Vampire Survivors

Vampire Survivors

View Stats:
Purpose of Il Molise?
Not sure if there is anything to spoil here, but just in case, *spoilers* ahead.

So far, I'm not entirely sure what the point of the new map is....

With the playtime cut in half and stationary "monsters" this level kind of feels like a "test your builds" kind of level. Which doesn't strike me as necessary? Just due to how fast every run is and how simple it is to just pick up a different play-style each run.
Not to mention, 15 minutes is not much time to test a full build. PLUS I've only been able to Evolve one item due to only receiving ONE upgrade chest at the 10 minute mark.

What do you guys think? I'm interested to see different opinions and if anyone had a different experience.
< >
Showing 1-15 of 22 comments
Goatseface Killah Mar 12, 2022 @ 9:21pm 
I think the idea is to beef up and then slurp up coins in the last minute or two, it's not as efficient as some Library builds but it's fast and easy
Raven Mar 12, 2022 @ 9:35pm 
since I got yelled at earlier, I'll just say it, spoilers be damned.

Its a gold farming map. You make a build to survive the reapers, and then its a battle really about outlasting the reapers until 21 minutes, which will spawn an insane amount of jars that will give you tons of gold. I've personally made between 15k-23k gold, and I've heard some people some how got 40k+ gold, not that I've actually seen that, but apparently thats a thing
Conga Lyne Mar 12, 2022 @ 9:36pm 
If you survive until 21 minutes you can achieve 20,000+ gold per run

https://i.imgur.com/huz2Nwz.png

Unfortunately no massive gold pot wave spawns after that point
Last edited by Conga Lyne; Mar 12, 2022 @ 9:36pm
Raven Mar 12, 2022 @ 9:40pm 
Originally posted by Conga Lyne:
If you survive until 21 minutes you can achieve 20,000+ gold per run

https://i.imgur.com/huz2Nwz.png

Unfortunately no massive gold pot wave spawns after that point

I was hoping that was 4 more seconds later, I've been wondering if there is another "wave" or spawn at 31 minutes, but I guess its unlikely. The gold spawn at 21 minutes is already really great anyway
Grape Alchemist Mar 12, 2022 @ 9:54pm 
Originally posted by Conga Lyne:
If you survive until 21 minutes you can achieve 20,000+ gold per run

https://i.imgur.com/huz2Nwz.png

Unfortunately no massive gold pot wave spawns after that point

That's quite a bit, tbh I think my highest was around 12k on Library.
I'll have to play the new map a bit more!
Frission Mar 12, 2022 @ 10:26pm 
The last part of the level sees lots of jars spawn that all drop coins. In my first run of Il Molise without stone mask I ended up with like +10k gold. Very worth for gold grinding. :3
Shasos Mar 12, 2022 @ 11:22pm 
Originally posted by Raven:
Originally posted by Conga Lyne:
If you survive until 21 minutes you can achieve 20,000+ gold per run

https://i.imgur.com/huz2Nwz.png

Unfortunately no massive gold pot wave spawns after that point

I was hoping that was 4 more seconds later, I've been wondering if there is another "wave" or spawn at 31 minutes, but I guess its unlikely. The gold spawn at 21 minutes is already really great anyway
Just tried this, there is no extra gold wave at 31. You do get the usual stage clear bonus gold after 30 minutes though thats not really worth it probably.
Raven Mar 12, 2022 @ 11:26pm 
Originally posted by Shasos:
Originally posted by Raven:

I was hoping that was 4 more seconds later, I've been wondering if there is another "wave" or spawn at 31 minutes, but I guess its unlikely. The gold spawn at 21 minutes is already really great anyway
Just tried this, there is no extra gold wave at 31. You do get the usual stage clear bonus gold after 30 minutes though thats not really worth it probably.

doesn't sound like it. Thanks for trying it out though. So basically its fine to let it go after you clear the 21 minute wave.
No purpose, it's just a meme map. Empty, just like the trucks of Bergamo.
anonymous316 Mar 13, 2022 @ 7:11am 
Is there any trick to the gold grind strat or am I just getting bad luck with getting what I need? reaper just about kills me instantly before I can freeze it.

Edit: Best run I had so far ... lol https://gyazo.com/ae3071caa3a6e703e059b40c98104073

I'm assuming I need Laurel also, if only that actually appeared for me lol
Last edited by anonymous316; Mar 13, 2022 @ 7:37am
SCamp Mar 13, 2022 @ 7:52am 
The build I'm experimenting with is below.

Character: Christine

Base Curse: 0-3 (I have no idea how much pot HP is affected by curse, but you want them to be killable with Song of Mana + Lightning Ring)

Core Weapons:
- Pentagram (evolve at 10?)
- Song of Mana (core, main enemy clear, evolve at 10?)
- Laurel (core)
- Clock (core)
- Lightning Ring (core kills stragglers that are slightly off screen)

Core Passives:
- Empty Book (core, max before weapons)
- Wings (core, enemy clear)
- Clover (core, primarily used to get timestops, magnets and clover pickups)
- Spellbinder (core, Song of Mana overlap for double-hit)
- Stone Mask (core)

Switch Weapons:
- Runetracer, Magic Wand, Cross (pick one, early game mob clear if unable to roll Song of Mana)
- Anything you want/need, provided that you don't want/care to evolve them.

Switch Passives:
- Spinach (increase damage on pots on higher curse?)
- Crown (evolve pentagram, faster levelups for build)
- Skull-o-Maniac (evolve Song of Mana, more efficient mob spawning, may negatively affect killing speed of pots requiring lower
- Candelabrador (more AoE for Song of Mana, more screenspace -> more efficient killing on screen -> more efficient mob spawning; aids in double-hit, aids Lightning Ring's AoE for midgame)
- Tiragisu (aids in lasting longer during pot-breaking phase)

Notes
There are 3 build paths following respective evolutions:
- Evolve Song of Mana, you get more AoE. (I don't know if this aids in slowing death)
- Evolve Pentagram, you get better late game levelups.
- Other/No Evolution. Free to use whatever you like.
Last edited by SCamp; Mar 13, 2022 @ 7:57am
anonymous316 Mar 13, 2022 @ 8:13am 
Finally pulled it off, almost got to 30 minutes lol https://gyazo.com/df67238ada8963f299b029977e08531c
skatlan Mar 13, 2022 @ 8:39am 
On my (amateur) side (unable to pass Death and such), I really loved how daunting and thick the mystery of this level seem to be.
It's so... different, with little "out of place" details here and there, from time to time.
It really gives my (sweet) chills of what it could spawn, what lore lies behind it.
It's a short little game, yet this inoffensive level get me more tensed than all other levels, BECAUSE it looks really peaceful and easy, after all those massacres. ;)

So, if it's intended as "vibeful" experience more than anything, it definitely works out for me, at least.
SCamp Mar 13, 2022 @ 9:17am 
Additional notes on the build I posted above...
- You want max Wings and Stone Mask before you get the pre-15 pots-n-plants wave to max out the farm.
- After you get maxed Empty Tome, attempt to max out Song of Mana for damage for faster mob clear.

Here's results from my latest run:

https://steamcommunity.com/sharedfiles/filedetails/?id=2778416073

After you finish the first 3 pot waves (normal spawn rate, minimal spawn rate, max spawn rate) no more pots will spawn. Maybe. (Is there any more beyond 30 minutes? Who knows!)

Tip: If you have a hard time juking multiple deaths, use any that are frozen to block their path so they can be tunneled into the Clock hand and frozen again. They eventually clump up, which makes the process easier.
Raven Mar 13, 2022 @ 11:12am 
Originally posted by SCamp:
The build I'm experimenting with is below.

Character: Christine

Base Curse: 0-3 (I have no idea how much pot HP is affected by curse, but you want them to be killable with Song of Mana + Lightning Ring)

Core Weapons:
- Pentagram (evolve at 10?)
- Song of Mana (core, main enemy clear, evolve at 10?)
- Laurel (core)
- Clock (core)
- Lightning Ring (core kills stragglers that are slightly off screen)

Core Passives:
- Empty Book (core, max before weapons)
- Wings (core, enemy clear)
- Clover (core, primarily used to get timestops, magnets and clover pickups)
- Spellbinder (core, Song of Mana overlap for double-hit)
- Stone Mask (core)

Switch Weapons:
- Runetracer, Magic Wand, Cross (pick one, early game mob clear if unable to roll Song of Mana)
- Anything you want/need, provided that you don't want/care to evolve them.

Switch Passives:
- Spinach (increase damage on pots on higher curse?)
- Crown (evolve pentagram, faster levelups for build)
- Skull-o-Maniac (evolve Song of Mana, more efficient mob spawning, may negatively affect killing speed of pots requiring lower
- Candelabrador (more AoE for Song of Mana, more screenspace -> more efficient killing on screen -> more efficient mob spawning; aids in double-hit, aids Lightning Ring's AoE for midgame)
- Tiragisu (aids in lasting longer during pot-breaking phase)

Notes
There are 3 build paths following respective evolutions:
- Evolve Song of Mana, you get more AoE. (I don't know if this aids in slowing death)
- Evolve Pentagram, you get better late game levelups.
- Other/No Evolution. Free to use whatever you like.

^Just a heads up/note, for this stage, curse doesn't seem to effect spawn rate nor the jars at 21:00 minutes, so it only makes them harder to destroy/kill. for the bonus stage, no curse is necessary and should be avoided since it doesn't actually yield any benefits (all this knowledge comes second hand from other's tests, I haven't cared enough to test it myself)
< >
Showing 1-15 of 22 comments
Per page: 1530 50

Date Posted: Mar 12, 2022 @ 9:11pm
Posts: 22