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A strategy that worked pretty well for me, and maybe it'll help you too, in story episodes is to practice the timing of the vanish counter (right bumper, for me). I sat in the training mode for a good bit having Piccolo beat me up just trying to get used to the timing lol.
I've noticed a bit of a pattern with vanish countering the AI, and that helps me predict what they're going to do:
It's kind of a lame/cheap strategy, but it seems to help me with a lot of AI fights.
At this point in the story the CPU will no longer lead their attacks with a basic melee, they will ALWAYS open up with ki blasts before they start punching you, so don't use perception unless your already blocking a combo.
But the big thing to practice is that you can start a vanish war on parries (the one where they bump you and then kick you away). You will want to practice your timing, because when they kick you away they will always follow up with a special before you can recover, but you can also do it to them, get a good knock away and immediately follow up with a special or ultiimate.
Sparking can be helpful as it surpasses any armor the enemy might have and it will auto deflect ki blasts which at this point the enemy will try to start every combo with, however by this point in the story even if you sparking dash behind enemies and start meleeing they can break your combo with a parry after so many hits and unless you hit guard in time to vanish it you will be left vulnerable.
One last piece of advise that applies to all of the CPU in the game is always try to combo into your specials, every time you just throw out a beam or charge attack and the enemy is just standing around or charging ki there is a 90% chance that they will either guard, vanish, or deflect it. So only bother if your looking to waste time (or are trying to make the fight dramatic).
i mean you don't have to, but if the answer of "get better at the game, learn how combos work, find everything the cpu isn't good at responding to etc" isn't a satisfactory answer then why not do the thing the devs had to personally put in the game for people who are having trouble.
you can't complain that there is no easy answer, be given the easy answer, and then whine about it being the easy answer. idk I remember people suggesting cheese back in the day for budoukai and tenkaiichi. its as old as fighting games itself. the cpu has always cheated in some way in every fighting game. you can either get really really good at the game or you can spam crouch kick until the enemy dies.
Basically what I am trying to say to those of you having issues with the AI in story. Just stick with it and learn the mechanics. I don't even think I am that good, but after playing all the previous storylines and restarting. I have definitely improved and I was working Full Power Jiren and Zamasu and Goku Black with little issues.
The things to really work on are your Z Counters and High Speed Evasion skills. Those trivialize many elements against the AI.
It's sad that most people refuse to learn the game and just want to win.
I see this in turn-based games all the time: because turn-based has no execution barriers outside of moving around your cursor, you can google and have access to the total knowledge of people who know the ins and outs of the game, and apply the knowledge either instantly or by alt-tabbing during battle (turn-based is all about job/class/skill combinations).
Compare that to watching a youtube on how to combo effectively: knowing the buttons isn't enough, you also have to timely press them on time, every time. There's an execution barrier, and the only way to reach it is with practice. And people hate that.
Here's my hot take: This isn't a problem the game designer(s) ought to solve, outside of providing you with an easy mode. If you make it so that everyone is special (can finish the game) you're lowering the floor instead of motivating the player to climb up.
Games and game design have changed considerably over the years. Especially since BT3 came out. So there is a less "hardcore" group of people and generation of people playing these games now.
People really hate hearing the term "git gud" when they are struggling and I understand that. Hence why I worded my previous response the way I did. In this case however. It is really in my opinion. "git alright" and the problems should melt away. The difficulty of this game is fairly low if you ask me. Playing AI on Super to me really isn't even that hard in World Tournament.
2 Strategys Indeed! BUT Both are not fun. Cheesing shouldnt be just "Go Sparking and Spam", Cheesing should involve funny ways of winning. Like using Mafuba on Freezer sealing him and the fight ends.
Getting Good is not an Option for alot of Casual Players (like me!) Some don't have much time to invest. Some just arent good players who usually go for casual stuff.
Story should be scalable / tuneable. Like before you start a Story Run, be asked "how difficult" you want to have it. Give some fine tuning, like have the AI be better at defense vanishing and counter rushing. Or have them be stupid at defending but insane at attacking.
But i also understand that such fine tuning is probably difficult to program. And Bamco aint the smartest at AI programing...
Anyway, use lower difficulty for non-Alternate story parts. And sadly for now, the best way to properly unlock Alternates is to usually Spam Sparking Mode and Rush them to death.
Hopefully they fine tune...