Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But for now, I would assume it's a bug, yes.
After investigating, it indeed seems to function. I found the function in the game's code, and it works both when set to "Very fine" and also "Fine". You need to meet a couple of other criteria though. Let me explain the source code in an easier manner:
Chance Calculation
The range for Rand() changes based on the difficulty:
EASY: (MAXACHIEVEMENTS-1)*3 - (CurrAchvAmount-1)*3
NORMAL: (MAXACHIEVEMENTS-1)*4 - (CurrAchvAmount-1)*3
HARD: (MAXACHIEVEMENTS-1)*5 - (CurrAchvAmount-1)*3
The probability of receiving a "Key Card Omni" decreases as the difficulty increases:
Higher multipliers in the range increase the possible values for the random number, reducing the chance that it will be 0.
When Will You Receive "Key Card Omni"?
You will receive a "Key Card Omni" if the random number generated by Rand() equals 0.
The number of achievements (CurrAchvAmount) reduces the effective range of the random number, increasing the chance slightly as you unlock more achievements.
Easier difficulties have a higher chance of generating a 0 due to smaller ranges compared to harder difficulties.
To put it simply: The higher the difficulty, the lower the base chance. And the more achievements you have unlocked, the more that chance decreases even further.
As such, this NOT a bug, but a feature.