Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You will need to evolve it with a later accessory if you want to be able to use it for later levels
Ever use Limit Break mode?
With Limit Break you CAN make Garlic's AoE range cover the entire screen.
But then again, why not evolve Garlic into Soul Eater for the HP regen benefit? Sure you lose the AoE knockback but by then you've already got other more powwrful weapon evolutions for your damage dealing.
RFE - Addendum:
If you really want to know which weapon, well weapon evolution actually, is actually useless then look no further than Sole Solution. Sure it insta turns ALL enemies into Gems amd sucks them into you. But that "Blackhole Galactic" transition takes too long and while in the Blackhole you CAN'T interact with chests as you become Intangible. Not to mention it's one of those weapons that impares your vision as well :P
Hmm... with limit break all other strong weapons become stronger as well, so it is still the same thing. Subjective choice. I personally dont use it, though when I play this game recently I do it only with new characters and to get achievements.
Its evolution, when you're finally able to get it, will save your life time and time again.
But I'm still going to be that "pro" say it's actually Santa Water that's the best. Get some duration and area and just keep moving from pool to pool.
[Early unlock spoiler] Or Clock Lancet. Sometimes buying yourself time is trumped stealing everyone else's.
I'll just tell OP that as you get more power ups and unlocks, you have more ways of handling crowds so garlic might stop being worth tying up one of your six available weapon slots for. Until you reach that point, however, the garlic and/or bible are very handy for getting later into levels so you can get those unlocks and the money for power ups. Also, it's generally smart to focus on raising one weapon as opposed to trying to get a lot of them. Both because one stronger weapon is generally better for clearing out bad guys than a bunch of weaker ones, and because leveling up your weapons can get you nice unlocks.
In this game after a while (sometimes longer while) it doesnt matter what weapons you use... all become powerfull. I believe that using totally random set of weapons is no better choice than any other "build". But I do remember that in early hours surviving first 15 minutes was something!
Indeed. Just picking up a random assortment of weapons and passives just because you like what they do (add to a specific stat) is foolish. Setting up a build, especially if you consider a character's stats and bonuses, is paramount to your survivability. Moreso now that there are now more weapons and evolutions, thanks in part to the DLC, that overlap with other Legacy weapons and evolutions. Take for example Babi-onna's robe. Because it needs Attract Orb to evolve, it would be a good idea to pair Santa Water to it. Because they share the same required passive item, you essentially have two Evolutions for the price of one passive item. The best example though is menya, or was it syuuto?, whose starting weapon requires both Spinach and Candelabrador. That's basically three evolutions, that starting weapon, Axe and Firewand, for the prise of two.
I actually wanted to say that doing random run or pre-set build seems the same thing. At some point it is difficult to die. After doing unlocks and upgrades you mostly need to pay attention for few minutes, later is a semi-idle game. You are talking about overkill - you dont need to overkill, it is just a matter of choice.