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The character is known for being an early 2000's republican caricature. They are heavily pro 2A, sexist, always chasing tail, making long winded and unhinged closing statements in court that occasionally brush against a good point, and notably, for closing out many statements/arguments by stating his name: Denny Crane.
Assembly is programming language, basically writing machine code instructions. Very error prone because you have to take care of your own memory management and garbage cleaning, but blazing fast because there is no abstraction layer to hold you back.
With game in this pricerange and having quite a lot of videos showing what you get for that money I do not think there is much point of wishlisting. Within 5 hours of gameplay you should already know all there is to it. You either like it or not, the engine should not matter. If you do not like it, then just asking if it is made in engine X or not seems like looking for a reason not to buy and along with wanting to show it to others, why you specifically do not want to buy it. Or wanting to share your disgruntlement due to you having bad experience because someone used tool wrong. I hope when you happen to buy it and have bad experience you will start to avoid electron at all cost. You would have a blast navigating internet minefield that is your own making.
Argument can be made that if one time you have accident where you blame the grip of the tires, then for rest of your life you will never buy tires nor drive a car because all of them use tires.
Just for your information, Unity is used also in software develpment, it is not purely game engine, just a toolbox of tools. So next time you have to use some piece of software at work, make sure they do not use Unity framework or you will have nightmares.
Do you have to know what those engines are? or is it you trying to now find a reason to validate yourself not buying it, because you got your answer that it is unity you despise for your own obscure reasons and that should be enough for you.
In summary, just because someone used tool wrong and you had bad experience doesn't mean that all of the things using unity are bad. From the list Soldner posted I have played Enter the gungeon and subnautica. 2 games having totally different gameplay, even looking at gameplay videos shows you that, despite both using same tools. The toolbox let's you do so much different stuff, so calling them "lifeless, cheap, and full of bugs." is all about how developers are using the engine, not fault of the engine. Outside of that list Risk of Rain 2 is probably one of the most played game for me that is made in Unity.
You mentioned that you had bad experience with Tyranny, did you look at videos of game before buying? I look at pictures, videos and tags and I know I will not have good time because that specific game doesn't pull me to it. Same with Rogue Lords, it is just not the gameplay I like. I know there are people who like that type of gameplay and game can be nice and fun, but not for me.
Seems like you base on games you like on other people opinion and then you complain to random people on interent or game dev because your taste of gameplay does not match with the people you listen for suggestions. Next time someone suggests something or you start to look at stuff because of ratings or upvotes or whatnot, then think if you like the game from the trailers, pictures and videos on youtube and base your decision on your feelings and how much you enjoy the game not on engine game is made in.
Looking at games made in phaser then according your loginc I should like games like Miner dash, Idle zoo, Fishing.io and others. But that is not the case and I am quite sure I could get bored in first minutes with most of the games made using phaser engine, but it is not the fault of the engine, but more of the game and my own preferences.
And now for the fun part... Looking at your most played games I am going to ruin those experiences for you, because you despise Unity...
Space Tryants is most likely Unity game. It is not stated anywhere, but the dev of that game is using Unity for other games they have developed.
Iratus: Lord of the Dead, Unity game
Plague Inc: Evolved, Unity Game
Rebuild 3: Gangs of Deadsville Adobe flash, now most of games that were made using flash are made using unity so I would put them in same boat. Flash was even more limiting and full of bugs.
Zombie Night Terror, Unity game
Those are all 50+ hours of gameplay I bothered to look up.
Somewhere down the line there was Graveyard Keeper, Shadow Tactics: Blades of the Shogun and Infectonator 3: Apocalypse that caught my eye as well as being Unity games.
Opinion = true;
Of course it depends on the dev using it, but you can generally assume that someone who managed to write a somewhat complex piece of software with it, has a grasp of what they are doing. But yeah in the end it really doesn't matter what tool you use as long as you are using it well.
Anyway, it was a nice little troll thread.
Well, since C even ends up as machine code after compiling, then there is not much difference yes, but from pure code standpoint, then assembler runs the machine instructions while C has to be compiled into it first.
Assembler is quite as fast as it can get, you just have to write everything yourself that C compiler does for you.
Rarely people use assembler to make something written in C more efficient. More often you see something like Python using parts of C on CPU intensive parts.
Vampire Survivors looks and feels like a browser game, but it works because all it needs to do is push sprites around and play some sounds. The focus has obviously been on gameplay, and it's a complete success.
Compare it to say, Valheim which was made in Unity by mostly one guy, and that sold millions, and while it is unmistakingly an indie game, it often looks incredibly beautiful. Unity isn't a AAA engine, but it's good enough for indie devs.
Do not be fooled by engine snobbery, an objectively better tool for making a game like this would be Godot (which has great 2D workflows), but Unity would work too if you're comfortable with this.
Use a tool you feel comfortable with. Electron is great if you wanna work with JavaScript/Typescript and HTML5 Canvas.
*grinds teeth* assemblY not assemblER!!!
https://4.bp.blogspot.com/-97c6dZDSsu0/TrU6Ij3CncI/AAAAAAAABCY/NNDJwHNm7QY/s1600/Z80.png
Heard most of the cranes in your Family were Flamingos.
Game costs 3$.
Opportunity costs for this wall of text is inmeasurable on a lawyers pay check.
Blizzard's Heatstone was also made in Unity, and you Sir have absolutly no idea what you are talking about. You think the engine limits something, without having any kind of knowledge about engines at all. Its ridiculous.
Hes playing a character dude, pretty good one too.
https://youtu.be/1IJC1DQH_sc