Vampire Survivors

Vampire Survivors

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Is there a way to do an endless run?
I've been told it's possible, but I don't know how to do it.
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Showing 16-30 of 35 comments
Gr3atsaga Aug 3, 2022 @ 3:43pm 
Originally posted by GuyYouMetOnline:
And yet people supposedly have managed endless run gold farms, so how does that work?

Originally posted by Nakano28:
The only way I can think of is Capella Magna. There's some reaper trainees that spawns with it too, so they might be the source of gold.

Yes, there are enemies called "Red Reaper Trainees" that spawn post 30 minutes on Capella Magna from which you can still get gold from killing.
Last edited by Gr3atsaga; Aug 3, 2022 @ 3:45pm
jordyexists Aug 3, 2022 @ 3:47pm 
Originally posted by GuyYouMetOnline:
Okay, so I'm a little confused here. I get that the idea is to get a build that essentially has constant invulnerability, but don't regular enemies stop spawning at the 30 minute mark? All you'd be doing then is staying alive, right? I mean,y understanding is that if you kill a Death the white one shows up and ends your run, but even if not, I can't imagine killing Deaths to be a very efficient way to get gold. And yet people supposedly have managed endless run gold farms, so how does that work?
You get gold from Vicious Hunger (evolved Gatti Amari) which will eat any XP that is dropped and convert it to gold, generate gold on kill and picks up bags off screen. This, combined with the Disco of Gold arcana, which will generate gold on an enemy death as well, will allow you to continue to farm gold in Capella after 30 minutes.

This isn't a truly "infinite" gold farm as given enough time eventually the spawn limit will be hit by all of the deaths resulting in none of the other mobs (the mini death, or as the above poster called them "Red Reaper Trainees") spawning, meaning nothing will die for long periods and no gold will be generated. This is why it is generally best to NOT try to do an "infinite" farm with hurry mode enabled if you intend to let your game farm for more than 4 hours or want to maximise your gold gain while AFK.

Without hurry mode you'll still be generating a lot of gold for well over 8 hours though.

Also, as stated explicitly earlier in this thread, the White Hand event only starts if you kill a Death after damaging it with Infinite Corridor or Crimson Shroud. If you don't have either of those weapons, the death will simply die like any other mob and the game will continue, spawning another death every minute on the clock.
Last edited by jordyexists; Aug 3, 2022 @ 3:55pm
Gr3atsaga Aug 3, 2022 @ 3:53pm 
Originally posted by jordyexists:
This isn't a truly "infinite" gold farm as given enough time eventually the spawn limit will be hit by all of the deaths and none of the other mobs, meaning nothing will die for long periods and no gold will be generated.

True, but it *can* be if a character gets so over-powered through eggs and limit break that you can kill a Death before a minute. Even still, as long as you can kill them eventually the rate at which the run has diminished returns is a lot slower. I've run over night (roughly 11 hours) and racked up 20 million in one run. It could have kept going too, and I can do an ever better run now.
jordyexists Aug 3, 2022 @ 3:57pm 
Originally posted by Gr3atsaga:
Originally posted by jordyexists:
This isn't a truly "infinite" gold farm as given enough time eventually the spawn limit will be hit by all of the deaths and none of the other mobs, meaning nothing will die for long periods and no gold will be generated.

True, but it *can* be if a character gets so over-powered through eggs and limit break that you can kill a Death before a minute. Even still, as long as you can kill them eventually the rate at which the run has diminished returns is a lot slower. I've run over night (roughly 11 hours) and racked up 20 million in one run. It could have kept going too, and I can do an ever better run now.
Quite true.

That being said, hurry mode will make a death spawn every 30 seconds, and even with limit breaks and a lot of eggs killing them faster than that, especially with a lot of curse and levels (for the limit breaks) is very unlikely, resulting in the same outcome.
Just to add to this - If you do go the Christine route, you can evolve the pentagon which will continuously spawn exp for you to level up (and get gold bags) whilst also being a good way to clear the screen, one-shotting all those mini red reaper trainee spawns.

If you plan to leave it running over night, I think this would be a pretty good one to add in.
Also the Vicious Hunger may be converting the spawned exp? Does anyone know - I'm not 100% sure but I do seem to trickle in more gold while it's warming up?

If it does, then this eliminates any concerns of spawn limits. Since it's fully self-sustaining.
jordyexists Aug 3, 2022 @ 4:50pm 
Originally posted by Assume I have 400 Ping:
Just to add to this - If you do go the Christine route, you can evolve the pentagon which will continuously spawn exp for you to level up (and get gold bags) whilst also being a good way to clear the screen, one-shotting all those mini red reaper trainee spawns.

If you plan to leave it running over night, I think this would be a pretty good one to add in.
Also the Vicious Hunger may be converting the spawned exp? Does anyone know - I'm not 100% sure but I do seem to trickle in more gold while it's warming up?

If it does, then this eliminates any concerns of spawn limits. Since it's fully self-sustaining.
While Vicious Hunger does consume the XP that Pentagram or Gorgeous Moon creates on kill and converts it to gold (assuming vicious hunger touches the xp gem before your character does), the red reaper trainees do not spawn any XP, even if killed by Pentagram or Gorgeous Moon.

Since Pentagram and Gorgeous Moon doesn't affect Deaths (it may do static amount of 666 damage IIRC, but it never kills them outright), it doesn't get around the spawn limit issue.
Last edited by jordyexists; Aug 3, 2022 @ 5:00pm
Eddy Aug 3, 2022 @ 5:06pm 
I had mused once about having Gorgeous Moon to keep your level from getting jammed, but I was kind of forgetting that not having jammed levels means that the Deaths' HP isn't jammed either.

Personally, I feel that I get better results from Capella Magna than the Bone Zone, but that has the huge disclaimer that I am not willing to babysit Limit Break in the Bone Zone and setting it to Random Always right off will not work as well as actually picking Might as often as possible. This is on Giovanna with something in the ballpark of 416% Might before bonuses, 570 with Spinach, Torrona's Box, SIlent Old Sanctuary (four locked slots).
So I left the game running over night with Gorgeous Moon and Vicious Hunger on Cappella Magna. I had the Disco of Gold arcana too. Slept for 8 hours but somehow only gained about 5 hours. 316:32 - Possibly just lag honestly.

I was level 174, 88830 gold.
I woke up at 176 and 153299 gold.

I don't think I had the might to kill a single Death during that time since I didn't get any eggs. It was just a pure survival mode character. A far throw from the 20 million gold or so that Gr3atsaga got in one run.
Last edited by Assume I have 400 Ping; Aug 4, 2022 @ 12:40am
Eddy Aug 4, 2022 @ 12:36am 
Pretty sure Death doesn't give you Eggs unless he's hit with Crimson Shroud or Infinite Corridor, thus starting the White Hand sequence.
Originally posted by Eddy:
Pretty sure Death doesn't give you Eggs unless he's hit with Crimson Shroud or Infinite Corridor, thus starting the White Hand sequence.

Ah that may be why then. It would be busted if you could egg farm over night.

I didn't bother to take note of my kills since the Trainees were still spawning when I left it.
In that case, wondering how I could have possibly increased my gold count any more. Is it just purely killing them faster, do Deaths drop gold if killed via normal means?
Eddy Aug 4, 2022 @ 12:49am 
Wouldn't imagine so, so I can't give you a great answer.
Vexleigh Aug 4, 2022 @ 3:29am 
Originally posted by Assume I have 400 Ping:
I didn't bother to take note of my kills since the Trainees were still spawning when I left it.
In that case, wondering how I could have possibly increased my gold count any more. Is it just purely killing them faster, do Deaths drop gold if killed via normal means?

Deaths do not drop gold, as far as I'm aware. The way AFK farming works is Vicious Hunger breaks the light sources spawning just outside your field of view, and grabs the spawning coins and money bags for you. Additionally, enemies killed by Vicious Hunger have a chance to turn into gold (according to the wiki). So Luck helps, as does Greed and Curse.

Vicious Hunger is too weak to kill Deaths on its own, without Limit Breaking. Some enemies are completely unaffected by Gorgeous Moon, and I have a hunch that Death is one of those.

In my situation, where I have 36k eggs on Peppino, Limit Breaking anything manually is too much of a hassle when I just want to get my AFK farm started, and selecting Random Always can cause lag with excessive Area selections. So I don't Limit Break. I get Vicious Hunger, Laurel, and Clock Lancet, and pick Disco of Gold and Out of Bounds. Only Gold Ring and Right Metaglio in addition to the normal passive items. I'm good to mostly AFK after the first two minutes, after which I only have some chests to pick up.
PcbZorg Aug 4, 2022 @ 5:16am 
Yes. I did it without actually wanting to do it. Take a look at this. By not having evolved lancet, i couldn't kill the red reapers, so they infinitely multiplied, but because the dairy stage is filled with chickens, they couldn't kill me either. I gave up at 111minute mark, because i got bored. https://imgur.com/gallery/2AlenU1
Gr3atsaga Aug 4, 2022 @ 12:28pm 
Ooh boy, with the addition of a counterpart weapon for Gatti Amari with the Gemini Arcana my AFK build is going to be even more broken.

I'm curious if anyone has tested whether it is necessary to fully level Laurel to become invincible with 90% CDR. I might have to test myself, because that could be a few more levels for Limit Break.
Last edited by Gr3atsaga; Aug 4, 2022 @ 12:39pm
Beldr Aug 4, 2022 @ 2:20pm 
https://youtu.be/QZJexdJeNWw
The inmortal Porta run
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Date Posted: Jul 31, 2022 @ 11:14am
Posts: 35