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Power of Sire is pretty crazy.
The aforementioned Sanctuary is very good.
Wrecking Ball is very strong in Divine Bloodline builds, especially if also paired with Iron Blue Will.
Dark Iron Shield is also quite good in Divine Bloodline builds.
Rapidus Fio gives you pretty wild map presence, especially useful on really large maps like Neo Galuga and Ode to CastleVania.
Nightmare is a good compliment to Twilight Requiem builds.
Sacred Beasts Tower Shield + Paranormal Scan gives you infinite invulnerability. You can literally tank Red Deaths forever if you want.
Pneuma Tempestas paired with Waltz of Pearls and/or Gemini can put up some serious numbers too.
EDIT: Can’t believe I forget Alucard Shield. Functionally gives you five extra weapon slots. Insanely powerful, as long as you don’t mind not seeing anything for the rest of the run.
I wish the werewolf skills was better, does so low damage.
Oppinion on the Clock skills?
Edit: Stamazza was bugfixed and works properly now. I think i have a new favorite weapon.
Edit2: Just finished a run with Stamazza. ....could the mechanics of it be interacting with Power of Sire? PoS did 121G of damage.
I do like Stamazza though. Mace is a bit tricky in its early levels, but that evolution provides monstrous coverage and damage. I’d say it’s only drawback is that it primarily synergizes with a Slash build, and those aren’t particularly good at the moment. Still, it puts up good numbers on its own, and it does have bonus scaling with amount and luck for any characters who have boosts to those stats. It’s area of coverage also makes it a decent fit for Soul Eater builds.
EDIT: I also agree that I wish the werewolf weapons were better. They look so cool, and I love werewolves in general. But their damage output is never very good. Three of the four weapons even do fire damage, but they don’t benefit from Heart of Fire, and the other one does ice damage but doesn’t benefit from Jail of Crystals either. Like, what?
From Trinum Custodem
This weapon provides a flat +10 Armor, +2.0 Recovery, and -10% Cooldown along with also providing +10 Armor, +2.0 Recovery, and -10% Cooldown boost when the character is taking damage. This weapon can provide a total of +20 Armor, +4.0 Recovery, and -20% Cooldown while the player's character is getting hit.
A lot are gimmicky.
A lot don't scale well.
Some get weird when Limit Broken like Hydro Storm which starts having massive gaps in its coverage of the screen at huge Area values.
Sword Brothers at max cooldown makes you invincible (at least I let 4 Atlanteans wail on me til they died without taking damage) like Laurel.
I have no "builds", I simply enjoy Limit Breaking weapons with a Paranormal Scan for stats.
But the werewolf skills makes you tanky as heck, and as I should note, performs retalitation damage. Which Divine Bloodline loves.
Then again, I'm also confused why a character from Legacy of Darkness has a weapon from Order of Ecclesia. lol
Bent timeline. We get to see Lisa Tepes for the first time, whom isnt an illusion.
Technically, Vampire Survivors marks Lisa's first true appearance in a videogame, as her presence in Symphony of the Night was merely an illusion crafted by the Succubus.