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Enemies only spawn in your general area and there's a hard limit to how many can spawn at once I believe. Stages have waves with fixed spawn types so you should know what enemies to expect where and what type of exp gems they can drop.
RNG with weapon/items can be mitigated with several later power-ups. You can seal weapons you don't like and can reroll your options if you don't get any you find useful. Becomes very easy to control your build. Before you have these you just need to learn how each weapon works and figure out the best combos given what you are offerred.
You are talking about FTL? I think FTL is RNG driven game, I agree. VS not really. I agree that RNG as a mechanism may play some role there - but it is not a type of RNG players usually notice while playing games where RNG decides whether you hit or miss. As mentioned, whenever you skill up, you have to choose one reward from three or four - choices are based on RNG, but also can be mitigated by "luck" and you can banish or re-roll those choices. I would say that this game just barely has any RNG.
Enemies spawn according to certain "hard" mechianics in the game - if you play few times you will easily learn what types of enemies spawn at certain minute. Not much rng there. If there is any, you will not notice it.
XP you get is really straightforward. You pick up gems. Particular types of enemies drop one of three types of gems, giving 1, 2 or more XP. Not much RNG here as well.
So, game is designed not to be RNG-driven, but it has some RNG inside.
Dude, I'm playing Expeditions Viking now... in last battle my two archers couldnt hit in two turns a target that was ONE tile away from them. In the same time enemy archer standing as far as possible managed to put two arrows into my guy with large shield, reducing his HP almost to 0. This is RNG!
FTL is much more RNG-based, I dont understand why you put together those two games. Not getting into core mechanics, just trying to look as "simple folk" to make things look easier: in FTL you will never have same two runs, no matter how long you play. You can save-shuffle to get different RNG results in crucial "rolls", like: what will wait for you in next system, what reward can be gained ect. In VS you may have quite similar runs all the time, with some limited differences - for example you may not get the weapon you want to have, but you will face similar enviroment and difficulties.
Perfectly random, nothing to see here