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Blue NVG "Refining either the red or green goggles on "Very Fine" will turn the HUD a blue tinged view, rather than the usual green. It will also display a 10 second countdown which, upon reaching zero, updates a heads-up display with direction and distance information of both nearby SCPs and humans (either alive or dead). However, this also causes the player's vision to be obscured for a split second, effectively adding a second blink to the game. This variation is especially useful for dealing with SCPs which roam across the facility (ie. SCP-049) and MTF soldiers."
As you can see, the Blue NVG are better as you can track SCPs, MTF, etc, just keep this in mind when using them.
"The "blue" Night Vision Goggles can't detect scripted SCP spawns, thus SCP-966 will still appear as an unavoidable jumpscare if the player doesn't know where they spawn. It also can't track SCPs which vanish and reappear from existence (like SCP-106 and SCP-173), although they do become detectable once nearby.
Note that unlike the red variation, the blue goggles do require 9V batteries to function."