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On the library level, I maybe wrong, but it seems like some of the late game creatures have better resistance to knockback.
This is obviously anecdotal. I have no hard numbers regarding how effective it is in what circumstances. But I did just complete the forest level using a high level, but unevolved, garlic, and the knockback that was happening to any creatures damaged by my weapons after having been impacted by the garlic definitely allowed me to push a path through monsters that the damage of my other weapons alone was not causing.
The wizard and I think one of the witch bosses that are immune or mostly immune to knockback so yeah you have to watch out for them eating your face if you're not paying attention (personally guilty of this at like 26-28 minutes several times)
You want it evolved and stack it's damage for late game, so you need a build that's weak enough to let you bumb into enemies and keep you at half HP, whip sounds tempting but the heal from it's evolution makes stacking soul eater even harder and if you get something like king bible and axe evolutions you can't stack damage and get overwhelmed in the library (that's without gold upgrades).
After paying attention to this fact and aiming to stack soul eater's damage it was quite good, but I think this also makes it hard to use correctly.
After like 10 or so minutes (maybe longer on Library) it's damage is entirely irrelevant and trying to force it to do damage is not productive. The only thing it does at this stage and beyond is provide the knockback bonus (which is a pretty nice benefit don't get me wrong).
As such you should never evolve garlic because the only thing the evolution gives, damage and regen, is useless and the one thing garlic does do well, knockback, is not aided by the evolution. In fact evolving it actively hurts your build, being forced to take the HP regen support skill is a huge downside. You should never take it if there are still other support skills available that would benefit your damage dealing weapons, and there always is a better choice.
Current version just gets out scaled by enemy health at about 20 minutes even with full damage buffs. dev might want to give the evolved version a tweak or something, but it serves a role in the game as it is.