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报告翻译问题
2) Fractional damage exists. Toastie can survive a hit when armored up against weaker foes. for example. The minimum damage value may be 0.5 damage.
3) Spinach pretty good.
Maybe there's a bug, sure. But I've already listed out the steps necessary to reproduce what I'm seeing and it's been there since the beginning.
And likely explanations have been given based on Toastie. Plus early access.
I'm not saying it isn't happening, I'm saying your interpretation of what's happening may be a little off. And your assumption of intent is definitely based on nothing but speculation.
They are likely, but it's also a common tactic. People like seeing varying numbers even if they don't exist. Here's a reddit post showing that garlic consistently does 6.3 damage and the bible 12.5 behind the scenes and recorded on the end screen, regardless of what the numbers appear in game.
https://www.reddit.com/r/VampireSurvivors/comments/snhd1a/psa_the_damage_screen_is_lying_to_you/
I'm not saying it's impossible, it definitely could be done. I'm saying you'd be stupid to do it. There's no gain.
I've coded, and it would only be slightly harder/easier. It's really simple to do:
displayDamageNumber(weaponDamage + Random(-5,5))
That there is no gain is also a lie - part of game development is making a pleasing experience for the user, and random damage numbers look more fun. The whole point of video games is to create an illusion that a collection of 1's and 0's is actually a skeleton or whatever.
As an example, fighting games do this a lot, where the last 5% of your visual health bar represents 20% of your actual HP, because looking like you're in that critical state makes the fight more exciting.
It isn't a lie that there's no gain. For every player you might make some tiny fraction of a bit happier (if any at all) in this game you'd piss off players who will not like that the data they are given to make decisions is inaccurate.
I fundamentally disagree with you on what works and doesn't in a game like this. This isn't a one on one fighting game. The screen gets so busy you can't even see the numbers half the time.
simply as that
Is the revival bonus damage like the soul eater bonus damage? i.e. unaffected by might. If the entire weapon is like that, could make things weird.
https://vampire-survivors.fandom.com/wiki/Weapon Please read the special note for Base Damage.
Note: The damage displayed with the "Damage Numbers" option ticked shows a randomized value within ±5 of the scaled base damage, but this is only a visual feature and the damage dealt by a weapon is always the same.
It does answer my question - Spinach does alter the damage properly, and the illusion just made me wonder.
It is still unnecessary extra work to have done.
There's no gain. That he did extra unnecessary work for no gain doesn't prove anything other than he either shares your belief or it's groundwork for some later feature.
10 percent of 5 is .5
there's no way you're ever going to see the damage until it's actually high enough in the first place.