Vampire Survivors

Vampire Survivors

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Denny Crane 9 ENE 2022 a las 1:22 a. m.
6
What "Engine" was Used?
I hope it wasn't Unity.
Publicado originalmente por Sp3tzn4z:
Phaser 3 and RexPlugins
Electron
JuiceFX

Those are the frameworks used as mentioned in the credits.
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Mostrando 31-45 de 48 comentarios
FlyingPig 26 ENE 2022 a las 8:56 a. m. 
Since a lot of people here seem to be feasting on bait, and at the sad risk of ruining Denny Crane's fun... the character Denny Crane is a fictional lawyer (played by William Shatner) from the TV shows The Practice and Boston Legal.

The character is known for being an early 2000's republican caricature. They are heavily pro 2A, sexist, always chasing tail, making long winded and unhinged closing statements in court that occasionally brush against a good point, and notably, for closing out many statements/arguments by stating his name: Denny Crane.
Chris 26 ENE 2022 a las 10:53 a. m. 
Publicado originalmente por Denny Crane:

Publicado originalmente por Yaku:

Thus I propose to you only to buy games made with pure Assembly! Not some stupid engine that is like a toy in comparison to a real tool! Yaku.

"Assembly?" Are they making video games on assembly lines now... or have they always been?

Assembly is programming language, basically writing machine code instructions. Very error prone because you have to take care of your own memory management and garbage cleaning, but blazing fast because there is no abstraction layer to hold you back.


Publicado originalmente por Denny Crane:
Currently, Vampire Survivors seems to be going for a simplistic approach and aesthetic that even Unity could bungle (Zombie Night Terror), and since I've been told that Unity was not used, I feel I can keep this video game on my Steam Wish List. Denny Crane.
With game in this pricerange and having quite a lot of videos showing what you get for that money I do not think there is much point of wishlisting. Within 5 hours of gameplay you should already know all there is to it. You either like it or not, the engine should not matter. If you do not like it, then just asking if it is made in engine X or not seems like looking for a reason not to buy and along with wanting to show it to others, why you specifically do not want to buy it. Or wanting to share your disgruntlement due to you having bad experience because someone used tool wrong. I hope when you happen to buy it and have bad experience you will start to avoid electron at all cost. You would have a blast navigating internet minefield that is your own making.

Argument can be made that if one time you have accident where you blame the grip of the tires, then for rest of your life you will never buy tires nor drive a car because all of them use tires.

Just for your information, Unity is used also in software develpment, it is not purely game engine, just a toolbox of tools. So next time you have to use some piece of software at work, make sure they do not use Unity framework or you will have nightmares.


Publicado originalmente por Denny Crane:
Publicado originalmente por Sp3tzn4z:
Phaser 3 and RexPlugins
Electron
JuiceFX

Those are the frameworks used as mentioned in the credits.

I have no idea what those Engines are. Thank you for your responses. Denny Crane.

Do you have to know what those engines are? or is it you trying to now find a reason to validate yourself not buying it, because you got your answer that it is unity you despise for your own obscure reasons and that should be enough for you.


In summary, just because someone used tool wrong and you had bad experience doesn't mean that all of the things using unity are bad. From the list Soldner posted I have played Enter the gungeon and subnautica. 2 games having totally different gameplay, even looking at gameplay videos shows you that, despite both using same tools. The toolbox let's you do so much different stuff, so calling them "lifeless, cheap, and full of bugs." is all about how developers are using the engine, not fault of the engine. Outside of that list Risk of Rain 2 is probably one of the most played game for me that is made in Unity.

You mentioned that you had bad experience with Tyranny, did you look at videos of game before buying? I look at pictures, videos and tags and I know I will not have good time because that specific game doesn't pull me to it. Same with Rogue Lords, it is just not the gameplay I like. I know there are people who like that type of gameplay and game can be nice and fun, but not for me.
Seems like you base on games you like on other people opinion and then you complain to random people on interent or game dev because your taste of gameplay does not match with the people you listen for suggestions. Next time someone suggests something or you start to look at stuff because of ratings or upvotes or whatnot, then think if you like the game from the trailers, pictures and videos on youtube and base your decision on your feelings and how much you enjoy the game not on engine game is made in.

Looking at games made in phaser then according your loginc I should like games like Miner dash, Idle zoo, Fishing.io and others. But that is not the case and I am quite sure I could get bored in first minutes with most of the games made using phaser engine, but it is not the fault of the engine, but more of the game and my own preferences.

And now for the fun part... Looking at your most played games I am going to ruin those experiences for you, because you despise Unity...

Space Tryants is most likely Unity game. It is not stated anywhere, but the dev of that game is using Unity for other games they have developed.

Iratus: Lord of the Dead, Unity game
Plague Inc: Evolved, Unity Game

Rebuild 3: Gangs of Deadsville Adobe flash, now most of games that were made using flash are made using unity so I would put them in same boat. Flash was even more limiting and full of bugs.

Zombie Night Terror, Unity game

Those are all 50+ hours of gameplay I bothered to look up.

Somewhere down the line there was Graveyard Keeper, Shadow Tactics: Blades of the Shogun and Infectonator 3: Apocalypse that caught my eye as well as being Unity games.
Última edición por Chris; 26 ENE 2022 a las 11:22 a. m.
R2-D2 26 ENE 2022 a las 1:03 p. m. 
Assembler code isn't always faster, it depends on being able to use it cleverly to optimize important, cpu intensive parts. You can put it in-line with the higher language like C or whatever, you don't need to write the whole thing with it.
Hemipheistos 26 ENE 2022 a las 1:49 p. m. 
Publicado originalmente por R2-D2:
Assembler code isn't always faster, it depends on being able to use it cleverly to optimize important, cpu intensive parts. You can put it in-line with the higher language like C or whatever, you don't need to write the whole thing with it.

Opinion = true;
U+200B 28 ENE 2022 a las 4:30 a. m. 
Publicado originalmente por R2-D2:
Assembler code isn't always faster, it depends on being able to use it cleverly to optimize important, cpu intensive parts. You can put it in-line with the higher language like C or whatever, you don't need to write the whole thing with it.

Of course it depends on the dev using it, but you can generally assume that someone who managed to write a somewhat complex piece of software with it, has a grasp of what they are doing. But yeah in the end it really doesn't matter what tool you use as long as you are using it well.

Anyway, it was a nice little troll thread.
tomwithtime 28 ENE 2022 a las 12:25 p. m. 
Wow, I actually came searching for the engine to see if it was allegro or something because of all of the chaos on screen. Did not expect a web/electron project!
Chris 30 ENE 2022 a las 6:49 p. m. 
Publicado originalmente por R2-D2:
Assembler code isn't always faster, it depends on being able to use it cleverly to optimize important, cpu intensive parts. You can put it in-line with the higher language like C or whatever, you don't need to write the whole thing with it.

Well, since C even ends up as machine code after compiling, then there is not much difference yes, but from pure code standpoint, then assembler runs the machine instructions while C has to be compiled into it first.

Assembler is quite as fast as it can get, you just have to write everything yourself that C compiler does for you.

Rarely people use assembler to make something written in C more efficient. More often you see something like Python using parts of C on CPU intensive parts.
SomethingCoolBro 30 ENE 2022 a las 7:23 p. m. 
Game engines are about using the right tool for the job. This is an indie game and that's what we're talking about here.

Vampire Survivors looks and feels like a browser game, but it works because all it needs to do is push sprites around and play some sounds. The focus has obviously been on gameplay, and it's a complete success.

Compare it to say, Valheim which was made in Unity by mostly one guy, and that sold millions, and while it is unmistakingly an indie game, it often looks incredibly beautiful. Unity isn't a AAA engine, but it's good enough for indie devs.

Do not be fooled by engine snobbery, an objectively better tool for making a game like this would be Godot (which has great 2D workflows), but Unity would work too if you're comfortable with this.

Use a tool you feel comfortable with. Electron is great if you wanna work with JavaScript/Typescript and HTML5 Canvas.
Última edición por SomethingCoolBro; 30 ENE 2022 a las 7:24 p. m.
Thundercracker 30 ENE 2022 a las 7:23 p. m. 
Publicado originalmente por FlyingPig:
Since a lot of people here seem to be feasting on bait, and at the sad risk of ruining Denny Crane's fun... the character Denny Crane is a fictional lawyer (played by William Shatner) from the TV shows The Practice and Boston Legal.

The character is known for being an early 2000's republican caricature. They are heavily pro 2A, sexist, always chasing tail, making long winded and unhinged closing statements in court that occasionally brush against a good point, and notably, for closing out many statements/arguments by stating his name: Denny Crane.
you gotta give the guy a little credit, he's been dedicated to the bit for 14 years.

Publicado originalmente por Chris:
Publicado originalmente por R2-D2:
Assembler code isn't always faster, it depends on being able to use it cleverly to optimize important, cpu intensive parts. You can put it in-line with the higher language like C or whatever, you don't need to write the whole thing with it.

Well, since C even ends up as machine code after compiling, then there is not much difference yes, but from pure code standpoint, then assembler runs the machine instructions while C has to be compiled into it first.

Assembler is quite as fast as it can get, you just have to write everything yourself that C compiler does for you.

Rarely people use assembler to make something written in C more efficient. More often you see something like Python using parts of C on CPU intensive parts.
*grinds teeth* assemblY not assemblER!!!
R2-D2 31 ENE 2022 a las 1:49 a. m. 
You can call it assembly or assembler. Also it's not pure machine code, it has to be compiled too.

https://4.bp.blogspot.com/-97c6dZDSsu0/TrU6Ij3CncI/AAAAAAAABCY/NNDJwHNm7QY/s1600/Z80.png
Última edición por R2-D2; 31 ENE 2022 a las 1:52 a. m.
Kan3da. 31 ENE 2022 a las 6:59 a. m. 
Publicado originalmente por Denny Crane:
Publicado originalmente por davidb11:
Not sure why the OP thinks no good games were made with Unity.
Please do not make hyperbolic statements.

Also, no one can claim Enter the Gungeon is bad. Or Subnautica.

Settle down, lady. I never said "no good games were made with Unity." I have stated, quite clearly that it is Unity that holds video games back from reaching their potential. I haven't played either of those two video games yet still, "no one can claim," I CAN say with certainty is the DEFINITION of "hyperbolic." I'm also not going to ask you to refrain from making "h-y-p-e-r-b-o-l-i-c" statements because to do so would make me an ass, lady.

Publicado originalmente por V.V.:
Huh, I didn't know that Hollow Knight uses Unity. Valheim uses it too and many other popular games. Seems OP will be missing out just because of their bias. :BloodyYay:

I can see reading comprehension isn't high on the school curriculum. "Bias" means an "unfair" reasoning for being against or in favor of something. When the point is based on long, repeating history of the same results, it cannot be said to be "unfair." As for your comment about missing out on video games I've never heard of: I don't care. I do not live my life wondering about what could have been. That's a pathetic way to live... because it isn't living. Is that how you live your life?

Publicado originalmente por Yaku:
To be honest I absolutely get your point and can absolutely recommend that you expand on this notion of yours. Sure a golf cart can take you some places just like a good 'ol american made (very important! If it's not american you might as well throw it into the trash!) muscle car can, but have you considered a something akin to a space shuttle? It can take you to places a car could never reach!
Thus I propose to you only to buy games made with pure Assembly! Not some stupid engine that is like a toy in comparison to a real tool! Yaku.

"Assembly?" Are they making video games on assembly lines now... or have they always been? If you want to talk about a space shuttle, here is something for you: for anyone to pilot a space shuttle, they have to be the best of the best. A space shuttle pilot and a video game programmer are not even on the same level of importance, let alone the same fitness AND importance. If a video game programmer dies tomorrow, no one cares. Tis the life of a fat nerd. If an astronaut dies tomorrow the world will mourn them for the loss of the one that made such a great sacrifice and stride towards the endeavors of mankind. Any re-ta-rd can drive a golf cart (half the caddies I've used prove my point), not everyone can be an astronaut - no matter how badly they want to. My point is, Unity is the golf cart and obviously anyone can use it, and it's being sold as an American sport car when it isn't. That list of video games that were made using Unity (one of them I have and can say it is not only boring but looks cheap) were all held back. Imagine what they COULD have been if they had used an "engine" that provided the tools and resources to produce a far superior product.
If the company cannot afford something better than Unity then they should save their money. Take a video game like Hunt: Showdown. Unity couldn't have produced that video game. The idea behind that video game is simply and like so many other video games. The difference though is the "engine" they used was able to take the idea to its fullest potential. Or ARK: Survival Evolved. I've seen what Unity can produce and it certainly is nothing of that quality. I looked up "Subnautica" and I can see Unity all over it. It's a shame too, so much potential down the drain. Denny Crane.

Heard most of the cranes in your Family were Flamingos.
Kaptain_Kabul 31 ENE 2022 a las 7:57 a. m. 
Publicado originalmente por Denny Crane:
Publicado originalmente por Soldner42:
Mmhhh.. I do understand what you mean as i also had very bad experiences with Games that used the Unity Engine.
On the other hand are Games that if well made dont even tell you that they use Unity. Its really how you Utilize a Engine. Its not like the Engine itself is a sign of a bad Game. Its just that Unity is free of charge IF the Devs use the Free version which then shows the Unity Watermark everywhere. But there are also Games that dont do this and are well made:
Double Dragon 4
Cupheads
Tyranny
Enter the Gungeon
Final Fantasy IX (enhanced ports)
Firewatch
Dungeons 2-3
Oxygen not Included
Rick and Morty: Vurtial Rick-ality
Strafe
Tanneberg
Yooka Laylee
Ravenfield
Among Us
Beat Saber
Subnautica
Two Point Hospital
7 Days to Die
And many many more....
https://en.wikipedia.org/wiki/List_of_Unity_games

"Well made" is too broad a term. Not to mention you can only do so much with the materials and tools available. I have and am bored with (so much so I haven't gotten past the first level) the video game Tyranny. All the classic signs of a "Unity" made video game are present. One of them is all the little "movies" that play that explain the story look like paper-shadow-puppets or just sliding shapes on a flat surface. It isn't an artistic choice but a limitation of Unity.
I go back to the golf cart example. A golf cart CAN take you some places, but not nearly as far, fast nor as comfortable as a good ol' fashioned American made muscle car. If you're being told a golf cart CAN, then you're being lied to. Just because a video game is made at all doesn't mean it is "well made" as it could be better. I agree that one has to fully understand the tool to fully utilize it, however there are limitations to what the tool can do sometimes.
On a related note, thank you for the list of video games to avoid in the future. Denny Crane.

Game costs 3$.

Opportunity costs for this wall of text is inmeasurable on a lawyers pay check.
Grobi 31 ENE 2022 a las 8:41 a. m. 
Publicado originalmente por Denny Crane:
Publicado originalmente por Soldner42:
Mmhhh.. I do understand what you mean as i also had very bad experiences with Games that used the Unity Engine.
On the other hand are Games that if well made dont even tell you that they use Unity. Its really how you Utilize a Engine. Its not like the Engine itself is a sign of a bad Game. Its just that Unity is free of charge IF the Devs use the Free version which then shows the Unity Watermark everywhere. But there are also Games that dont do this and are well made:
Double Dragon 4
Cupheads
Tyranny
Enter the Gungeon
Final Fantasy IX (enhanced ports)
Firewatch
Dungeons 2-3
Oxygen not Included
Rick and Morty: Vurtial Rick-ality
Strafe
Tanneberg
Yooka Laylee
Ravenfield
Among Us
Beat Saber
Subnautica
Two Point Hospital
7 Days to Die
And many many more....
https://en.wikipedia.org/wiki/List_of_Unity_games

"Well made" is too broad a term. Not to mention you can only do so much with the materials and tools available. I have and am bored with (so much so I haven't gotten past the first level) the video game Tyranny. All the classic signs of a "Unity" made video game are present. One of them is all the little "movies" that play that explain the story look like paper-shadow-puppets or just sliding shapes on a flat surface. It isn't an artistic choice but a limitation of Unity.
I go back to the golf cart example. A golf cart CAN take you some places, but not nearly as far, fast nor as comfortable as a good ol' fashioned American made muscle car. If you're being told a golf cart CAN, then you're being lied to. Just because a video game is made at all doesn't mean it is "well made" as it could be better. I agree that one has to fully understand the tool to fully utilize it, however there are limitations to what the tool can do sometimes.
On a related note, thank you for the list of video games to avoid in the future. Denny Crane.

Blizzard's Heatstone was also made in Unity, and you Sir have absolutly no idea what you are talking about. You think the engine limits something, without having any kind of knowledge about engines at all. Its ridiculous.
Kan3da. 31 ENE 2022 a las 2:27 p. m. 
Publicado originalmente por Tannac:
Publicado originalmente por Denny Crane:
Denny Crane.
I like that he self reports as out of touch by saying his name at the end like he's a ♥♥♥♥♥♥' Bob Dole parody.

Hes playing a character dude, pretty good one too.

https://youtu.be/1IJC1DQH_sc
Última edición por Kan3da.; 31 ENE 2022 a las 2:28 p. m.
Главаэль ♪ 14 MAY 2022 a las 11:44 a. m. 
Game Maker Studio 2.
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