english, but ship in video start turn before curve) what makes it doable as I see, how can I do that? Also I playing with assitant turned off, but I start experimentig with assistant now and without success.

Edit: Ok I found that I can not use strafe for that cornering if I am right. I learned to use allways strafe, but when I dont use it is possible now. But I have to not use assistants because they tend allways correct me, or I have to set less assistance.
Last edited by oberheim; Jan 7 @ 1:18pm
Originally posted by oberheim:
Thank, from the video, the last curve was taken with slide ( I cant remember the right word for that in english, but ship in video start turn before curve) what makes it doable as I see, how can I do that? Also I playing with assitant turned off, but I start experimentig with assistant now and without success.

Edit: Ok I found that I can not use strafe for that cornering if I am right. I learned to use allways strafe, but when I dont use it is possible now. But I have to not use assistants because they tend allways correct me, or I have to set less assistance.

Slide works as a good descriptor for Drift.

How it's done (Sharp Left turn <---):
1. Steer into a turn, but strafe in the opposite direction.
(Steer <---, but strafe --->)
2. Once you clear the apex of the turn, switch from strafing opposite and strafe into the turn.
(Steer <---, and strafe <---).

This results in a slide/drift & the community calls this technique "Counter-Strafing"

The assists get in the way when it comes to performing some techniques, so it is best to have most of them off. Boost safety at 5-10% is okay though.
Last edited by Cloakshire; Jan 8 @ 12:34pm
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