Vampire Survivors

Vampire Survivors

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Bedge May 12, 2024 @ 11:54am
Simondo is super weak
Seriously, for the last character to unlock we get this weak character?
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Showing 1-15 of 23 comments
wafflekitty May 12, 2024 @ 1:17pm 
No. He isn't. He's +4 amount on a character that can support the full Divine Bloodline build. He's damned good.
Dedlok May 12, 2024 @ 5:51pm 
The run I did with Simondo was literally one of the easiest runs I have done in the game. You literally do not know what you are talking about.
Moonbane May 12, 2024 @ 5:53pm 
Originally posted by wafflekitty:
No. He isn't. He's +4 amount on a character that can support the full Divine Bloodline build. He's damned good.
I would like to hear what this build is.
wafflekitty May 12, 2024 @ 8:04pm 
Originally posted by Moonbane:
Originally posted by wafflekitty:
No. He isn't. He's +4 amount on a character that can support the full Divine Bloodline build. He's damned good.
I would like to hear what this build is.
So you take Divine Bloodline as your first arcana at the start of a map. This arcana makes enemies take damage whenever they damage you. For every 2 enemies killed by any retaliation damage, your max HP increases by 1. And finally, your damage is universally increased based on how much health you are currently missing (as a flat value, not a percentage, making the constant max health increase all the stronger).

So the six weapons you ideally want for this build are Eskizziburr, Runetracer, Pako Battaliar, Night Sword, Victory Sword, and Metal Claw. The first five of those have retaliation damage effects, meaning they help to further increase your max HP (Runetracer only gains this when it evolves into NO FUTURE). Metal Claw gains reduced cooldown based on missing health, meaning that as Divine Bloodline increases your overall damage, Metal Claw also attacks faster too.

You want to get Armor, as it both synergizes with Divine Bloodline by giving you yet another retaliation effect and reducing the incoming damage that you’re deliberately taking while also being needed to evolve Runetracer and Eskizziburr. You want Hollow Heart as it also increases your max health and is needed to evolve Pako Battaliar and Metal Claw. You want Stone Mask as it is needed to evolve Night Sword (whose evolution, Muramasa, causes self harm, meaning you’ll get even more retaliation attacks). You also want Duplicator, Candelabra, and Empty Tome. Divine Bloodline should keep your might well above the in-game cap so Spinach isn’t really needed. You do not really want Victory Sword to evolve, as Sole Solution sometimes turns you invulnerable, taking away your ability to retaliate constantly, so avoid Tarrona’s Box.

Your second arcana should be Boogaloo of Illusion, for the massive boost to area. Good arcana options for third could be: Slash, as three of your weapons can critically hit. Mad Groove is nice for not missing XP and getting the map pickups easier. Heart of Fire gives you another retaliation effect. Some others have potential uses too. Do what suits you.

If you are forced by RNG into taking other weapons, anything that hit rapidly in an AOE is a good alternative. Weapons such as Garlic, Santa Water, C-U-Laser, or Phas3r. Weapons like Knife and Magic Wand may hit quickly when they evolve, but do not do enough AOE to matter. Avoid them.

If you get a Candybox, Greatest Jubilee is a good option for extra power-ups. Super Candybox should almost certainly go to Pronto Beam.
Last edited by wafflekitty; May 13, 2024 @ 4:56am
Moonbane May 13, 2024 @ 5:17am 
Originally posted by wafflekitty:
Originally posted by Moonbane:
I would like to hear what this build is.
So you take Divine Bloodline as your first arcana at the start of a map. This arcana makes enemies take damage whenever they damage you. For every 2 enemies killed by any retaliation damage, your max HP increases by 1. And finally, your damage is universally increased based on how much health you are currently missing (as a flat value, not a percentage, making the constant max health increase all the stronger).

So the six weapons you ideally want for this build are Eskizziburr, Runetracer, Pako Battaliar, Night Sword, Victory Sword, and Metal Claw. The first five of those have retaliation damage effects, meaning they help to further increase your max HP (Runetracer only gains this when it evolves into NO FUTURE). Metal Claw gains reduced cooldown based on missing health, meaning that as Divine Bloodline increases your overall damage, Metal Claw also attacks faster too.

You want to get Armor, as it both synergizes with Divine Bloodline by giving you yet another retaliation effect and reducing the incoming damage that you’re deliberately taking while also being needed to evolve Runetracer and Eskizziburr. You want Hollow Heart as it also increases your max health and is needed to evolve Pako Battaliar and Metal Claw. You want Stone Mask as it is needed to evolve Night Sword (whose evolution, Muramasa, causes self harm, meaning you’ll get even more retaliation attacks). You also want Duplicator, Candelabra, and Empty Tome. Divine Bloodline should keep your might well above the in-game cap so Spinach isn’t really needed. You do not really want Victory Sword to evolve, as Sole Solution sometimes turns you invulnerable, taking away your ability to retaliate constantly, so avoid Tarrona’s Box.

Your second arcana should be Boogaloo of Illusion, for the massive boost to area. Good arcana options for third could be: Slash, as three of your weapons can critically hit. Mad Groove is nice for not missing XP and getting the map pickups easier. Heart of Fire gives you another retaliation effect. Some others have potential uses too. Do what suits you.

If you are forced by RNG into taking other weapons, anything that hit rapidly in an AOE is a good alternative. Weapons such as Garlic, Santa Water, C-U-Laser, or Phas3r. Weapons like Knife and Magic Wand may hit quickly when they evolve, but do not do enough AOE to matter. Avoid them.

If you get a Candybox, Greatest Jubilee is a good option for extra power-ups. Super Candybox should almost certainly go to Pronto Beam.

Interesting words. Have you considered simply disabling Sole Solution with a seal so toronas box wont evolve victory sword?
wafflekitty May 13, 2024 @ 5:38am 
You could. But raw area is still gonna be more useful than a smaller split between four stats. I also personally don’t like to use the seals and would rather battle the full RNG.
Last edited by wafflekitty; May 13, 2024 @ 5:38am
Moonbane May 13, 2024 @ 5:42am 
Originally posted by wafflekitty:
You could. But raw area is still gonna be more useful than a smaller split between four stats. I also personally don’t like to use the seals and would rather battle the full RNG.
Dont forget about the arma dio pickup that allows you to get more accessories. Thats mainly why im talking about it.
redsky1335 May 13, 2024 @ 10:31am 
Originally posted by wafflekitty:
Originally posted by Moonbane:
I would like to hear what this build is.
So you take Divine Bloodline as your first arcana at the start of a map. This arcana makes enemies take damage whenever they damage you. For every 2 enemies killed by any retaliation damage, your max HP increases by 1. And finally, your damage is universally increased based on how much health you are currently missing (as a flat value, not a percentage, making the constant max health increase all the stronger).

So the six weapons you ideally want for this build are Eskizziburr, Runetracer, Pako Battaliar, Night Sword, Victory Sword, and Metal Claw. The first five of those have retaliation damage effects, meaning they help to further increase your max HP (Runetracer only gains this when it evolves into NO FUTURE). Metal Claw gains reduced cooldown based on missing health, meaning that as Divine Bloodline increases your overall damage, Metal Claw also attacks faster too.

You want to get Armor, as it both synergizes with Divine Bloodline by giving you yet another retaliation effect and reducing the incoming damage that you’re deliberately taking while also being needed to evolve Runetracer and Eskizziburr. You want Hollow Heart as it also increases your max health and is needed to evolve Pako Battaliar and Metal Claw. You want Stone Mask as it is needed to evolve Night Sword (whose evolution, Muramasa, causes self harm, meaning you’ll get even more retaliation attacks). You also want Duplicator, Candelabra, and Empty Tome. Divine Bloodline should keep your might well above the in-game cap so Spinach isn’t really needed. You do not really want Victory Sword to evolve, as Sole Solution sometimes turns you invulnerable, taking away your ability to retaliate constantly, so avoid Tarrona’s Box.

Your second arcana should be Boogaloo of Illusion, for the massive boost to area. Good arcana options for third could be: Slash, as three of your weapons can critically hit. Mad Groove is nice for not missing XP and getting the map pickups easier. Heart of Fire gives you another retaliation effect. Some others have potential uses too. Do what suits you.

If you are forced by RNG into taking other weapons, anything that hit rapidly in an AOE is a good alternative. Weapons such as Garlic, Santa Water, C-U-Laser, or Phas3r. Weapons like Knife and Magic Wand may hit quickly when they evolve, but do not do enough AOE to matter. Avoid them.

If you get a Candybox, Greatest Jubilee is a good option for extra power-ups. Super Candybox should almost certainly go to Pronto Beam.

Taking the evolved Night Sword (Muramasa) with Divine Bloodline causes you to rapidly lose health. It is essentially a run-killer, don't do this- Muramasa drains your health steadily at a % of your max health per second. So, if you end up with 7,000 HP from retaliation attacks, you'll be losing ~70 HP per second, and eventually you reach a tipping point where the healing you're getting is outweighed by the HP drain.

I made a thread about this a while back, confused about why I was losing health faster than Bloody Tear, Pum Lvl 5, Met Left, and the staff that generates hearts.

Retaliate builds are unstoppable with Divine Bloodline, but taking Muramasa is a risk.
wafflekitty May 13, 2024 @ 10:38am 
Weird, I've never died while doing a Divine Bloodlines build that actually made it past the somewhat hairy first few levels.
Athos42 May 13, 2024 @ 11:48am 
Muramasa didn't kill me either. I just did a 40 minutes run with the above mentioned build and it was pretty insane. I ended up with 29,178 Max HP and +22219% Might. I one-shotted practically anything; Atlanteans take less than a second to kill. I did find a second Candybox and chose Lifesign Scan to be sure, though. So Simon is pretty darn strong. Most damaging weapon this run was Mazo Familiar with 150,2 M damage, followed by No Future with 66.2. Big Fuzzy Fist was the weakest with 171,8 K damage.
Last edited by Athos42; May 13, 2024 @ 11:52am
Moonbane May 13, 2024 @ 12:10pm 
Hrm. It just strikes me that Bahamut actually makes use of Greed, so you wont feel awful about wasting a slot on the stone mask.
Radiowavehero May 13, 2024 @ 1:30pm 
I've had the Muramasa life drain thing happen once but every other time I've used it it has been fine.

Actually what I think happens is that with Divine build you scale your Max HP so fast that the HP bar is huge , so in comparison your current HP keeps "shrinking" , you might have 1000 current hp and 200k max hp so it looks like you are almost dying but you are actually fine , the recovery just can't keep up.

Which is actually a really good thing , for characters like Brad who get a buff based on being "on low health" you can have good health but such high max HP that the game counts you as on low health while you are perfectly safe.

While typing this I decided to test muramasa again , went to foscari as Simundo , used Masamune for about 15 minutes no problem 10k hp , no eggs , no recovery except whatever comes from Nightsword hearts/Masamune . no problems.

https://steamcommunity.com/sharedfiles/filedetails/?id=3246072559

https://steamcommunity.com/sharedfiles/filedetails/?id=3246072223

So either it was just a misconception of losing life because the life bar itself is rising or it actually did reduce HP at a % rate but something has changed now , maybe the little hearts heal a % amount now too and can counter the life lost ? Either way it is safe to use , I typically have 200k hp with no problems using it.
Moonbane May 13, 2024 @ 1:45pm 
Never have had a problem with Muramasa, even at 20k health.
Radiowavehero May 13, 2024 @ 1:53pm 
Yeah Like I said even at 200k it's fine , I think it's just a misconception because the Max life is higher so your current HP seems to be small , divine gives a bonus to might based on his current HP vs Max HP so having really high Max HP and low current HP is a good thing , unfortunately the Muramasa actually ends up healing you over time reducing your Might increase.
Last edited by Radiowavehero; May 13, 2024 @ 2:03pm
Moonbane May 13, 2024 @ 2:04pm 
Originally posted by Radiowavehero:
Yeah Like I said even at 200k it's fine , I think it's just a misconception because the Max life is higher so your current HP seems to be small , Simundo gets a bonus to might based on his current HP vs Max HP so having really high Max HP and low current HP is a good thing , unfortunately the Muramasa actually ends up healing you over time reducing your Might increase.
Is that a secret bonus? Only says gets additional projectiles.
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Date Posted: May 12, 2024 @ 11:54am
Posts: 23