SCP: Containment Breach Multiplayer

SCP: Containment Breach Multiplayer

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MansKill May 18, 2024 @ 2:53pm
SCP 914 - (Refinery) Not Upgrading to OMNI Card's
So me and my friend have tried for more than 4 hours and probably more than 50 attempts with a lvl 5 card on very fine and 19 - 20 Achievements on just the Save itself to try to get it to become OMNI and not a single time it became an omni , only a mastercard. we heard its probably a bug but we dont know for sure, and if it is how do we solve it?
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Showing 1-8 of 8 comments
[LOKE]YourC3PH  [developer] May 19, 2024 @ 5:27am 
We can investigate this soon once our dedicated, CBM LTS dev. team has been onboarded :)

But for now, I would assume it's a bug, yes.
MansKill May 19, 2024 @ 12:12pm 
Ok Thanks, also how much time you think it could for your team to fix the bug?
JosuEpic May 19, 2024 @ 1:15pm 
use fine , not very fine
MansKill May 20, 2024 @ 9:56am 
Ok Cause at first everybody told us very fine but ill try fine thanks.
Last edited by MansKill; May 20, 2024 @ 9:57am
MansKill May 20, 2024 @ 10:33am 
Yep tried it doesnt work still.
[LOKE]YourC3PH  [developer] May 26, 2024 @ 6:41am 
Originally posted by MansKill:
Ok Thanks, also how much time you think it could for your team to fix the bug?
We could maybe push it with this update, I'll see if we can find and fix the bug.
[LOKE]YourC3PH  [developer] May 26, 2024 @ 6:53am 
Originally posted by MansKill:
So me and my friend have tried for more than 4 hours and probably more than 50 attempts with a lvl 5 card on very fine and 19 - 20 Achievements on just the Save itself to try to get it to become OMNI and not a single time it became an omni , only a mastercard. we heard its probably a bug but we dont know for sure, and if it is how do we solve it?

After investigating, it indeed seems to function. I found the function in the game's code, and it works both when set to "Very fine" and also "Fine". You need to meet a couple of other criteria though. Let me explain the source code in an easier manner:

Chance Calculation

The range for Rand() changes based on the difficulty:
EASY: (MAXACHIEVEMENTS-1)*3 - (CurrAchvAmount-1)*3
NORMAL: (MAXACHIEVEMENTS-1)*4 - (CurrAchvAmount-1)*3
HARD: (MAXACHIEVEMENTS-1)*5 - (CurrAchvAmount-1)*3

The probability of receiving a "Key Card Omni" decreases as the difficulty increases:
Higher multipliers in the range increase the possible values for the random number, reducing the chance that it will be 0.

When Will You Receive "Key Card Omni"?

You will receive a "Key Card Omni" if the random number generated by Rand() equals 0.
The number of achievements (CurrAchvAmount) reduces the effective range of the random number, increasing the chance slightly as you unlock more achievements.
Easier difficulties have a higher chance of generating a 0 due to smaller ranges compared to harder difficulties.

To put it simply: The higher the difficulty, the lower the base chance. And the more achievements you have unlocked, the more that chance decreases even further.

As such, this NOT a bug, but a feature.
Last edited by [LOKE]YourC3PH; May 26, 2024 @ 6:56am
[LOKE]YourC3PH  [developer] May 26, 2024 @ 7:58am 
We will push an update today which addresses this issue. In the new patch, it will be easier to obtain the Omni Keycard than it previously was.
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