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And as a fair warning, there'll be enemies that are at least near instant death if you walk into them. And some areas where you enter / exit buildings are spawn camped by enemies or even whole infestations, which are also a near guaranteed death - especially if you're not aware of them.
beating this game on permadeath has nothing todo with skill.
this is a game i would never feel proud of beating on permadeath, cause all it takes is luck and its zero balanced around skill or fair mechanics.
1) Your primary weapon class is decided by whatever weapon with 65+ durability you find. This keeps you from falling back onto the arguably the most "easy" class to play - a sniper with a scoped bolt-action rifle - the local variant of the notorious "Skyrim stealth archer" problem.
2) You can't pick the same perks you chose in your last playthrough - this keeps you from choosing the same stale Mule-Stalker-Whatever (arguably the most optimal for all classes) loadout and gets you to experience perks you might have otherwise skipped.
You get the idea. I wish we would get a "proper" roguelike mode, with more randomized content (for example, with randomized main quest rewards - because right now, for example, first 3 quests that Barman gives you kinda shoehorn you into becoming a sniper - while giving you multiple choices, arguably the most efficient reward path is getting 7,62x54 mmR rounds, then a mosin rifle and, finally, a scope. What are the alternatives to mosin rifle? Pitiful sawed-off shotgun and a Ppsh SMG. Not really an equal choice, is it?).
1) Grenades and mines. Both instagib humanoids. Grenades are amazing as the AI is pretty bad at dodging them. Heck they even kill themselves with their own grenade sometimes. Mines are terrible as its super easy to blow yourself up, plus the UI to use them is awkward. Always carry a couple grenades and use them on anything that you know the location of but cant approach without getting shot. Never use mines, and be careful about the quest where you help the Green army with the ghouls at night; theres a bunch of mines there that you will die instantly to if you get close.
2) Just don't bother looting in Makeshift camp unless Arman is already dead. He just too easily sneaks up on you when you're looting and you will die before you can even react to gunfire sounds. Exception being, of course, when you're inside buildings since he never goes into them. Sort of applies to the Mall and Kibba as well, but by then you have better armor and Kibba can't kill you as fast as Arman, so you have a -tiny- bit of time to react even if he sneaks up on you.
I suggest to backup your saves or simple use SAM.
The line of sight is a mess since the beginning. Enemies might fade away behind a tree or something. Some piece of decor might completely hide an enemy like the entrance arches in the mall. How is it possible to make such on oversight ? Or how about an airdrop right on top of you with all the enemies spawning instantly around you ? Want to get instantly melted by allies that become aggro for no reason ?
Also, a random game crash might wreak your save file. Good luck now.
Those two post should hint you about how you shouldn't play permadeath on a first playthrough cuz ,even if you did it before, playin' the game without prior experience will only lead you you to death.
That being said you have two other post that can help you understand how to play permadeath :
Last thing I have to say is: "Get out of here, stalker"
Also, you will reset alot of time. trust me since I've been playin' the 1.0 only in permadeath mod. it's frustrating but it is what it is.