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I'd like to see proof of this, considering things that show up early on, don't later.
Honestly i'd like to see how the rates work in general.
Hell even with equal chances, there's what, 30 items in the game? That's about a 3.3% chance for any item to appear. But as we discussed, weights. So you're upping some to maybe 5% and others to as low as 1% or even lower.
That's just how luck works.
Beautiful. This was the best comment of my day mate!
I already did the math...
It's not "simple percentages" it's probabilities. And the probabilities of it happening like that are grossly unlikely.
You have a probability to grab a certain larger stone but you can't feel around in there so your gonna grab what probably is bigger first but it isn't a sure thing you will.
Am I understanding this thread right?
I tried to do an achievement in team fortress 2 called rock papor scissor where i had to win 3 times in a row with scissor against my friend that had the taun and already had the achievement.
We did a lot of attempts, A LOT.
Max i did was 2 in a row, my friend did the achievement he already did before 2 times more.
RNG has no mercy when it wants,but when he wants to favour you, it goes bananaaaaaaaaaaaaaaaas
You REALLY, REALLY do not understand probability theory... Do you have ANY idea how many 1 in a billion events happen literally every day somewhere in the universe? The more chances something has to happen the less the mathematical odds matter.
If 1 person flips a coin they have a 50/50 chance to flip heads each individual time. For a single person to flip heads say, 10,000 times in a row is incredibly unlikely. But if you have a million people flipping coins the odds of a single one of those people flipping heads 10,000 times in a row is far more likely. The odds of at least 1 of those people flipping heads 10 times in a row is a mathematical certainty. That means that even though it is unlikely for one person to flip heads 10 times in a row, if the number of people flipping coins is high enough it is a guarantee that someone is going to do it repeatedly.
Now let's apply that to this game. 10,000 people rolling randomly to gain various weapons and power ups. The odds for any given individual to get exactly what they want are pretty low, the odds that one of those 10,000 players WILL get precisely what they want, guaranteed. The odds any one player gets repeatedly shafted by the Random Number Generator, pretty low. The odds that someone will get shafted by the RNG. Guaranteed.
Of course so you can level them up...WTF?
firstly, we do for a fact know that items are both weighted differently AND that the weights change as you play depending on what you pick.
first the obvious one, stuff you have is weighted higher then stuff you don't.
second certain weapons are weighted more likely to appear during a run then others. its random which ones are weighted higher each run, that part is rng, but some are weighted higher each run.
the third i believe was confirmed by the dev somewhere, but picking a weapon will increase the chance of the item needed to evolve it appearing and vice versa. its still rng and not 100%, but it is still weighted.
i also wanna say before my next point, the semantics people are going through to make the op look dumb is super weird. its very clear what they meant even if the wording isn't 110% clear like some people apparently want.
now I believe, and correct me if i'm wrong, but the birds do not have the same increase in weight to appear when you have one of them. in my experience over about 30 or so runs with them, is that you almost always get them late when very few exceptions, but i don't think its weighted to not to appear. the amount it shows up feels like its just not weighted at all.
this could easily explain the OP's feeling on this, cause this is the only evolving weapon in the game like this, and it wouldn't surprise me if for whatever reason, picking up one of the birds didn't increase the chance of the other appearing like every other evolving weapon.
I've had no problems with mostly getting what I want if not getting perfect builds. Sometimes I might restart in the first couple levels, but it's really easy to get things other than bone and cherry bomb.