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with 1 weapon:
pose 1 weapon 1
pose 2 weapon 1
pose 3 weapon 1
pose 4 weapon 1
pose 5 weapon 1
pose 6 weapon 1
with 2 weapon:
pose 1 weapon 1
pose 2 weapon 2
pose 3 weapon 1
pose 4 weapon 2
pose 5 weapon 1
pose 6 weapon 2
and so on, with moments like with 5 weapons:
pose 1 weapon 1
pose 2 weapon 2
pose 3 weapon 3
pose 4 weapon 4
pose 5 weapon 5
pose 6 weapon 1 and the next iteration will start with pose 1 and weapon 2
anything above 6 follows that as well, carrying over to the next pose iteration. For example with 8 weapons:
pose 1 weapon 1
pose 2 weapon 2
pose 3 weapon 3
pose 4 weapon 4
pose 5 weapon 5
pose 6 weapon 6
pose 1 weapon 7
pose 2 weapon 8
pose 3 weapon 1
pose 4 weapon 2
pose 5 weapon 3
pose 6 weapon 4 ... and so on
She does cycle poses separate of weapons. She has six poses and her neutral stance.
Neutral stance does not fire a weapon. She goes to neutral from either the sixth pose or upon level up. Regardless of why she went to neutral, she always starts with the first pose. This can alter which weapon falls on which pose, even with six weapons, since weapon order is always based off of the last one to fire. She will randomly go immediately to neutral following a pose not due to moving while in the sixth pose (neutral would be next) or from level up. When she does that, whatever weapon that pose was on appears to fire constantly going off of cooldown, but only that weapon. Since I can't figure out a reliable way to trigger that and she's supposed to ignore cooldown, I am fairly sure that is a glitch and isn't supposed to happen.
Weapon order is from the last to fire reading left to right. Regardless of what weapon fired last, when picking up a new weapon, it will fire for the first time following whatever weapon is in the weapon slot before it.
Holy wand, which normally constantly fires, only fires entering the pose that lines up with wherever it happens to fall and does not constantly fire in that pose. It shoots off a handful and stops. (Ignoring the above glitch). Basically, horrible for her.
Garlic is constantly active, even in neutral and is always damaging, even in neutral. It does still count as a weapon space when determining which weapon has a turn next.
Eskizzibur fires on its weapon slot, but also constantly fires its retaliation, even in neutral.
King Bible will only fire on its weapon slot, but keep its full duration. This means cycling through poses can stack a lot very quickly, especially if she has few weapons. Unholy Vespers still has a duration, and has the same rules. (Including it disappearing if you don't move.)
Santa Water is the same as above, except that La Borra seems to change to constantly going off, even in neutral, which in some ways is good, but also means you cannot stack an obscene amount of casts like with Santa Water or King Bible/Unholy Vespers.
Pheiraggi only fires on its weapon slot as well sadly. With the guns, if you have both, on the red gun's turn, it fires both and on the blue gun's turn it only fires the blue. That's independent of the order the are in and I'm not sure why it does that but it does.
I think that sums up the major points of what I found out today and is very likely way more than you cared to know. But the short of it is, she does best with weapons that normally have long durations and long cast times and as few of weapons as possible, but relation and garlic still work normally for her if you wanted a constant guard.
Gemini weapons will fire based off of cooldown. So they behave like they do for a normal character. Of those, I'd only say Gatti Amari works well with her firing for the regular weapon since they are also duration based.
And Shadow Pinion is like garlic and works off of all movement regardless of what weapon it is on in sequence.