Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I think my favorite character so far was a Porta (for the area increase) garlic-user. With Porta area increase, max area powerups, and candelabrador Soul Eater covers half the entire screen. (Combined in my case with evolved magic wand, Vandolier, Rune Tracer, Lightning rings, and Santa Water). Once the build got going I essentially couldn't find enough enemies until the last 30 seconds of the game. The build works because Garlic/Soul Eater and wand take care of or push back anything that wanders nearby, while lightning rings / birds / santa water destroy masses of enemies along the screen edges.
Speed is projectile speed, not cooldown.
This is correct.
I have no clue what your are talking about.
Out of curiosity, where exactly does the game explicate say Garlic does not benefit from cooldown reduction?
I'm tempted to believe you, since I never tested to see if it actually works faster of not. The only reason I believe it does is because Garlic's upgrades have cooldowns. That and in collection Garlic says it only ignores Amount, Duration, Speed.
https://ibb.co/9cNZmQV
But I'm going to guess there is a lack of information and details in-game.