Vampire Survivors

Vampire Survivors

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Z0MBE Mar 3, 2023 @ 12:54pm
is rng in this game like ftl where it's completely 100% rigged against you in every action you take has some rng that purposefully works against you
Like I swear to god upgrades will be set before I start the run to be completely useless and banish worthy .

Examples : when you move towards clumps of xp and harder enemies appear right in between you and the xp
rng picks out upgrades that you cannot avoid that will burden you - or you can banish them but lose the xp - this sounds reasonable but it's a problem when it happens multiple times in a row
Last edited by Z0MBE; Mar 3, 2023 @ 1:25pm
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Showing 1-9 of 9 comments
failsafe Mar 3, 2023 @ 1:07pm 
the only rng you have in this game is about choices of weapons / upgrades whenever you skill up. But there is no rng in meaning whether you hit or not. FTL is not pre-defined game, as far as I know you can win at least most of games, but it is difficult.
Z0MBE Mar 3, 2023 @ 1:20pm 
Originally posted by failsafe:
the only rng you have in this game is about choices of weapons / upgrades whenever you skill up. But there is no rng in meaning whether you hit or not. FTL is not pre-defined game, as far as I know you can win at least most of games, but it is difficult.
Im pretty sure literally every single action or thing in this game is dictated by rng, where enemies spawn, what xp spawns, what upgrades you get - rng is defined as random number generator - my gripe is that it's not random at all, it's designed to do the opposite.
Last edited by Z0MBE; Mar 3, 2023 @ 1:24pm
Originally posted by (っ◔◡◔)っ ♥ Maax ♥:
Originally posted by failsafe:
the only rng you have in this game is about choices of weapons / upgrades whenever you skill up. But there is no rng in meaning whether you hit or not. FTL is not pre-defined game, as far as I know you can win at least most of games, but it is difficult.
Im pretty sure literally every single action or thing in this game is dictated by rng, where enemies spawn, what xp spawns, what upgrades you get - rng is defined as random number generator - my gripe is that it's not random at all, it's designed to do the opposite.

Enemies only spawn in your general area and there's a hard limit to how many can spawn at once I believe. Stages have waves with fixed spawn types so you should know what enemies to expect where and what type of exp gems they can drop.

RNG with weapon/items can be mitigated with several later power-ups. You can seal weapons you don't like and can reroll your options if you don't get any you find useful. Becomes very easy to control your build. Before you have these you just need to learn how each weapon works and figure out the best combos given what you are offerred.
failsafe Mar 4, 2023 @ 1:52am 
Originally posted by (っ◔◡◔)っ ♥ Maax ♥:
Originally posted by failsafe:
the only rng you have in this game is about choices of weapons / upgrades whenever you skill up. But there is no rng in meaning whether you hit or not. FTL is not pre-defined game, as far as I know you can win at least most of games, but it is difficult.
Im pretty sure literally every single action or thing in this game is dictated by rng, where enemies spawn, what xp spawns, what upgrades you get - rng is defined as random number generator - my gripe is that it's not random at all, it's designed to do the opposite.

You are talking about FTL? I think FTL is RNG driven game, I agree. VS not really. I agree that RNG as a mechanism may play some role there - but it is not a type of RNG players usually notice while playing games where RNG decides whether you hit or miss. As mentioned, whenever you skill up, you have to choose one reward from three or four - choices are based on RNG, but also can be mitigated by "luck" and you can banish or re-roll those choices. I would say that this game just barely has any RNG.

Enemies spawn according to certain "hard" mechianics in the game - if you play few times you will easily learn what types of enemies spawn at certain minute. Not much rng there. If there is any, you will not notice it.

XP you get is really straightforward. You pick up gems. Particular types of enemies drop one of three types of gems, giving 1, 2 or more XP. Not much RNG here as well.

So, game is designed not to be RNG-driven, but it has some RNG inside.

Dude, I'm playing Expeditions Viking now... in last battle my two archers couldnt hit in two turns a target that was ONE tile away from them. In the same time enemy archer standing as far as possible managed to put two arrows into my guy with large shield, reducing his HP almost to 0. This is RNG!
senitewolf Mar 4, 2023 @ 6:12am 
No the RNG in this and FTL is like in other games, where *redacted* experience massive perception bias and believe the world is out to get them.
failsafe Mar 4, 2023 @ 6:24am 
Originally posted by senitewolf:
No the RNG in this and FTL is like in other games, where *redacted* experience massive perception bias and believe the world is out to get them.

FTL is much more RNG-based, I dont understand why you put together those two games. Not getting into core mechanics, just trying to look as "simple folk" to make things look easier: in FTL you will never have same two runs, no matter how long you play. You can save-shuffle to get different RNG results in crucial "rolls", like: what will wait for you in next system, what reward can be gained ect. In VS you may have quite similar runs all the time, with some limited differences - for example you may not get the weapon you want to have, but you will face similar enviroment and difficulties.
King Pharaoh Mar 4, 2023 @ 7:09am 
this game feels like a big scam...no offense!!!
JoeCatius Mar 5, 2023 @ 1:13am 
nah, it's just you
SpiralD Mar 5, 2023 @ 3:11am 
Hmm i guess getting the fireworks 10 lv in a row 4 runs in a row is normal.
Perfectly random, nothing to see here :CardGuard:
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Date Posted: Mar 3, 2023 @ 12:54pm
Posts: 9