Vampire Survivors

Vampire Survivors

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This game is NOT RNG
45 levels. I went 45 levels, getting Ebony wings on level like, 3 or 4 and have been trying to get Peachone and Ebony to evolve. 45 levels, and Peachone NEVER came up in a roll, with luck 4/5.

I've had this happen with other weapons/passives where I need one thing to evolve, and i'll leave 2-3 slots open waiting for it to roll, and 50 some levels will go by and it won't show up.

This feels 100% intentional.
Originally posted by Vayde Knyght:
Guys, try to cut OP some slack. They had a horrible run that (understandably) irritated them, so they decided to look into how it works, and they saw people talking (in vague terms/phrasing) about the weight increasing for things you have or their evolution-partners and thought the game had some sort of system to change weights against you, and started making arguments against a system that doesn't actually exist in Vampire Survivors.

If the system the OP is angry at actually existed in VS, I think we'd all be quite irritated as well. Thankfully it does not.
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Showing 31-45 of 50 comments
Cannon Fodder Mar 20, 2022 @ 8:43am 
Originally posted by Wesk Alber:
From Miriam Webster:

Also, the game doesn't change the odds mid-run. The weights aren't being thrown around.

I'd like to see proof of this, considering things that show up early on, don't later.

Honestly i'd like to see how the rates work in general.
Wesk Alber Mar 20, 2022 @ 9:01am 
Because of random chance. If your first level up had a 0.0001% chance of happening because it was 3 rare items, you'd need to get lucky to see the same stuff appear again because, low chance.

Hell even with equal chances, there's what, 30 items in the game? That's about a 3.3% chance for any item to appear. But as we discussed, weights. So you're upping some to maybe 5% and others to as low as 1% or even lower.

That's just how luck works.
SheepGravy Mar 20, 2022 @ 9:03am 
Originally posted by Vertigo:
Buy my new book "How to appease the RNGod - 15 easy sacrifices YOU can do at home"

Beautiful. This was the best comment of my day mate!
scyblade Mar 20, 2022 @ 9:40am 
Regardless of how the weights of items change in game during play, what items you are offered is still based on chance. So it is still RNG. If it was solely based on controllable factors, then it wouldn't be random. But it's partially based on something that isn't supposed to be controllable, so it is random.
Crimzyn Mar 20, 2022 @ 9:52am 
Originally posted by Latch:
"This game is not RNG!" Proceeds to demonstrate what RNG is.
LMFAO
Cannon Fodder Mar 20, 2022 @ 12:09pm 
Originally posted by Wesk Alber:
Because of random chance. If your first level up had a 0.0001% chance of happening because it was 3 rare items, you'd need to get lucky to see the same stuff appear again because, low chance.

Hell even with equal chances, there's what, 30 items in the game? That's about a 3.3% chance for any item to appear. But as we discussed, weights. So you're upping some to maybe 5% and others to as low as 1% or even lower.

That's just how luck works.

I already did the math...

Originally posted by Cannon Fodder:
And to add math to the absurdity, if there are 33 items; both weapons and passives that can show up, there is a 3% chance that any one of them be shown at random. Picking 3 at a time (assuming you don't have the luck to give you 4) makes that a 9% chance. The statistical probably of having two items of 9% chance not showing up over FIFTY tries is .9%.
point. nine. I had this happen twice, nearly back to back, within 5 runs, once when I was trying to get a Runetracer, which I ignored because I figured "RNG fine" but the second time for Peachone which I see constantly coming up. Do you know what the odds of that happening? Two less than 1 percent events happening in a series of 5 occurances? 4 percent.

It's not "simple percentages" it's probabilities. And the probabilities of it happening like that are grossly unlikely.
Last edited by Cannon Fodder; Mar 20, 2022 @ 12:10pm
SheepGravy Mar 20, 2022 @ 3:51pm 
So if I have a bag with 33 "stones" in it and let's say that you know the stones are all different colors and some of the stones are bigger then the others making them "easier" or more "probable" to grab out of the bag, you still have to reach into the bag to grab one. And if there is a "rule" that you cannot handle each stone to feel how big it is, you have to reach in and reach out first thing your grab BUT you can dig into the pile is that random or probability?

You have a probability to grab a certain larger stone but you can't feel around in there so your gonna grab what probably is bigger first but it isn't a sure thing you will.

Am I understanding this thread right?
Eyeburn Mar 20, 2022 @ 4:14pm 
Originally posted by Cannon Fodder:
Originally posted by Wesk Alber:
Because of random chance. If your first level up had a 0.0001% chance of happening because it was 3 rare items, you'd need to get lucky to see the same stuff appear again because, low chance.

Hell even with equal chances, there's what, 30 items in the game? That's about a 3.3% chance for any item to appear. But as we discussed, weights. So you're upping some to maybe 5% and others to as low as 1% or even lower.

That's just how luck works.

I already did the math...

Originally posted by Cannon Fodder:
And to add math to the absurdity, if there are 33 items; both weapons and passives that can show up, there is a 3% chance that any one of them be shown at random. Picking 3 at a time (assuming you don't have the luck to give you 4) makes that a 9% chance. The statistical probably of having two items of 9% chance not showing up over FIFTY tries is .9%.
point. nine. I had this happen twice, nearly back to back, within 5 runs, once when I was trying to get a Runetracer, which I ignored because I figured "RNG fine" but the second time for Peachone which I see constantly coming up. Do you know what the odds of that happening? Two less than 1 percent events happening in a series of 5 occurances? 4 percent.

It's not "simple percentages" it's probabilities. And the probabilities of it happening like that are grossly unlikely.
You're not the only person playing this game, and even then, that wasn't the only stage that you played in all of your time on the game. Out of every instance of this game being played, ever, there are pretty good odds for at least one person experiencing the RNG that you experienced. Welcome to true random with no algorithms.
Last edited by Eyeburn; Mar 20, 2022 @ 4:14pm
GuudBooi Mar 20, 2022 @ 4:17pm 
Dude RNG hit as hard as life just remember this.

I tried to do an achievement in team fortress 2 called rock papor scissor where i had to win 3 times in a row with scissor against my friend that had the taun and already had the achievement.
We did a lot of attempts, A LOT.
Max i did was 2 in a row, my friend did the achievement he already did before 2 times more.

RNG has no mercy when it wants,but when he wants to favour you, it goes bananaaaaaaaaaaaaaaaas
Randomizer Mar 20, 2022 @ 4:29pm 
Originally posted by Cannon Fodder:
It's not "simple percentages" it's probabilities. And the probabilities of it happening like that are grossly unlikely.

You REALLY, REALLY do not understand probability theory... Do you have ANY idea how many 1 in a billion events happen literally every day somewhere in the universe? The more chances something has to happen the less the mathematical odds matter.

If 1 person flips a coin they have a 50/50 chance to flip heads each individual time. For a single person to flip heads say, 10,000 times in a row is incredibly unlikely. But if you have a million people flipping coins the odds of a single one of those people flipping heads 10,000 times in a row is far more likely. The odds of at least 1 of those people flipping heads 10 times in a row is a mathematical certainty. That means that even though it is unlikely for one person to flip heads 10 times in a row, if the number of people flipping coins is high enough it is a guarantee that someone is going to do it repeatedly.

Now let's apply that to this game. 10,000 people rolling randomly to gain various weapons and power ups. The odds for any given individual to get exactly what they want are pretty low, the odds that one of those 10,000 players WILL get precisely what they want, guaranteed. The odds any one player gets repeatedly shafted by the Random Number Generator, pretty low. The odds that someone will get shafted by the RNG. Guaranteed.
dredre99877 Mar 20, 2022 @ 5:48pm 
I would just like to point out the code for item rarity DOES NOT change. pull up a js viewer and your file main.bundle and read it yourself..Each item has it's own rarity. Also Do you have peachone unlocked?
Last edited by dredre99877; Mar 20, 2022 @ 5:50pm
dredre99877 Mar 20, 2022 @ 5:53pm 
Originally posted by zunkin:
Originally posted by Cannon Fodder:


Someone way nerdier than me should excel sheet the ♥♥♥♥ out of this and log their runs with each character on what level and see what is offered at what levels wheen something is offered... that sounds...dreadful. Dibs on me not doing it.

I vote Lil Nam since he clearly has nothing else beneficial to contribute.

It's not just the weapon you start with. The game seems to weigh any weapon you already have in your inventory more heavily. For instance you will get offered the bone maybe once in dozens of runs as characters other than Mortaccio but if you do pick it up then you will start to see it pop up as an upgrade occasionally for the rest of that run.


Of course so you can level them up...WTF?
zman9000 Mar 20, 2022 @ 5:54pm 
I do think OP has a point though maybe not the point they think they are making.

firstly, we do for a fact know that items are both weighted differently AND that the weights change as you play depending on what you pick.

first the obvious one, stuff you have is weighted higher then stuff you don't.
second certain weapons are weighted more likely to appear during a run then others. its random which ones are weighted higher each run, that part is rng, but some are weighted higher each run.
the third i believe was confirmed by the dev somewhere, but picking a weapon will increase the chance of the item needed to evolve it appearing and vice versa. its still rng and not 100%, but it is still weighted.

i also wanna say before my next point, the semantics people are going through to make the op look dumb is super weird. its very clear what they meant even if the wording isn't 110% clear like some people apparently want.

now I believe, and correct me if i'm wrong, but the birds do not have the same increase in weight to appear when you have one of them. in my experience over about 30 or so runs with them, is that you almost always get them late when very few exceptions, but i don't think its weighted to not to appear. the amount it shows up feels like its just not weighted at all.

this could easily explain the OP's feeling on this, cause this is the only evolving weapon in the game like this, and it wouldn't surprise me if for whatever reason, picking up one of the birds didn't increase the chance of the other appearing like every other evolving weapon.
Last edited by zman9000; Mar 20, 2022 @ 5:57pm
GeminiEclipse Mar 20, 2022 @ 6:09pm 
Except the OP mentions "I've had this happen with other weapons/passives where I need one thing to evolve". So it's not just the birds.

I've had no problems with mostly getting what I want if not getting perfect builds. Sometimes I might restart in the first couple levels, but it's really easy to get things other than bone and cherry bomb.
Last edited by GeminiEclipse; Mar 20, 2022 @ 6:10pm
Nope, it's rng.
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Date Posted: Mar 18, 2022 @ 9:24pm
Posts: 50