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I'm just saying I would not have made the leap at $10, especially at launch after watching SplatterCat's vid.
It would still sell "well" at $10 but not amazing like at the $3 price point and the the total revenue would be less. They nailed it perfectly for their own financial success.
Set the entry-bar as low as $3, and you don't have to make something as fancy as Minecraft to put even a fraction(of a very large number) within reach. As many people will buy it as what it is really worth.
Success of two different games can never quite be apples to apples because there's dozens of variables and time sensitive things in play.
That all said, here's my worthless opinion: I think vampire survivor left money on the table. I suspect it wouldn't have had more than a 20% impact on sales if they'd made the price $6.
I also haven't looked, but I'm sure there's dozens of threads already like this too :P
streamer made it public because its fun and cheap
with this grafic nobody would play it if it cost much
making it cheap was the best PR-stunt the devs could do
When the game's finished? Who knows, but probably $10 or even $15 if it's really good and has a lot of run variation.
Would I pay $10 for it right now in it's current state? no. probably not, the low price tag is what made it an instant grab for me and the progression looping with interesting projectile effects is what kept me sucked in.
Maybe down the line when the game's finished there could be DLC or something, i'm sure people would buy it if the game continued to be treated well, but it isn't something to think about right now.
Rewards diminish results.