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Is there a way to make the weapons in Operation Guns easier to evolve?
I have now unlocked every item, map and character in the game (And cleared every adventure at least once).
I struggle to get a full build of Operation Guns weapons because of the fact that my passive slots get filled up over the course of the run and I can't stall getting new passives forever. On some maps you only get a few chests that can evolve your weapons and by the time they show up I'm forced to fill my space before I can grab another weapon power up.

On larger maps It seems that getting 4 evolved guns is just about the best that I can do, even when using skips, rerolls and banishing the worse passives
(Of course in Neo Galuga getting every evolution is much easier)

Any advice?
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Showing 1-13 of 13 comments
Moonbane Nov 24, 2024 @ 6:59am 
Sounds like you are not sealing weapons you dont like. I recommend leaving just one or two weapons you like in the OPGuns list. Which will make it easier and faster to achieve them. The weapon upgrade kit may appear in the roll list IF you have an OPGuns weapon and at least 1 accessory slot free.

But yes, I think it a needless hoop to jump through. None of the related weapons is that good enough to warrant it. Myself Ive completely megasealed OPGuns.
Pan the Sylveon Nov 24, 2024 @ 8:05am 
Originally posted by Moonbane:
Sounds like you are not sealing weapons you dont like. I recommend leaving just one or two weapons you like in the OPGuns list. Which will make it easier and faster to achieve them. The weapon upgrade kit may appear in the roll list IF you have an OPGuns weapon and at least 1 accessory slot free.

But yes, I think it a needless hoop to jump through. None of the related weapons is that good enough to warrant it. Myself Ive completely megasealed OPGuns.

I like the general vibe of the DLC and like doing runs focusing on only a single DLC. I agree that only a few weapons are actually good and none of them seem as great as the top tiers of the prior DLCs.. But that doesn't mean that I shouldn't be allowed to evolve 6 guns in 1 run! It feels like there should have been another gimmick tied to them. Like how a few characters spawn an academy badge for free. The Contra characters should spawn a weapon power up at level 30, 70, 130 and so on. Idk how many the characters should spawn and at what levels but its just smth that'd feel better to play than what we have now. It feels like Ode to Castlevania and the DLCs before OG were better thought out.
Moonbane Nov 24, 2024 @ 8:07am 
Bats Bats Bats actually like Neo Galuga for Weapon Kits or Foscari for Academy Badge. They gain more amount from every revive they have. And each Weapon Kit picked up gives +1 Revive. And you get +3 Revive from fully grown Academy Badge.
Pan the Sylveon Nov 24, 2024 @ 9:03am 
Originally posted by Moonbane:
Bats Bats Bats actually like Neo Galuga for Weapon Kits or Foscari for Academy Badge. They gain more amount from every revive they have. And each Weapon Kit picked up gives +1 Revive. And you get +3 Revive from fully grown Academy Badge.
Revive based builds are fancy but I'm always too scared to die intentiomally multiple times in a row to get big stat boosts
Moonbane Nov 24, 2024 @ 9:05am 
Originally posted by Pan the Sylveon:
Originally posted by Moonbane:
Bats Bats Bats actually like Neo Galuga for Weapon Kits or Foscari for Academy Badge. They gain more amount from every revive they have. And each Weapon Kit picked up gives +1 Revive. And you get +3 Revive from fully grown Academy Badge.
Revive based builds are fancy but I'm always too scared to die intentiomally multiple times in a row to get big stat boosts

Actually you dont need to revive with Bats Bats Bats. You get a bat minion if you do, but as soon Bats Bats Bats picks up a revive, it increments amount too.
Originally posted by Pan the Sylveon:
Originally posted by Moonbane:
Bats Bats Bats actually like Neo Galuga for Weapon Kits or Foscari for Academy Badge. They gain more amount from every revive they have. And each Weapon Kit picked up gives +1 Revive. And you get +3 Revive from fully grown Academy Badge.
Revive based builds are fancy but I'm always too scared to die intentiomally multiple times in a row to get big stat boosts

Just don't die on your last revive
Moonbane Nov 24, 2024 @ 9:07am 
So the Awake arcana is a powerful pick for Bats Bats Bats as its 3 amount right out of the door. And they have the evolved bat weapon which is incredibly powerful from the beginning. and it does retalitory damage, so perfect to pair it with divine bloodline as second arcana.
DoremianCleff Nov 24, 2024 @ 10:00am 
There are new Arcanas that allow for infinite growth in any stage.
One of them allow for infinite scale of Growth, allowing for more Lvl ups over course of a run, another spawn extra "boss" monster every couple of minutes, giving you more evolutions and upgrades. There is also arcana that drop random pick ups every time you level up, including occasional gift box (pick a weapon) and arms dilo (pick a passive).

Those arcanas are completelly broken, but are nice addition if you are struggling with your runs.

For run themselves - i banish other DLCs from rotation when doing DLCs. Focusiong on getting all the evolutions in single run is tricky, because you can end up lowering your overall progression and have no damage, so unless you are picking few of the VERY strong weapons, like Space Guy's blaster, Infinite Corridor, Victory Sword, 3 Foscari spells (evolve into 1 slot item) or 2 base game whips, i would suggest to just picking couple of weapons to evolve as your last items and focus on getting best damage build you can get within your personal rules and limitations.

Also picking item pull arcana as your 2nd or 3rd never a bad idea for easy pick ups at later half of the run, just so you don't have to waste time walking in every single place to pick them up wasting gems and farm time.

Also i don't recommend Amount arcana as your first. Early game bonus doesn't help in late game and it's usability is heavily diminished for weapons that don't benifit from amount as much. Best arcanas in early game are one that give you scaling benifit through entire run, like getting more area every level.
Last edited by DoremianCleff; Nov 24, 2024 @ 10:05am
wafflekitty Nov 24, 2024 @ 10:37am 
If you use Moonlight Bolero, you can get extra Weapon Power-Ups out of the black treasure chests. That can help you evolve more OpGuns weapons, though it is random luck.
Pan the Sylveon Nov 25, 2024 @ 11:30am 
Originally posted by wafflekitty:
If you use Moonlight Bolero, you can get extra Weapon Power-Ups out of the black treasure chests. That can help you evolve more OpGuns weapons, though it is random luck.
Honestly feels like Moonlight Bolero is more likely to mess you up by filling up your slots with other passives and idk if it can give you a weapon power up. I mean, Arma Dios don't give weapon power ups so I have an assumption that Moonlight Bolero doesn't either.
Pan the Sylveon Nov 25, 2024 @ 11:36am 
Thanks for the words of advice guys.
Personally, Its not that I'm too interested in playing endless nor do I have trouble winning normal runs, Its just that Its a challenge to evolve all weapons and it feels unsatisfying not to do so. However, today I learned something that was right under my nose the whole time: when playing as Bill Rizer I'm able to banish every passive that I don't need and always have an empty space for the power up.
Bill's primary weapon doesn't require any other passive than the weapon power up so you can have 5/6 slots occupied by the other passives required for evolving the other 5 guns.

Honestly, ever since I started playing the DLCs for this game part of me has wished for there to be a way to unbanish items during a run. It'd be cool to be able to get passives that you've banished via an arma dio and be able to level them up afterwards.

I know that It'd make the game even easier and crazier than it aleady is.. but one can dream.
wafflekitty Nov 25, 2024 @ 7:06pm 
Originally posted by Pan the Sylveon:
Originally posted by wafflekitty:
If you use Moonlight Bolero, you can get extra Weapon Power-Ups out of the black treasure chests. That can help you evolve more OpGuns weapons, though it is random luck.
Honestly feels like Moonlight Bolero is more likely to mess you up by filling up your slots with other passives and idk if it can give you a weapon power up. I mean, Arma Dios don't give weapon power ups so I have an assumption that Moonlight Bolero doesn't either.
Black treasure chests can give you extra Weapon Power-Ups, as long as you don’t currently have one. So just leave all the black chests laying around, and wait to start picking them up later in the run. Yes, you will get other passives sometimes too. Often, you will wind up with all passives when using Moonlight Bolero.
Moonbane Nov 26, 2024 @ 3:41am 
Yes, Moonlight Bolero and Hail to the Future together will eventually give you all weapons and accessories.
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Date Posted: Nov 24, 2024 @ 5:26am
Posts: 13