Vampire Survivors

Vampire Survivors

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WookieNinja87 2 NOV 2024 a las 2:37 p. m.
Devs apparently hate Belmont's
So I've been playing Ode for the past few days and I'm really disappointed. The Belmont whips suck until they are upgraded. Very diappointing. Why make them so bad when they are the legendary heroes of gaming?! I hope they patch the dlc to no make the whips so random and weak. I'm not asking to be op but they shouldn't miss enemies 75% of the damn time.
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Mostrando 16-26 de 26 comentarios
Jaeus 3 NOV 2024 a las 5:33 a. m. 
I think we're analyzing this a bit too seriously with that wall of text.
If we're being objective and all minmaxy, everything is inferior to Time Warp, Cosmo with Wandering The Jet Black darkasso + Greatest Jubilee, or Toastie with Divine Bloodline + Legionnaire.
I don't even know how or why Time Warp manages to kill Red Death easily, it simply does. The others reach insane scaling numbers.

Regardless, if you want to make comparisons to THAT kind of best builds you could be using... everything is meh.
For me, I will enjoy Limit Breaking some of these until a single pixel of them takes up half my screen.
HumanMirthquake 7 FEB a las 2:42 a. m. 
Publicado originalmente por Radiowavehero:
I've been using those whips and they work great , there are some whips I think are weak but you are complaining about things that aren't true , the whips you mentioned don't have targeting issues , you have MOVEMENT issues , just like the Original Whip in VS you need to move a certain way to use it.

Just to test it I just played using only a single weapon and the whips work fine (didn't even use silent old sanctuary for the bonus to single weapons)

The alchemy whip
This starts to hold it's own by level 3 as in you don't even need to move if you take duplicator or empty tome , even , it takes like 3 minutes to max out the whip , duplicator and tome and then you are cruising. At this point you start going to the red skulls and killing the bosses and the whip keeps getting stronger , is it too much to ask for you to actually PLAY the game for 3 minutes before you become god mode ?

Wind whip
is effected by Growth , so take Crystal Cries arcana or Crown passive item boom right at the start you get a strong weapon and you level fast so it keeps getting stronger , in 30 seconds you are level 5 and should have a few good upgrades like duplicator or empty tome and then all you need to do is break a few candles until you get an orologion , boom all the enemies are frozen and with Crystal Cries frozen enemies drop Frozen souls (blue hearts) which increase GROWTH recovery and HP , after killing a few enemies this way you become able to stand still and tank damage but you won't be taking much damage because Wind Whip is killing things quickly.

Dragon water whip
Wow I don't know what made you think this was bad , this is a very fast whip that hits in a quick half circle pattern even at level 1 , seriously how do you have trouble hitting stuff when it hits everything above you ? Are you seriously trying to rely on the dragon projectile ? Just ignore that , it's the WHIP that matters , not the silly projectile , this weapon like all the other whips works fine even at low levels. Move down while avoiding the enemies below you and letting the whip hit the big group of enemies chasing from above, EASY.

Sonic whip
Even at level 1 this thing shreds entire groups of enemies , it fires in the direction you are moving so just face the enemies while moving up or down to clear the whole pack , of course you could use the Crystal Cries method to freeze the entire screen and then clear them all for a massive boost but even without arcana this whip works great.

An example of a "bad" whip
Vibhuti whip
This is one of the whips I don't like , as a solo weapon it is slow and weak and hits in a small area , If you had used this whip in your post I would fully agree with you , everything you said about the good whips is actually true about this whip.

Vanitas Whip
Better than the Vibhuti but stills feels mediocre compared to the first 4. I don't even like this whip but it's still good enough to just sit there without trying and kill everything https://steamcommunity.com/sharedfiles/filedetails/?id=3359241170
Thank you for describing the whips; I haven’t been able to figure out how to use them very well yet, and the wiki is kinda lacking with the newest content.
Moonbane 7 FEB a las 3:08 a. m. 
Only ever been using wind whip and sonic whip. The rest doesnt feel worth using.
Neonivek 7 FEB a las 7:09 a. m. 
"The Belmont whips suck until they are upgraded"

A lot of weapons are dreadful pre-upgrade with a few standouts (two-three weapons I believe are better unevolved compared to their evolved counterparts).

Now do I think most of the Whip lines are... lackluster? ok yes... but there are a few great standouts. Two which I'd gladly use in an OP build.

"if you rely on weapons who force you to move in a certain way to make the most out of them, you are doing it wrong"

Some weapons actually do very well in movement builds. Now there are weapons are weapons that are nearly useless because they REQUIRE you to move in very unnatural ways (Shadow Pinion and whatever the datapad is called)
Última edición por Neonivek; 7 FEB a las 7:11 a. m.
Moonbane 7 FEB a las 8:09 a. m. 
The cats and the eyeball evolution for one where evolution is questionable.
I find Victory Sword a liability to evolve. Too much visual spam, and worst of all, you cant collect -anything- while sole solution is active.

Yes, Rocket Science, as soon theres enough spam on screen its difficult to see the input pad at all. And science rock is terrible too, as you have to step on them to trigger them. Again defeated by spam.
Neon Triangle 12 FEB a las 11:21 a. m. 
If I recall the Vanitas Whip scales with Max Health, so at least it would be possible to do a Divine Bloodline build to be effective against boss enemies, maybe crowds too if you can get the cooldown short enough to spam the super move from it's evolution. But most of the whips are pretty average if not worse in terms of overall performance. I personally think the Vibhuti Whip is the weakest overall, since both it and it's evolution usually underperform (though I do like the standalone version of Arrow of Goth, for what it is).

With that said though I feel there are worse weapons in the Castlevania DLC, like some of the spellbooks for example. But even the starting whip can be evolved to steal HP, which to me at least makes it more preferred than most of the Castlevania whips.
Moonbane 12 FEB a las 11:50 a. m. 
From what Ive seen of vanitas whip it seems to be very low damage still with a lot of max health.

And the spellbooks in Castlevania is bugged. They are supposed to keep their basic appearance together with the evolved form. They only function properly if you evolve the basic weapon.

If you get an evolved spellbook from a character with them, or nabbing it through a turbo candy box, they will be missing the non-evolved functionality. For example the Keremet character starting with the evolved version of the Keremet spell. It does not have the unelvolved affects. A problem affecting all whom begins with an evolved spellbook.
Última edición por Moonbane; 12 FEB a las 11:50 a. m.
Neon Triangle 12 FEB a las 12:12 p. m. 
Publicado originalmente por Moonbane:
From what Ive seen of vanitas whip it seems to be very low damage still with a lot of max health.

Agh, I shouldn't have taken time off from this game. I guess it's only 1% per 100 health or something? I wasn't expecting it to be like crit Stamazza attacks obviously, but I was expecting something more than nothing in that regard.

Also I didn't know that about the spellbooks. It can't be partially circumvented with the Gemini arcana at least?
Arc 12 FEB a las 12:14 p. m. 
the problem with scaling the weapon off hp is by the time its doing good damage you're likely already spawn killing the entire screeen with all the powercreep
Moonbane 12 FEB a las 12:22 p. m. 
Publicado originalmente por Neon Triangle:
Publicado originalmente por Moonbane:
From what Ive seen of vanitas whip it seems to be very low damage still with a lot of max health.

Agh, I shouldn't have taken time off from this game. I guess it's only 1% per 100 health or something? I wasn't expecting it to be like crit Stamazza attacks obviously, but I was expecting something more than nothing in that regard.

Also I didn't know that about the spellbooks. It can't be partially circumvented with the Gemini arcana at least?

Gemini only duplicates whats already present.
AnorexicDugong 13 FEB a las 7:51 a. m. 
Publicado originalmente por Spark☆:
Dude. Julius is easily the most busted character of the entire DLC with his extra Might on HP loss gimmick. Give him Armor and the retaliatory damage arcana and you gain more max health than you lose health at all.

The others though, I do agree are a bit on the underpowered side. But it makes sense, somewhat.

Yeah, Julius passive extra Might bonus depending on how much HP is lost stacks with Divine Bloodline Arcana's similar bonus, and the cherry on top that his default starting whip has the aura explosion damage scaling based on how much Max HP you have (pretty much Hollow Heart is required as it also evolves said whip)

I brought him to the Boss Rash Stage and he went one-shot the stage bosses as soon as they're in range
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Publicado el: 2 NOV 2024 a las 2:37 p. m.
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