Steam installieren
Anmelden
|
Sprache
简体中文 (Vereinfachtes Chinesisch)
繁體中文 (Traditionelles Chinesisch)
日本語 (Japanisch)
한국어 (Koreanisch)
ไทย (Thai)
Български (Bulgarisch)
Čeština (Tschechisch)
Dansk (Dänisch)
English (Englisch)
Español – España (Spanisch – Spanien)
Español – Latinoamérica (Lateinamerikanisches Spanisch)
Ελληνικά (Griechisch)
Français (Französisch)
Italiano (Italienisch)
Bahasa Indonesia (Indonesisch)
Magyar (Ungarisch)
Nederlands (Niederländisch)
Norsk (Norwegisch)
Polski (Polnisch)
Português – Portugal (Portugiesisch – Portugal)
Português – Brasil (Portugiesisch – Brasilien)
Română (Rumänisch)
Русский (Russisch)
Suomi (Finnisch)
Svenska (Schwedisch)
Türkçe (Türkisch)
Tiếng Việt (Vietnamesisch)
Українська (Ukrainisch)
Ein Übersetzungsproblem melden
The wording here is not helpful at all for a constructive discussion. Please discuss the issue, not throw labels and insults at others.
Stop crying please
It's bad practice to have such a short support for online functionality in a full-priced game.
You just answerd it for yourself, they don't want you to play a two year old game where they do not make any more money from, they want you to buy the new one for 100 Bucks and then sink even more money in it!
I think we have to differentiate a bit here, this is not like NBA 2K or Fifa Ultimte Team etc. Yes online features do not get supported for ever, no big deal. But here we have a game that has only only big Mode in the whole game, in Fifa you can still play the rest of the game when the servers are discontinued, you can still play Franchise on NBA.
In Top Spin the only thing you can do is litrealy play against your friends locally. And that is simply a bad decission, it is anti consumer friendly and just there to compel players to buy the new game.
I've been considering EA's and 2K's approach (releasing a new game per sport each year with a short online support period) as bad practice for many years. Unfortunately, it has become something of an industry standard for sports games, so this is not really or not only about TopSpin. Indeed I feel that if they're releasing nearly identical games in a quick succession, they should be much cheaper. Or if they really wanted to adopt a "good" practice, it would be enough to release one full-priced new game per sport once in about three years. They should maintain support for the lastest title and two more that came before that at least, which would add up to about 9 years of online support. But like I said it's not the industry standard so that remains wishful thinking on my part.
I know, my questions weren't meant to be game-specific. Although if it were to be, it would probably start with the question to Mortal_Kasi above.
So, to expand on the two variables...
1. What price would you say the yearly games should be?
2. By "support" you only mean maintaining the online servers? Should there also be updates to the game as the IRL sport is progressing and is probably already "out of date" by the time the game comes out? How much should the updates cost, if anything?
Yes, it's wishful thinking, but that's what I was looking for in a way.
What you're saying is, you're basically on drugs right now but without having to actually take any substance.
That's not a good thing, however desperately you want to frame it that way.
I know they say ignorance is bliss, but you might be taking the adage a bit too far.
Also constructive criticism implies, you know, being even able to criticize, and not passively accept everything like companies are doing you a favor when they take your money and don't even give you the bare minimum in return.
Free is the only way it'd be okay.
Not even being able to play with a friend two years from now, without having to AGAIN talk them into paying for it again is a definite "never gonna buy this".
I'm currently playing a game that I bought on GOG back in 2019. The nice thing about that game is that it's single player mode (admittedly its a single player game) doesn't require an internet connection to work at all, so I can play now or 10 years from now.