Vampire Survivors

Vampire Survivors

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Predator Nov 1, 2024 @ 12:45pm
Is there anything I can do to improve visibility?
I like to play endless mode with limit break.. but a bit later into the game I often have situations where I can't see anything anymore due to the weapon effects. If I try to reach anything I just try to navigate with the map, but it's often really frustrating. There also seems to be no option to lower effects or so.. is there any solution to this?
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Showing 1-15 of 18 comments
Adilor Nov 3, 2024 @ 11:19am 
+1 to this. For a long while it wasn't an issue, with maps lacking features that actually encouraged exploration. Now though, especially with OtC, it becomes increasingly difficult to actually perceive the intricate details of the maps as a run progresses. We could have done with an effects visibility slider for even the previous couple DLCs, but this one basically demands it. This is also something that's become more and more commonplace in survivor style games, and considering how long VS has existed, kinda surprised we don't have it by now.
Alice ⦂☽ Nov 3, 2024 @ 1:09pm 
I recall Poncle saying in the past that they don't intend to add anything like an opacity slider for weapons graphics so your only real option is to use mods, assuming there's one compatible with the current version of the game that does that. I really don't understand Poncle's obstinacy on this one point. It makes lategame runs virtually unplayable since you literally can't see anything. It's the single reason why I haven't quite completed everything.
Sanmei Nov 3, 2024 @ 3:01pm 
Not even particularly late game. Power of Sire can be achieved in the first 10 minutes and it's easily possible to make its special proc every second, rendering the screen permanently black. :\
Emily Mewens Nov 3, 2024 @ 3:12pm 
The only thing i can think of that actually helped was removing damage numbers once you get in deep with it. But when youve got screenwide effects that doesnt do much to help.
LordBlade Nov 3, 2024 @ 4:06pm 
I agree. While it can be entertaining on basic maps to have a screen full of effects that stop you seeing anything... now that there's maps where you NEED to be able to see, it's incredibly annoying to have the screen buried in weapon effects.
Lock the obnoxious weapons.
I really wish, if nothing else, the boss crests were layered above weapon effects and had bigger hitboxes. I've had times where I've wandered all over a crest without the visual diarrhea and still had to work at getting the boss to show. It just gets worse with bigger characters or at high speeds.
Moonbane Nov 3, 2024 @ 4:18pm 
Originally posted by Sanmei:
Not even particularly late game. Power of Sire can be achieved in the first 10 minutes and it's easily possible to make its special proc every second, rendering the screen permanently black. :\
I think thats actually a bug. I got it on Orlox and it fired constantly while he was transformed. When not transformed, the procrate returned to normal. Only to go back to chainspamming itself at next transform.
Last edited by Moonbane; Nov 3, 2024 @ 4:19pm
Sanmei Nov 3, 2024 @ 4:27pm 
Originally posted by Moonbane:
I think thats actually a bug. I got it on Orlox and it fired constantly while he was transformed. When not transformed, the procrate returned to normal. Only to go back to chainspamming itself at next transform.

Ah, that would make sense. It did it when my character was transformed too.
Atomicbean Nov 4, 2024 @ 12:14am 
Yeah... either layering changes or an opacity slider of some sort is very, very, VERY needed by now. It's honestly the biggest reason I play other games in the genre when there's not new content - The late-game in VS is just unfun.

The only way, and I mean only way, to prevent it entirely is to not use limit break. You shouldn't HAVE to not use an entire game feature just to be able to feasibly play the game past a certain point. No limit break, no paranormal scan and no infinitely scaling area or duration effects from character or arcana, and you can functionally play however long you can survive for. Which is still technically infinite if you just use enough eggs to hit max CD.
...but you shouldn't have to go through all of that effort to avoid something that... shouldn't be a problem in the first place....

Honestly, not being able to see the map itself isn't even the issue. The issue is not being able to see STUFF. Boss spawns, chests, etc. - some weapon effects are on really weird layers where they even go completely over the white reaper, which functionally means they block your ability to see ANYTHING, and when each particle of those effects is the size of the entire screen.... yeah....
PunishedBastich Nov 4, 2024 @ 2:57am 
Originally posted by Alice ⦂☽:
I recall Poncle saying in the past that they don't intend to add anything like an opacity slider for weapons graphics so your only real option is to use mods, assuming there's one compatible with the current version of the game that does that. I really don't understand Poncle's obstinacy on this one point. It makes lategame runs virtually unplayable since you literally can't see anything. It's the single reason why I haven't quite completed everything.
Yeah Poncle is stubborn like that. Adding opacity and multiple saves feature makes too much sense, so they won't do it.
Onyx Nov 4, 2024 @ 3:40am 
This element is indeed frustrating. Wouldn't want these fun cards to be nerfed, but being able to use these and play while having an idea of what we're doing would be nice and... well... necessary.

I see multiple ways to fix this:
-An opacity slider as you said (but if Poncle is against, well... let's see the next ones)
-An option to limit the number of maximum projectiles displayed
(a preset limit by weapons. Time consuming to make i guess, but probably the best final result)
-An option for the player (in the interface during pause screen) to hide selected weapon's visual effects (A simple and raw solution, but probably the easiest to add)
Last edited by Onyx; Nov 4, 2024 @ 3:41am
mudplayerx Nov 4, 2024 @ 8:10am 
It's not fun if your eyes and brain aren't bleeding.
Arc Nov 4, 2024 @ 6:11pm 
I made the mistake of evolving the space gun and that weapon alone makes the map near unrecognizeable.
Jaeus Nov 4, 2024 @ 6:28pm 
Originally posted by Arc:
I made the mistake of evolving the space gun and that weapon alone makes the map near unrecognizeable.
"near"
Try evolving the clock pieces...
At least the Phaser only makes everything look like a CRT TV without a signal and enemies and items on the bottom half (they will layer above most weapon graphics, while top half does not, in a weird kind of 2.5D gimmick we have) remain visible.
The Clock just blots out the entire screen and takes rendering priority over everything including the character.
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Date Posted: Nov 1, 2024 @ 12:45pm
Posts: 18