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The entire game is PVPVE so I assume you're asking if there are any PVE only modes.
The answer is no, and PVE only modes are not planned at this time. If PVE happens it will likely be after the full release.
You can mostly avoid PVP in this game if you play carefully but the danger of it is always there. Keeps things tense which some folks like, some don't. Plenty of PVE only games on the market for players who want PVE only. Check out Void Bastards, it's pretty fun.
People like us get to look at a thumbnail in our library.
Maybe one day.
Maybe not.
Meh...
Let's face the facts, this game is on it's last legs, you can't even fill a couple dozen lobbies with the current playerbase, an offline/co-op PvE gamemode would at least give us a way to play it if the devs decide to pull the plug and maybe remove the extraction shooter stigma. In many ways it might be more welcoming than Tarkov's PvE for example since it wouldn't revolve around cheesing AI non stop since AI is not oneshot or die in this game ( for most part).
You ever actually play VB? Sounds like you haven't if you think that after 2 hours you've basically seen the entire game...
Marauders isn't on its "last legs", it's in development. Yes, the concurrent player counts have been low lately, but the actual playerbase is bigger than you think it is. Many of us aren't playing very much right now because we're waiting on updates and changes but we're still keeping an eye on the game.
An offline/co-op PVE game mode is not planned and while it would let people play they don't need to do that to get people into matches. To give people something to play all they would need to do is temporarily lower the matchmaker minimums so matches will start after a couple minutes no matter how few players are in the queue. Much easier than spending months, or longer, working on making an online only server based game into an offline game. A co-op PVE mode would be easier to implement than an offline mode, but it would still be more work than lowering the matchmaker minimums. The team making this game, SIG, isn't very big so they can't split their limited resources to work on offline/co-op modes while still completing the PVPVE game they set out to make.
Won't be any plugs being pulled any time soon, the developers have repeatedly stated they're committed to the project, so don't worry about that right now.
I've played plenty of VB, finished it too, for a game that marketed itself as a System Shock inspired game it had none of it's hallmarks. It's basically all the same, and then some more of the same. The game never changes how it works, it's the exact same corridor to corridor gameplay without any imsim hallmarks, by the half point it's so dull and utterly boring i had to force myself to slog along, it's a shame since it starts out strong but never actually builds upon itself.
Right... I take it that's another couple dozen players to the bunch? Marauders has been on a downwards spiral for a long time now, let's not kid ourselves.
Right, because it's hard to get a single squad matchmaking? I don't believe it is and won't believe it is, unless they want to simulate players in which case they'd need to figure out NPCs for that. Plain PvE matchmaking is a literal non-issue on it's own, moving it offline or self-hosted might be a hurdle but just regular PvE matchmaking ain't a problem.
Yes, many have stated that.
TL:DR - No, and no.
This game was designed to be an online match based extraction PVPVE game so of course it doesn't have PVE. It's not designed to have PVE only content and has never been intended to be that way, so no, it should NOT have PVE only available. As I said above all they need to do is lower the matchmaker minimum crew/player requirements and everyone will be able to play. Not all games suit all players and that's a good thing. Think about it like movie genres - not everyone enjoys horror movies, or romantic comedies, so they don't tend to watch them and that's fine. The same goes for games. If you want PVE only then play the games that offer that. This one doesn't, and that's a good thing because a game for everyone is a game for no one.
They should refund us? Nope. You opted into early access. There's a giant warning on the Steam store page about that.
If you don't want the risks associated with buying early access titles then don't buy early access titles. You aren't purchasing a finished product, you're opting to support the developers and that financial support grants you access to the game during development - and that's it, full stop.
Not sure what you were expecting from Void Bastards but at a glance it is very obviously not meant to be an immersive simulator of any kind... 'nuff said there.
Another couple dozen? Nope. Much more than that. I'm getting awfully tired of people like you making comments like this. Do you even know how well the game has sold and how many of us are just waiting on a big update? Do you know how many players are waiting on the full release because they don't want to have their progress wiped? It's more than a couple dozen, bud.
A game in development is not on a "downward spiral" just because the concurrent player counts dipped. Too many people read way too much into the player counts. They're ONE piece of information. Development is moving forward so don't worry about the concurrent numbers too much.
Yes, the matchmaking can be tweaked, and it used to have lower minimums but people complained about "empty lobbies" so minimums were implemented, and now those complaints have been replaced with people complaining that they can't get in a match. I think "empty lobbies" was preferable to "can't play" and I hope they do something about that soon.
They absolutely don't need to simulate players because the game has NPCs to fight already and there are NPC ships in the game, too.
Specific "PVE only" matchmaking is simply not necessary since they can just drop the player minimums for matches to start. They could set it up so that after the matchmaker has been searching for a couple minutes the match starts regardless of how many people are in the queue instead of waiting for the minimums to be met. They could set it up so that it looks for 6+ players for 1 full minute, then 5+ for 45 seconds, then 4+ for 30 seconds, then 3+ for 30 seconds, then starts regardless of how many people are in the queue. They could allow late joining up to the 20 minute mark (5 minutes elapsed) to back fill matches. They have loads of options.
No offense but you have a massive parasocial relationship with whatever game you currently like, or rather their development team.
Enjoy Marauders 1.0 once it releases, you and the other 200 that might play the game, everything else is severe denial.
"No offense." Well, offence taken bud, and that's quite the bad take on the situation in both cases. Inspired by doesn't mean carbon copy, by the way.