Vampire Survivors

Vampire Survivors

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Taff Apr 28, 2022 @ 12:28pm
Tips on how to unlock Exdash (the legit way)
Does anyone have any tips on how to maximize the chances of getting Exdash?
I've read that you can unlock it by picking Luck clovers off the ground.

Much appreciated.
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Showing 1-15 of 46 comments
Soft Lockpick Apr 28, 2022 @ 12:36pm 
You have a 1/65535 chance to unlock Exdash each time you collect a clover off the ground.

So... if you want to hold out for that more power to you.
GuppyFacesAreCute Apr 28, 2022 @ 12:49pm 
you're more likely to run a game of pokemon and see a shiny every 10 battles then get exdash without the code, but that's the thing with chance, could pop in 10th attempt
Ryika Apr 28, 2022 @ 1:13pm 
If you have a job, quit it so you have more time collecting Clovers. If you have a spouse, neglect them, and if you have children... well, do they have grand parents where they could live for a few months?
AnonTwo Apr 28, 2022 @ 1:29pm 
Just put the code in.
Soft Lockpick Apr 28, 2022 @ 2:09pm 
Napkin mathing (and I hate math so I may be way off) but it seems like every second it tries to spawn a light source. Il Molise is your best bet, 60% chance at max. We'll pretend it's at 60% the whole time (luck increases it to that) because easier math.

So that's like 1080 light sources if you immediately pop them as they are created. You probably won't do this well but lets say 1k then, even number.


1k light sources per run, half a percent chance of little clover. Means 5 per run spawn. Lets say you're really on it but miss some because it's not seen, end of run and death kills you, you die trying, etc. Call it 3 per run if you're farming. Feels high to me still.

So every run you have 1000 individual half a percent chances to get one. And each of those half a percent chances has 0.00152590218 percent shot of it being very lucky.

So.... 3 attempts per run would be 1-((1-0.00152590218)^3) or 0.00457072496 percent chance.

24 hours in a day, 30 minute runs, lets say you get 47 runs in. 21% chance?

21% = 7+7+7

777

That's lucky.

So 1 day. I helped. Or completely messed up the math. Probably the second.
d.a.elliott Apr 28, 2022 @ 2:35pm 
Originally posted by Ryika:
If you have a job, quit it so you have more time collecting Clovers. If you have a spouse, neglect them, and if you have children... well, do they have grand parents where they could live for a few months?

If they can't survive out in the cold by themselves, they are not strong enough for the clan.

Originally posted by Soft Lockpick:
Napkin mathing (and I hate math so I may be way off) but it seems like every second it tries to spawn a light source. Il Molise is your best bet, 60% chance at max. We'll pretend it's at 60% the whole time (luck increases it to that) because easier math.

So that's like 1080 light sources if you immediately pop them as they are created. You probably won't do this well but lets say 1k then, even number.


1k light sources per run, half a percent chance of little clover. Means 5 per run spawn. Lets say you're really on it but miss some because it's not seen, end of run and death kills you, you die trying, etc. Call it 3 per run if you're farming. Feels high to me still.

So every run you have 1000 individual half a percent chances to get one. And each of those half a percent chances has 0.00152590218 percent shot of it being very lucky.

So.... 3 attempts per run would be 1-((1-0.00152590218)^3) or 0.00457072496 percent chance.

24 hours in a day, 30 minute runs, lets say you get 47 runs in. 21% chance?

21% = 7+7+7

777

That's lucky.

So 1 day. I helped. Or completely messed up the math. Probably the second.

Not sure about the math b/c too lazy to check, but that's not how statistics work. Your chances don't add up. If your numbers are right, it's 0.005% every single run.

If I flip a coin and there's a 50% to land on heads, it's not 100% chance if I do it twice. That's why even with 50% odds, we can see strings of T-T-T-T-T-T-T (if you have really bad luck) -- it's 50% every flip.
Garou Apr 28, 2022 @ 2:37pm 
Unlock code is not really a cheat and the chances of getting him are way too low. Plus he doesnt really change the game too much,
Soft Lockpick Apr 28, 2022 @ 2:43pm 
Like I said, probably messed it up. Main point is the same though. You have to be a wow raider to deal with the drop rate
Originally posted by AnonTwo:
Just put the code in.
Notice how modded nerds who optimise the fun out of games are always weebs
Notice how they're also 60% of rust bans on twitter
There is something with weebs
Last edited by Toki's Road to 6k Elo; Apr 28, 2022 @ 3:20pm
d.a.elliott Apr 28, 2022 @ 8:18pm 
Originally posted by Soft Lockpick:
Like I said, probably messed it up. Main point is the same though. You have to be a wow raider to deal with the drop rate

I loved the post. I just didn't want OP to get their hopes up that their chances got better with every run -- they're pretty much starting from 0 no matter how much time they sink into it, much like how playing the lottery daily doesn't increase your odds that you'll hit a jackpot (it's just giving you a daily chance to hit, but that chance is still pathetically small every day).
Zunkin Apr 28, 2022 @ 8:59pm 
Originally posted by Soft Lockpick:
Napkin mathing (and I hate math so I may be way off) but it seems like every second it tries to spawn a light source. Il Molise is your best bet, 60% chance at max. We'll pretend it's at 60% the whole time (luck increases it to that) because easier math.

So that's like 1080 light sources if you immediately pop them as they are created. You probably won't do this well but lets say 1k then, even number.


1k light sources per run, half a percent chance of little clover. Means 5 per run spawn. Lets say you're really on it but miss some because it's not seen, end of run and death kills you, you die trying, etc. Call it 3 per run if you're farming. Feels high to me still.

So every run you have 1000 individual half a percent chances to get one. And each of those half a percent chances has 0.00152590218 percent shot of it being very lucky.

So.... 3 attempts per run would be 1-((1-0.00152590218)^3) or 0.00457072496 percent chance.

24 hours in a day, 30 minute runs, lets say you get 47 runs in. 21% chance?

21% = 7+7+7

777

That's lucky.

So 1 day. I helped. Or completely messed up the math. Probably the second.

Your numbers are way off. If you figure that you average about one or two clovers per run at best and you can cram 4 runs into an hour then if you don't stop to eat, drink, sleep or go to the bathroom you can do 96 runs per day. So you would on average need to play for over two years straight with no breaks to unlock Exdash without the code.
Last edited by Zunkin; Apr 28, 2022 @ 9:04pm
Matthew Apr 28, 2022 @ 10:05pm 
Considering the "code" is a tribute to Mortal Kombat, where you did something similar to unlock a secret character, that is the legitimate way.

I'm actually more surprised they added an option for a 1/65535 chance unless that too was a reference to something I don't know about.
Superacestriker Apr 29, 2022 @ 12:23am 
i would like to also say that the code is also kind of the legit way since the chances are too low
Cahos Rahne Veloza Apr 29, 2022 @ 12:31am 
Originally posted by Matthew:
Considering the "code" is a tribute to Mortal Kombat, where you did something similar to unlock a secret character, that is the legitimate way.

I'm actually more surprised they added an option for a 1/65535 chance unless that too was a reference to something I don't know about.

Wrong!

You were thinking of TOASTIE and her name is even an homage to TOASTY which was what was in Mortal Kombat.

The code to unlock ExDash is x-x1viiq which is a reference to the name you would input in Castlevania Symphony of the Night to start the game with Alucard having an obscene amoint of luck.
Ryika Apr 29, 2022 @ 12:55am 
Originally posted by Taff:
I don't wanna play with cheats.
I'll just run to clovers and pick them up.

I was wondering if maxing luck before picking up clovers will have any effect on the chances on unlocking Exdash?
According to the wiki, it's a static chance of 1 in 65536.

Luck does affect the drop chance of items, and the respawn chance of candles though, so starting with as much luck as possible would give you the best return, assuming the opportunity cost of starting with other things does not hurt too much.

Still, it's ridiculous. 1 in 65536 is simply the smallest chance you can have in a 16-bit roll, and I would argue with how low the chance is, you're not supposed to do it the "real" way, because it's intentionally absurdly unlikely in line with the entire theme of exaggerated luck.

It is almost certainly the case that the expected and intended way to get the character is to put in the code.

If you really were to do it by collecting Clovers, on average, you'd have to collect tens of thousands of them, and there's a good chance you still won't have it even after having collected a few hundreds of thousands.

Is that really what you want to spend your life on?
Last edited by Ryika; Apr 29, 2022 @ 3:48am
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Date Posted: Apr 28, 2022 @ 12:28pm
Posts: 46