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Damage feels really inconsistent though so eh
Debatably armor since it doesn't reduce % health healed from pickups
Ex:
if you have 100+50 health, 0 armor and an enemy hits for 10 damage, you take 15 hits before you die
if you have 100 health, +5 armor and an enemy hits for 10 damage, you take 20 hits before you die
Most enemies that swarm you do chip damage and having even the +3 armor from upgrades makes such a massive difference it's crazy.
It's hollow heart. I'm not using my opinion.
Should you indeed have picked all weapons already and none is the whip, it depends. If you run a low base health pool char like Poe, armor is better. That is due to the Heart increasing HP by %, instead of adding a flat value.
If you run a regular health pool char it does not really matter, unless you have issues with the exploders in Library (in which case armor is better). That is simply due to the lack of invulnerability frames, which means a "hit" from enemies touching you occurs basically constantly. With damage coming in that fast it means the damage reduction armor is granting is basically as useless as the heart for keeping you alive for more than a couple of seconds past the 15-20m mark, should you find yourself getting overrun (which is the only really trouble in this game).
Edit: Buy 1-2 points of armor for gold instead of using an item slot during a run. Armor only helps against chip damage, which is very low to begin with. Wasting an item slot for it isn't worth it, as nearly every other item is better.
What exactly are you talking about. it literally states what it does. It reduces damage taken by 1. And in the files it also is stated at 1 damage per armor, unless you saw something else?
it works the best early game because most things do chip damage, it's useless late game cause you aren't hit anyway.
Good example, but you are too generous towards hollow heart. Early (~first 15 minutes) it's rather like enemy hits for 6, so if you get surrounded and didn't get enough dmg, with maxed hollow heart you are dead in several seconds, while with maxed armor, you can walk through enemy crowds and still be losing health rather slowly.
I know how to play the game, it's too easy at the moment with all chievs being easy.
I was just wonderinng how 2 compare defensively. While on paper armor sounds good, in reality that 1 point of damage per level made me think that's pretty bad compared to 20% health.
I've actually had a choice today where I had these 2 and a 3rd bad passive :D