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Thing is, ignore the copycats and only give attention to the good ones
There's a reason why, when Mario 64 released in 1996, so many other games at the time tried to be just like it, even if not all of them understand what make Mario 64 good or at least provide their own spin on it to make it stand out which is why Spyro and Banjo are still fondly remembered despite the similarities. We saw this sort of thing happen again when Halo became popular on the XBOX - this gave rise to franchises like Call of Duty and Battlefield, as well as countless other clones that never managed to catch on.
These are the kinds of games that create trends that other franchises try to capitalise on, and we're seeing the same sort of thing happen here with the success of Vampire Survivors.
https://images.wikia.com/doom/images/6/64/Doom_clone_vs_first_person_shooter.png
I didnt quite get into any of the clones. V.S. is just too good and complete on it's own. Some other clones have better graphics but severely lacks the awesomeness.
Oh I do love Vampire Survivor. I wasn't saying copying is a bad thing.
Which itself wasn't original, just popularized the genre. ;)
More seriously, regarding early FPS games: I contend that, while it came after Doom, if Marathon had been released on PC at the same time it was released on Mac, it would have blown Doom out of the water. Technically a superior game. Bungee just chose to only release on a system that was widely not regarded as a gaming computer. Much, much later they released a PC port of Marathon 2, but it was far too late by then and the tech had moved way beyond it. But while Doom was still struggling with "2D maps that look 3D", Marathon had managed truly 3D maps with real elevation and game mechanics that wouldn't come along in an ID product until Quake. But, ID was the bigger name because they released on a better and far more popular gaming platform.