DRAGON BALL: Sparking! ZERO

DRAGON BALL: Sparking! ZERO

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@Jvxino Oct 7, 2024 @ 6:07pm
2
1
STUTTER & HIGH FPS SLOWDOWN FIX
So fiddling around with the engine.ini seems to have fixed most of my performance issues. For now, what I did is:
Navigate to
C:\Users\[Name]\AppData\Local\SparkingZERO\Saved\Config\Windows
Open up engine.ini and add this at the bottom, save and exit:

[/script/engine.engine]
FixedFrameRate=100
bAllowMultiThreadedShaderCompile=True

[SystemSettings]
niagara.CreateShadersOnLoad=1
D3D12.PSO.DiskCache=1
bUseFixedFrameRate=True
bSmoothFrameRate=False
FixedFrameRate=100
FrameRateLimit=100.0


(Change the framerates according to your own rig)

Remember, the high fps slowdown happens because your fps is fluctuating. I'm playing on 100 fps because that's where it can consistently stay without dropping and the game works fine. So if your fps can stay around 120, put 120 and it's going to work fine.
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Showing 16-30 of 54 comments
------ Oct 8, 2024 @ 3:01am 
just

[/script/engine.engine]
bAllowMultiThreadedShaderCompile=True

works but i didnt played yet or tested multiplayer
ussjtrunks Oct 8, 2024 @ 3:01am 
Does that actually compile shaders on launch
Syncroniam Oct 8, 2024 @ 3:01am 
My game runs better now (I'm not using any INI files, just vanilla game) I think all my shaders are compiled for the most part.
Syncroniam Oct 8, 2024 @ 3:03am 
Originally posted by ussjtrunks:
Does that actually compile shaders on launch
I'm wondering too.
------ Oct 8, 2024 @ 3:05am 
[/script/engine.engine]
bAllowMultiThreadedShaderCompile=True

[SystemSettings]
niagara.CreateShadersOnLoad=1

with these two my game starts normal
Crimsongz Oct 8, 2024 @ 3:07am 
Anyone can help ? I set these commands the first time and the game was working but now it just won’t open. Only fix is to remove them. Why ?
Last edited by Crimsongz; Oct 8, 2024 @ 3:15am
Luwae Oct 8, 2024 @ 4:16am 
So putting all the lines prevent the game from launching, but that sole line fixed all the issues, including the lag in the menus.

[/script/engine.engine]
bAllowMultiThreadedShaderCompile=True
Piroko13 Oct 8, 2024 @ 10:35am 
Originally posted by Luwae:
So putting all the lines prevent the game from launching, but that sole line fixed all the issues, including the lag in the menus.[/script/engine.engine]
bAllowMultiThreadedShaderCompile=True
It doesn’t only fix the lag. Menus load a lot faster too. Thanks
Syncroniam Oct 8, 2024 @ 10:43am 
Originally posted by Luwae:
So putting all the lines prevent the game from launching, but that sole line fixed all the issues, including the lag in the menus.[/script/engine.engine]
bAllowMultiThreadedShaderCompile=True
Yeah this seems to work like the other guy posted.
Basch' Barrage Oct 8, 2024 @ 10:49am 
Can someone update me if this is finally working. I mean, I did tried, it work for the first launch. But after I tried to reopen the game, it wont launch until I delete these command.
Squallius Oct 8, 2024 @ 10:56am 
Worked for only a little bit but gameplay was slowed down a bit which threw me off
Originally posted by @Jvxino TTV:
So fiddling around with the engine.ini seems to have fixed most of my performance issues. For now, what I did is:
Navigate to
C:\Users\[Name]\AppData\Local\SparkingZERO\Saved\Config\Windows
Open up engine.ini and add this at the bottom, save and exit:[/script/engine.engine]
FixedFrameRate=100
bAllowMultiThreadedShaderCompile=True

[SystemSettings]
niagara.CreateShadersOnLoad=1
D3D12.PSO.DiskCache=1
bUseFixedFrameRate=True
bSmoothFrameRate=False
FixedFrameRate=100
FrameRateLimit=100.0


(Change the framerates according to your own rig)

Remember, the high fps slowdown happens because your fps is fluctuating. I'm playing on 100 fps because that's where it can consistently stay without dropping and the game works fine. So if your fps can stay around 120, put 120 and it's going to work fine.

ATTENTION: This worked fine for the frIst day, but the second day the game crashes every 1 hour , i had to revert back the config file, and then the game run fine again.

Rtx 3070
Ryzen 5600X
32 gb of RAM
N.S Gaming Oct 11, 2024 @ 12:06am 
fixed the crash by adding new commands, i'm using this

[/script/engine.engine]
FixedFrameRate=30
bAllowMultiThreadedShaderCompile=True

[SystemSettings]
niagara.CreateShadersOnLoad=1
r.ShaderPipelineCache.Enabled=1
r.ShaderPipelineCache.StartupMode=3
D3D13.PSO.DiskCache=1
D3D12.PSO.DriverOptimizedDiskCache=1
r.TextureStreaming=1
r.Streaming.PoolSize=3072
bUseFixedFrameRate=True
bSmoothFrameRate=False
FixedFrameRate=30
FrameRateLimit=30.0
r.TranslucencyVolumeBlur=0
r.SSR.Quality=0
r.SSS.SampleSet=0
r.SSS.Scale=0
r.SwitchGridShadow=0
r.DistanceFieldAO=0
r.EmitterSpawnRateScale=0
r.SSAOSmartBlur=0
r.HZBOcclusion=0
Eclipse Oct 11, 2024 @ 12:21am 
Originally posted by Shirakani:
Framerate gating is typical Japan, they really do not know how to lock the overall pace and then just allow arbitary framerate differences w/o screwing up the pace. *sigh*
HAHA this is the dumbest ♥♥♥♥ ive ever read. Fighting games have animations that are BUILT around specific FPS. When you increase the FPS you can introduce oddities that now have to be programmed out via a miracle that doesn't exist, especially if you have FPS limits that range from 30-240fps. Its basically asking to increase the animation and programming budget because UR DUMB! hahaha learn how it all works before commenting on how well it does or doesn't work newb.
Shadowlet Oct 11, 2024 @ 12:32am 
Originally posted by Eclipse:
Originally posted by Shirakani:
Framerate gating is typical Japan, they really do not know how to lock the overall pace and then just allow arbitary framerate differences w/o screwing up the pace. *sigh*
HAHA this is the dumbest ♥♥♥♥ ive ever read. Fighting games have animations that are BUILT around specific FPS. When you increase the FPS you can introduce oddities that now have to be programmed out via a miracle that doesn't exist, especially if you have FPS limits that range from 30-240fps. Its basically asking to increase the animation and programming budget because UR DUMB! hahaha learn how it all works before commenting on how well it does or doesn't work newb.

.ini edit, Tekken 8 Overlay, Samurai Showdown on Xbox says hello.
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Date Posted: Oct 7, 2024 @ 6:07pm
Posts: 54